Helios 2024 – Imaging and imagining the sun

Helios 2024 is a celebration of the sun in its phase of solar maximum by audiovisual artist Dan Tapper. The exhibition gathers solar data from space organizations, as well as utilizing Tapper’s DIY devices that encode solar data into lo-fi playable records and reveal radio spectrum from the earth’s ionosphere and space.

31/01/2024
61.4223 – Technomass and Nature

61.4223 invites viewers to experience the moment of contemplative observation of a transformed landscape. Comprised of sculptural representations of German open pit mines inside a 1m³ cube, and alongside mechanisms that mimic the movement of (counterpart) excavators, the installation visualizes exactly how many cubic meters of earth have been moved since the installation started.

15/12/2023
Aesthetics Imperfections – Gianpaolo Tucci

This book witnesses the birth of a co-creation era, urging a rethinking to craft a more human-centric future where AI magnifies human creativity, rather than replacing it.

14/12/2023
A Short Incomplete History of Technologies That Scale

The word scale is tricky. It invites many definitions, orientations and connections to ourselves, our surroundings and our tools. However, to think of scale as solely technical is reductive and omits the relations, feelings and beliefs that come with such measurements and images. In this book, eight authors come together to challenge our conventions and understanding of scale as grounded in the human.

01/12/2023
Black Box Cartography – A critical cartography of the Internet and beyond – Vladan Joler

Over the past few years, Vladan Joler has been working (with the help of a network of data analysts, media theorists and cyber forensic experts) to bring to light some of the hidden layers of these systems. From the invisible algorithmic factory of Facebook to the visual and conceptual assemblage of a new extraction model, Joler’s representational tactics take us into the depths of today’s technological ecosystems.

01/11/2023
Sazen City: A cartography of digital memories

Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

27/10/2023
Fantastic Smartphones – ECAL MID

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

07/09/2021
Living In the Gap: In Conversation with Peter Burr

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

13/03/2021
Digital Exhibit Master – Post graduate specialization course – Venice

MASTER DIGITAL EXHIBIT IUAV – VENICE – ITALY Registration by 15 January 2020 THE MDE MASTER REACHED THE SIXTH EDITION: INTERNATIONAL TEACHERS, INTERNSHIPS ALL OVER THE WORLD, COLLABORATIONS WITH MUSEUMS AND INSTITUTIONS REDUCED FEE 1ST LEVEL  POST GRADUATE COURSE The master aims to train figures suitable for the conception and implementation of the different forms…

02/12/2020

The light installation ‘What is for Sure’ explores the relationship between space and time. By reinterpreting and manipulating the seemingly natural and chronological rhythm of light, the artwork addresses the phenomenon of chromatic changes in the sky caused by atmospheric scattering.

Created by Fabin Rasheed, The Dreamcatcher Project endeavours to “photograph” dream imagery and explore its ties to waking life and its impact on psychological healing.

Helios 2024 is a celebration of the sun in its phase of solar maximum by audiovisual artist Dan Tapper. The exhibition gathers solar data from space organizations, as well as utilizing Tapper’s DIY devices that encode solar data into lo-fi playable records and reveal radio spectrum from the earth’s ionosphere and space.

NUCA is an AI-powered camera that captures individuals in their purest form – no clothing, literally stripped down to their authentic selves in their natural state.

A book visually examining the twentieth-century emergence of new methods for representation, simulation, and manufacturing linked to computers, and reflecting on their contemporary repercussions across creative fields.

61.4223 invites viewers to experience the moment of contemplative observation of a transformed landscape. Comprised of sculptural representations of German open pit mines inside a 1m³ cube, and alongside mechanisms that mimic the movement of (counterpart) excavators, the installation visualizes exactly how many cubic meters of earth have been moved since the installation started.

This book witnesses the birth of a co-creation era, urging a rethinking to craft a more human-centric future where AI magnifies human creativity, rather than replacing it.

The word scale is tricky. It invites many definitions, orientations and connections to ourselves, our surroundings and our tools. However, to think of scale as solely technical is reductive and omits the relations, feelings and beliefs that come with such measurements and images. In this book, eight authors come together to challenge our conventions and understanding of scale as grounded in the human.

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Over the past few years, Vladan Joler has been working (with the help of a network of data analysts, media theorists and cyber forensic experts) to bring to light some of the hidden layers of these systems. From the invisible algorithmic factory of Facebook to the visual and conceptual assemblage of a new extraction model, Joler’s representational tactics take us into the depths of today’s technological ecosystems.

Category:
Tags: / / / / /

Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

InterAccess is pleased to present the 22nd Annual IA Current Exhibition, All watched over by machines of loving grace, running November 8 – December 9, 2023.

Livegrid is a harmonious blend of technology and art that brings environmental awareness into your living space. Livegrid uses integrated sensors to gauge the temperature, humidity, and CO2 levels of your surroundings with a unique representation — an immersive aquatic ecosystem.

Paragraphica is a camera that utilizes location data and AI to visualize a “photo” of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.

Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.

In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.

The Patchlab Digital Art Festival kicks off on October 8th. The jubilee, tenth edition under the title GAME OVER will last three days, and the events will take place in parallel, stationary in Krakow and online.

Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

Created by Saurabh Datta, ‘mi/e-metic self’ is an installation that represents a sculptural being, a memetic representation of an evolved us.

MASTER DIGITAL EXHIBIT IUAV – VENICE – ITALY Registration by 15 January 2020 THE MDE MASTER REACHED THE SIXTH EDITION: INTERNATIONAL TEACHERS, INTERNSHIPS ALL OVER THE WORLD, COLLABORATIONS WITH MUSEUMS AND INSTITUTIONS REDUCED FEE 1ST LEVEL  POST GRADUATE COURSE The master aims to train figures suitable for the conception and implementation of the different forms…

Category: Member Submissions
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Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.

Created by Kynd in collaboration with Yu Miyashita (Sound), ‘Expressions’ is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.

In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.

SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

From the inventions of computing pioneer Douglas Engelbart to the philosophies of Andy Clark and David Chalmers: curator Philo van Kemenade reveals what inspired the 2019 edition of Bratislava’s Sensorium Festival (June 7-9)

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