SPIN: AI-Music Synthesizer

SPIN is an AI music synthesizer that allows you to co-create compositions with a language model, MusicGen. It is a playful invitation to explore the nuances of algorithmic music, encouraging you to slow down and zoom in on its artifacts. It celebrates the marriage between human and machine creativity through music.

26/02/2024
Animas – Music co-creation with AI

Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.

06/03/2023
“Live code your track live” / Umanesimo Artificiale 1st Album Release

“Live code your track live” Umanesimo Artificiale multimedia label first release  Preview: 27.06.2020 (24h online A/V streaming)Release: 28.06.2020 (Bandcamp) ‘Live code your track live’ is live code sound at its finest!  93 minutes of the purest sounds coded live by an international community of live coders. The 16 tracks (+1 bonus track by Renick Bell)…

29/06/2020
MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

23/07/2018
Gysin&Vanetti – O is not a letter, it’s a circle

Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.

05/09/2017
FPS by Hugo Arcier at “Fantômes numériques” exhibition

Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.

02/05/2016
Facets of ‘New Making’ – Tektonics at ACT Festival

Huge stroboscopic datastreams, hypnotic human-machine choreographies, a cacophony of Korean, Japanese, English, German, and French – ten weeks ago, from November 25th to 28th 2015, an unlikely cross-cultural exchange took over the all new ACT Center in Gwangju, South Korea. More than a hundred artists, designers, curators, and educators answered our invitation to add their work and voice to the inaugural edition of ACT Festival, an opening celebration for the center’s monumental facilities.

05/02/2016
Modulo: A simple, modular solution for building electronics

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

18/05/2015
William Gibson Interview—The Arcade

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

04/12/2014
Guide to Projectors for Interactive Installations

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

14/04/2014
All About Cardboard – Workshop by Niklas Roy + Cardboard Plotter

Last week Niklas Roy proposed students at the School of Art and Design Offenbach build computers out of cardboard. Not really knowing at all where this will lead to, results included an information distribution knot, a mechanical NAND gate, a Speedway PRO 1000 racer game and his own digital cardboard plotter.

22/02/2013
On simulation, aesthetics and play: Artifactual Playground

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

13/11/2012
Sketching Dynamic Geometry on the iPad

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

08/11/2012

SPIN is an AI music synthesizer that allows you to co-create compositions with a language model, MusicGen. It is a playful invitation to explore the nuances of algorithmic music, encouraging you to slow down and zoom in on its artifacts. It celebrates the marriage between human and machine creativity through music.

Live code-able video synth and coding environment that runs directly in the browser, created by Naoto Hieda in collaboration with Pițipunk singer and artist IIOANA.

Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.

“Live code your track live” Umanesimo Artificiale multimedia label first release  Preview: 27.06.2020 (24h online A/V streaming)Release: 28.06.2020 (Bandcamp) ‘Live code your track live’ is live code sound at its finest!  93 minutes of the purest sounds coded live by an international community of live coders. The 16 tracks (+1 bonus track by Renick Bell)…

Category: Member Submissions
Tags:

Join the challenge and share your best patch made with Max/MSP/Jitter
Deadline: 17.05.2020

Encoding, decoding.The act of encoding and the act of decoding are two phases of interpreting the same message. For us, encoding is the action of taking data and stories and turning it into something that is codified — this is often the role of the practitioner. The act of decoding is the other side; it…

Category: Member Submissions
Tags:

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominantly growing Intelligent Guerilla Beehives from scratch, with living materials – just as nature does. 

Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.

Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.

Huge stroboscopic datastreams, hypnotic human-machine choreographies, a cacophony of Korean, Japanese, English, German, and French – ten weeks ago, from November 25th to 28th 2015, an unlikely cross-cultural exchange took over the all new ACT Center in Gwangju, South Korea. More than a hundred artists, designers, curators, and educators answered our invitation to add their work and voice to the inaugural edition of ACT Festival, an opening celebration for the center’s monumental facilities.

TIFF Kids’ digiPlaySpace (an “interactive exhibition for ages 3 through 13”) is looking for fun and educational projects to feature in their 2016 program.

CentrePasquArt’s super-group show Short Cuts invites viewers to trace ideas, influences, and positions across five decades of work by merely taking a few steps.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Category: Members / News
Tags:

Series of workshops by Ludwig Zeller at the Visual Communication Institute of the Academy of Art and Design in Basel to use generative systems to create visual instruments that mimic the expressivity of electronic music synthesizers.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Category: Members / News
Tags: /

Created by Kyle McDonald, “Sharing Faces” uses a megapixel surveillance camera and custom software to match the face locations of the persons looking at the screen. As the person moves, new images are pulled from the database matching the new location and create a mirror-like image of yourself using the images of others.

Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…

rymdkapsel, ‘Excellence in Design’ winner from IGF is now available for the iOS. rymdkapsel is a game where you take command of a space station and its minions, explore space and build the best base possible.

Interview with Zach Lieberman, Jen Lowe, Amit Pitaru and Taeyoon Choi about the soon-to-launch School for Poetic Computation (SFPC).

Category: Members / Profile
Tags: /

Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previous visitors, their ghosts, trapped in the hostile environment.

Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.

Last week Niklas Roy proposed students at the School of Art and Design Offenbach build computers out of cardboard. Not really knowing at all where this will lead to, results included an information distribution knot, a mechanical NAND gate, a Speedway PRO 1000 racer game and his own digital cardboard plotter.

You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.

The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

Created by Marcos Alonso, Samplr lets you make music and play with sound in a new and intuitive way by touching the waveform on the screen directly with your fingers.

Category: iOS / Members / Sound
Tags: / / / / / / / /

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Count

1-30 of 65

Tags

  • 3d
  • APAP
  • Ableton
  • Android
  • AppStore
  • Arduino Mega
  • Artificial Intelligence
  • Blair Neal
  • Call for Submissions
  • CentrePasquArt
  • Cod.Act
  • Cybernetic Serendipity
  • ETH Zurich
  • Environment
  • Events
  • F.A.T
  • Free Art and Technology (F.A.T.) Lab
  • Games
  • Inspiration
  • Interface
  • Manfred Mohr
  • MaxMSP
  • MusicGen API
  • NORM
  • Offenbach
  • Processing
  • Raspberry Pi
  • Reference
  • SFPC
  • Short Cuts
  • Sound
  • Synaptic Lab
  • TIFF
  • Takis
  • Tensorflow
  • The ReCode Project
  • Theory
  • UIKit
  • Vacuum fluorescent display
  • Vera Molnar
  • Aesthetics
  • Algorithm
  • Analogy
  • Animation
  • Art
  • Ascii
  • Bacteria
  • Bee
  • Beehive
  • Biology
  • Box2d
  • Building
  • C++
  • Camera
  • Can
  • Canevents
  • Canlabs
  • Canvas
  • Cardboard
  • Children
  • Choo.io
  • Code
  • Collaboration
  • Collaborators
  • Competition
  • Complexity
  • Computer
  • Computer vision
  • Conference
  • Contest
  • Controller
  • Crt
  • Curated
  • Data
  • Data visualisation
  • Debug
  • Debug screen
  • Deep learning
  • Design
  • Development
  • DigiPlaySpace
  • Digit
  • Display
  • Dj
  • Dlp
  • Download
  • Ecal
  • Editor
  • Education
  • Eniarof
  • Exhibition
  • Experiment
  • Fabrication
  • Face tracker
  • Featured
  • Film
  • Filter
  • Flip dot
  • Forum
  • Fps
  • Framed
  • Game
  • Game design
  • Game engine
  • Generative
  • Geometry
  • Glsl
  • Grapefrukt
  • Grasshopper
  • Guide
  • Hardware
  • History
  • Holo
  • How to
  • Html5
  • Hydra
  • IPad
  • IPhone
  • Illumination
  • Information
  • Installation
  • Instruments
  • Interactive
  • Ios
  • Javascript
  • Kinect
  • Kinetic art
  • Lcd
  • Learning
  • Level
  • Level planner
  • Light
  • Live coding
  • Location
  • Loop
  • Lua
  • Machine learning
  • Machines
  • Making
  • Mapping
  • Mechanics
  • Member submission
  • Members
  • Microbial skin
  • Mirror
  • Mix
  • Modelling
  • Moka
  • Mokafolio
  • Music
  • Music video
  • Narrative
  • Nature
  • Neon lights
  • Network
  • Neural network
  • Nodejs
  • Noise
  • Nongames
  • OpenFrameworks
  • Opencv
  • Opengl
  • Openni
  • Osc
  • Paper
  • Paperjs
  • Parametric
  • Pattern
  • Pcb
  • Performance
  • Physics
  • Pixel
  • Place
  • Play
  • Portable
  • Process
  • Programming
  • Progress
  • Project
  • Projectors
  • Prototype
  • Python
  • Realtime
  • Recycle
  • Research
  • Resolution
  • Resonate
  • Sample
  • Science fiction
  • Scratch
  • Sfml
  • Simulation
  • Slicer
  • Smart materials
  • Software studio
  • Space
  • Split flap
  • Story telling
  • Strategy
  • Student
  • Switzerland
  • Synth
  • Teaching
  • Teensy++
  • The arcade
  • The creators project
  • Threejs
  • Toronto
  • Tutorial
  • Type
  • Ucla
  • Unreal engine
  • Vga
  • Waveform
  • Web
  • Webgl
  • Workshop
  • Xp.css
  • Ycam