Controlled Uncontrollables: SAD and the Bubble Printer

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

27/10/2023
Web – A deterministic universe

Web is a fully on-chain generative cross-linked network of 1000 webpages on Ethereum mainnet. All pages and the links between them are generated and form a deterministic universe.

14/09/2023
The Lost Passage

The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscape.

25/11/2021
Expressive Tactile Controls

Push buttons, sliders, switches and dials—we use such controls everyday and everywhere, but we barely notice them. Expressive Tactile Controls is a research experiment with a series of controls that are augmented by giving human personalities. What if each control had a unique personality and they could express its emotion only through haptic feedback? How…

25/02/2019
Music of the Spheres – A Conversation with Dan Tapper

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

13/10/2017
The Weather Followers – Bringing serendipity to the digital life

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

12/10/2017
Gysin&Vanetti – O is not a letter, it’s a circle

Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.

05/09/2017
Soft Sound – Textiles as electroacoustic transducers

Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and exploring multi-sensory experiences. The project explores the relationship between textile and sound, focusing on the idea of using textile as an audio emitting surface.

23/08/2017
Selected Network Studies – Network data and infrastructure as an A/V medium

Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.

16/06/2017
The New Velocity – The faulty consistency of cartography

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

22/12/2015
Report from Super Flying Tokyo – February 2014

Seven years in the running, organised by Rhizomatiks and curated by Daito Manabe, Flying Tokyo goes Super with a new space and larger audience, more speakers and a workshop programme. CAN was there and we are pleased to report back.

04/03/2014
Delineating the Future – an interview with N O R M A L S

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

06/12/2013
Evil Media Distribution Centre at The New Institute in Rotterdam

As you enter the Evil Media Distribution (EMDC) centre you’re faced with a central seating arrangement of stacked palettes. Flanking either side of the ad-hoc settee are walls festooned with clipboards, some of which have a second clipboard positioned beneath cradling a sealed baggie with objects inside…

28/06/2013

Neurotic Armageddon Indicator (NAI) is an installation artwork which visualises the ‘Doomsday Clock’, a symbolic clock maintained by an academic journal since 1947, ‘The Bulletin of Atomic Scientists’.

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

Web is a fully on-chain generative cross-linked network of 1000 webpages on Ethereum mainnet. All pages and the links between them are generated and form a deterministic universe.

Unpredictable atmosphere is a research project that investigates a thin and unstable layer above the ground where data, both transmitted and collected, acquire new dimensions in an invisible landscape of conflict.

The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscape.

Push buttons, sliders, switches and dials—we use such controls everyday and everywhere, but we barely notice them. Expressive Tactile Controls is a research experiment with a series of controls that are augmented by giving human personalities. What if each control had a unique personality and they could express its emotion only through haptic feedback? How…

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Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.

Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and exploring multi-sensory experiences. The project explores the relationship between textile and sound, focusing on the idea of using textile as an audio emitting surface.

Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”

Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.

Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.

Make, hack, design, and code with the easiest-to-use Arduino device on the market, the Touch Board by UK based Bare Conductive is now available in the CAN shop.

A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.

Created by Jochen Maria Weber, Foxes Like Beacons is an exploratory project using open data of public radio stations with inexpensive, low-power signal detection in order to create an open positioning system.

CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.

Developed by the team at MIT Media Lab’s Responsive Environments group, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks.

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.

CAN’s report on Sónar+D, the Sónar Festival’s sidebar congress on ‘creativity, technology & business’ that took place June 18th-20th in Barcelona.

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Created by Francesco Tacchini, SPOOK-I is a hypothetical but operative US National Security Agency inspired machine. It mimics two surveillance techniques available to the NSA Tailored Access Operations unit, in order to expose the technology employed by state surveillance for the ‘weaponization of everyday’.

Curator Nick Pagee gives CAN a tour of the 2014 TIFF Kids Film Festival’s digiPlaySpace—an interactive playground for kids.

Seven years in the running, organised by Rhizomatiks and curated by Daito Manabe, Flying Tokyo goes Super with a new space and larger audience, more speakers and a workshop programme. CAN was there and we are pleased to report back.

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

As you enter the Evil Media Distribution (EMDC) centre you’re faced with a central seating arrangement of stacked palettes. Flanking either side of the ad-hoc settee are walls festooned with clipboards, some of which have a second clipboard positioned beneath cradling a sealed baggie with objects inside…

Marc De Pape’s “The Chime”, a complex assemblage of sensors that composes generative music from ambient environmental data.

User 632 is an installation that stores the behaviour of the people who look at it by monitoring them in return. It is designed to know when and how a person passes and stores information as data or ID dependant on proximity.

Meanders is a generative system driven by the interaction of growing agents. The agents are governed by conditions, allowed to wonder and their paths converted to object, outputted as OBJ and rendered.

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