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40 ResultsCreated by Ralf Baecker and opening this week at the NOME gallery in Berlin, Order+Noise (Interface I) investigates the boundary and space created by two interacting systems that are set in motion by the random signals of Geiger-Müller tubes.
Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.
Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.
Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.
Sinusoidal Noise is a modular light installation that uses random oscillating patterns to create a larger sense of movement. The work comprises 98 pixels each of which fades on and off at a unique frequency. These slow, detuned oscillations create the illusion of shapes emerging, where light appears to pass between pixels as they move…
At every moment, we are surrounded by thousands of sounds too quiet to hear: bubbles in water, the movement of an insect’s legs, sand falling in an hourglass. Objects oscillating with undetectable amplitudes are creating symphonies all around us that we are deaf to. How can we tune into the secret sonic landscapes of the…
As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.
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As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.
From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.
Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.
Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.
The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.
Low cost and open source, Rob Seward’s Z1FFER is Hardware Random Number Generator that harnesses thermal noise to provide a high quality random bitstream for research and experimentation. Available at the CAN shop now!
At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.
Created by Hugo Arcier, 11 Executions is a recreation of scenes of terror and violence within Grand Theft Auto V. Inspired by Alan Clarke’s short film Elephant (1989), Hugo stages, using similar techniques, the scenes of modern terrorism.
Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.
Created by Miguel Nóbrega, Possible, Plausible, Potential is a set of three series of isometric drawings generated by code and printed with colored markers on a plotter machine. In these drawings, Miguel explores a bridge between the iterative aspect of algorithms and the utopian aspect of modern architecture.
The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…
Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…