Perlin Sphere GLSL to Quarz Composer

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

04/11/2014
Web – A deterministic universe

Web is a fully on-chain generative cross-linked network of 1000 webpages on Ethereum mainnet. All pages and the links between them are generated and form a deterministic universe.

14/09/2023
MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

23/07/2018
Art && Code Returns with WEIRD REALITY

Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest working in and at the fringes of immersive media.

21/09/2016
L I T T L E B R O W S E R – Detaching the web from the semiotics of print

Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.

11/08/2016
Emergent Digital Practices (EDP) at the University of Denver

Calling all tinkerers, digital explorers, techno¬-cultural critics, and visionaries of new worlds — University of Denver has a place for you to grow, experiment, and thrive. Emergent Digital Practices (EDP) brings together art, design, digital tools, culture, and technology studies in a hands-on, collaborative environment.

09/11/2015
Drop Experiment by Manny Tan

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16/01/2013
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
Reasons to be Creative – Brighton, 3-5 September

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09/08/2012
EYJAFJALLAJÖKULL [vvvv, Events, Environment, Inspiration]

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18/12/2011
Lines [WebApp]

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27/10/2011
T(ether) [Cinder]

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20/10/2011
Generative Art In HTML5 [Processing, JavaScript, Tutorial]

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09/09/2011
Generative Art: A Practical Guide [Books, Processing]

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18/08/2011
WebGL Tadpoles [Scripts]

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15/08/2011
Particles [openFrameworks, Arduino, Events]

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06/04/2011
Making Images Computationally – JiGaZo [oF, Games]

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28/03/2011
Geeky By Nature – Ticket Giveaway [Events]

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04/03/2011
100.000.000 Stolen Pixels [Scripts]

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15/12/2010
Cinder [Cinder, C++]

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28/04/2010
untitled 246 [Processing]

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27/12/2009
The HyperCard Legacy [Theory, Mac]

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22/09/2009

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

Web is a fully on-chain generative cross-linked network of 1000 webpages on Ethereum mainnet. All pages and the links between them are generated and form a deterministic universe.

Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.

Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one’s daily rhythmic flow. The device takes in the user’s stress level as input and asks the user to dial the duration of time to count down in minutes and seconds.

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.

Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest working in and at the fringes of immersive media.

Category: CAN Events
Tags: / / / / /

Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.

Calling all tinkerers, digital explorers, techno¬-cultural critics, and visionaries of new worlds — University of Denver has a place for you to grow, experiment, and thrive. Emergent Digital Practices (EDP) brings together art, design, digital tools, culture, and technology studies in a hands-on, collaborative environment.

Category: Education / Members
Tags: / /

Created by James Alliban, Nova is an experimental study of the slit-scan technique with a particular focus on emphasising its spacial and temporal properties.

‘MirrorFugue’ by Xiao Xiao at the MIT Media Lab explores music collaboration across space and time using a set of interfaces for piano to visualise gesture of a performance.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

Universal Everything create a 4 sided video cube for Nike at Milan Design Week, capturing the hive of activity where living threads swarm across the screens responding to human presence.

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In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage.

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