After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Timeframing: The Art of Comics on Screens

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21/11/2014
iPad Music Box – interface that extends the iPad screen and physical/digital interaction

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18/11/2013
This Silk-Screened Art Glows With Electroluminescent Ink

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08/07/2013
Touchscreens

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17/04/2013
Analog Particle Screen

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16/04/2013
ScreenLab 0x02 – Exploring new modes of perception

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08/04/2013
Screen Recording 30 by Evan Bech

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15/01/2013
ScreenLab #2 – New work in the making

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03/12/2012
Google Maps Web App In Fullscreen On iOS 6

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03/10/2012
Aspect Ratio Array – Rafaël Rozendaal’s Popular Screen Sizes

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18/09/2012
A Colloidal Display – Membrane screen with transparency and 3D volume

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17/08/2012
Pristitrope – Zoetrope with 18 LCD screens and smart rotation

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02/08/2012
Screensaver, Revisited [Reference]

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17/01/2012
Realtime Dithered Screen Capture [openFrameworks]

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02/10/2011
Extending the Touchscreen [oF, Arduino, iPad, iPhone]

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11/05/2011
Playing with a flat screen from the trash [Objects]

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07/03/2011
Test Screen [openFrameworks]

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29/07/2010
RetroScreen [iPhone, iPad]

Created by Mike Tucker and published by CreativeApplications.Net, RetroScreen is an interactive incarnation of the older generation screensavers now designed for the iPad / iPhone and iPod Touch. If you can recall the days of endlessly starring at your PC/Mac screen watching the ‘amazing’ graphics and miss the innocence of 90’s computing platforms, you can now indulge your…

21/06/2010
Physical Touchscreen Knobs [iPhone, iPad]

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10/05/2010
Wad13 Screensaver [Mac, Windows]

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26/05/2009
The Nature of Code (p5.js) – Daniel Shiffman

The Nature of Code is a beginner-friendly creative coding tutorial that explores a range of programming strategies for developing computer simulations of natural systems—from elementary concepts in math and physics to sophisticated machine-learning algorithms.

23/04/2024

House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.

Created by the South Korean sound artists GRAYCODE and jiiiiin, #include red is a large-scale audiovisual installation and performance piece that explores ideas of synaesthesia (the relationship between what we hear and what we see) through the inherent frequencies within the visible spectrum and colour as a vocabulary.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

An audiovisual installation by Matthew Biederman and Pierce Warnecke, Perspection is an anamorphic projection with directional sound that adjusts to a viewer’s position.

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Created by London-based creative agencies Squint/Opera and Hirsch&Mann, Discovery Wall is a wall-sized installation created from thousands of tiny screens and lenses.

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Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and manipulate forms in three dimensions that can be seen 360 degrees.

Designed by 18 students at the HfG Interaction design course, Massive Media Installation is an interactive setup that combines screen with an LED wall to deliver an overwhelming Spaceracer experience game created using VVVV and Cinema 4D.

Studio Hands use Processing and openFrameworks to send send designs of T-shirts and the bag via sound to be screen-printed.

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Created using openFrameworks, this little app Satoru Higa uses screen capture as a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound.

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Created by Mike Tucker and published by CreativeApplications.Net, RetroScreen is an interactive incarnation of the older generation screensavers now designed for the iPad / iPhone and iPod Touch. If you can recall the days of endlessly starring at your PC/Mac screen watching the ‘amazing’ graphics and miss the innocence of 90’s computing platforms, you can now indulge your…

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The Nature of Code is a beginner-friendly creative coding tutorial that explores a range of programming strategies for developing computer simulations of natural systems—from elementary concepts in math and physics to sophisticated machine-learning algorithms.

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