Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
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67 ResultsDeveloped by the italian interaction designer at Fabrica, Angelo Semeraro, ‘Sadly by your side’ is a music album where each song can be endlessly transformed depending on the images you focus on with your camera.
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This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.
Created by Nuntinee Tansrisakul, ‘Tiny Movies’ (Desktop Installation) is a series of moving visual compositions that walks the thin line between our perception and our cognition; what we see versus what we think we see. With the point of view of at least 80 meters above and parallel to the ground, our visual construct is challenged.
Registrations are opened to the 21st edition of FILE – Electronic Language International Festival, from October 15, 2019 to January 14, 2020. Since 2000 FILE is a non-profit cultural organization that has been promoting exhibitions, workshops and gatherings that seek to investigate the appropriations of the technologic media in artistic accomplishments. With annual exhibitions in São, in addition to participations…
Created by Nicolas Boillot, ‘Vectoglyph’ is a project exploring both the behaviour and implications of GPT-2 AI, a text generating model developed by OpenAI that is able to generate coherent texts in English on demand (including “fake news”).
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House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.
Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.
AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.
A-B-Z-TXT is back as the ‘school for 21st century typography’—and it is looking for international applicants. Apply to join Zach Lieberman, Mindy Seu, Ali S. Qadeer, and others in Toronto Aug 17-20 for four days of masterclasses, workshops, and lectures.
DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.
Untitled No. 1 is a video collage using only images collected from the previous 24 hour news cycle. The entire video was computationally generated using corpus based artistic stylization developed by Parag K. Mital as part of his ongoing research.
Nimbes is an audio-visual installation designed for 360º immersive environments exploring boundaries between natural and artificial, and questioning the solitary nature of perception and observation and their relationship to both the cosmic and human scale.
Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and the organic drawings of Stanley Donwood.
Machine that uses Arduino controlled ball dispensers, motorised rotating steel plates and LED lights to create a nexus between electronic music and a sound responsive mechanical object.