A knot in motion: on the accident of rain

Build upon the fiction of a knot tied between the two tropical lines along the Atlantic forest in Jundiaí (BR) and the tropical desert in El Kharja oasis (EG), the project gathers and ties together voices from artists based within the tropics speaking with and about the tropical rain through their local perspectives.

19/06/2023
Fantastic Smartphones – ECAL MID

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

07/09/2021
FILEALIVE / ARQUIVOVIVO – March 29, 30 and 31, 2021

The FILEALIVE / ARQUIVOVIVO online meetings, to be held on March 29, 30 and 31, 2021, will include professionals and researchers dedicated to the areas of digital memory, cultural heritage preservation and information technology, present in six round tables, presenting case studies, examples of archives and conservation strategies for organizations that aim the free dissemination…

29/03/2021
Neo-Natur – A space for thought, about and for Nature / ART+COM

Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, ‘Neo-Natur’ is a permanent installation for Berlin’s Futurium exhibition that explores our potential futures from different areas of life––from self-sufficient cities, to the future of work and ideas for more sustainable consumption.

30/09/2019
CAN 2018 – Highlights and Favourites

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

31/12/2018
Future Flora – Celebrating Female Biophilia

Questioning our notions of wellbeing to develop innovative tools in the intersection of medical and social sciences, Giulia Tomasello investigates the potential of biotechnology and living materials, proposing a biological and sustainable alternative for electronic textiles and more.

05/11/2018
CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
HOLO 2 – Aftermath

About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.

22/11/2017
Prismverse – Spatialising paths of light inside a diamond

Created by XEX for Dr.Jart+, ‘Prismverse’ is an installation inspired by light rays travelling in a diamond with Brilliant cut (wikipedia) – a form that produces highest brilliance with maximized light return through its top. Surrounded by complex geometrical tessellated mirror walls, the visuals on the floor, their reflection and omnidirectional sound encapsulate the visitor.

08/09/2017
CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

24/12/2016
Palimpsest – Collective memory through Virtual Reality

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

17/10/2016

Created by DUB-Russell (Music) and Yasuyuki Yoshida (Visuals) and produced BRDG Tokyo, BOSOZOKU is music video that combines beats and grains of sound texture created with Max/MSP and cut and paste generative video assemblage using TouchDesigner.

Created by Felix Luque, DWI Modular is a system comprised of 10 rhombic dodecahedrons, geometrical objects part of the family of ‘Space- filling polyhedra’: shapes that can be assembled to generate a tessellation of an infinite space, acting as building blocks for a sculpture generator.

Livegrid is a harmonious blend of technology and art that brings environmental awareness right into your living space – now looking for support on Kickstarter.

Build upon the fiction of a knot tied between the two tropical lines along the Atlantic forest in Jundiaí (BR) and the tropical desert in El Kharja oasis (EG), the project gathers and ties together voices from artists based within the tropics speaking with and about the tropical rain through their local perspectives.

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

‘Far Away’ looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing

The FILEALIVE / ARQUIVOVIVO online meetings, to be held on March 29, 30 and 31, 2021, will include professionals and researchers dedicated to the areas of digital memory, cultural heritage preservation and information technology, present in six round tables, presenting case studies, examples of archives and conservation strategies for organizations that aim the free dissemination…

Category: Member Submissions
Tags:

In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, ‘Neo-Natur’ is a permanent installation for Berlin’s Futurium exhibition that explores our potential futures from different areas of life––from self-sufficient cities, to the future of work and ideas for more sustainable consumption.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

Questioning our notions of wellbeing to develop innovative tools in the intersection of medical and social sciences, Giulia Tomasello investigates the potential of biotechnology and living materials, proposing a biological and sustainable alternative for electronic textiles and more.

Category: Members / Science
Tags: / / / / / / / /

At the upcoming (14th!) edition of Geneva’s Mapping Festival (May 9 – 12), CAN is proud to co-host Mapping LAB – a one-day educational program of 13 workshops run by leading artists, designers, and researchers in our field. Join us!

Category: CAN Events / Education
Tags: /

On April 11–13th MUTEK Montréal presents the 4th edition of MUTEK_IMG, their offshoot festival focused on digital creation. CAN/HOLO was invited to curate five panels within this year’s program, that bring together leading artists and thinkers to consider pressing aesthetic and sociopolitical questions.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.

Created by XEX for Dr.Jart+, ‘Prismverse’ is an installation inspired by light rays travelling in a diamond with Brilliant cut (wikipedia) – a form that produces highest brilliance with maximized light return through its top. Surrounded by complex geometrical tessellated mirror walls, the visuals on the floor, their reflection and omnidirectional sound encapsulate the visitor.

Mitchell F Chan’s “Digital Zones of Immaterial Pictorial Sensibility” updates the contract at the heart of an influential 1958 work by Yves Klein for the age of cyrptocurrency, the blockchain, and smart contracts.

Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’  is a generative visualisation of the ballet composed in 1801 by Beethoven.

Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”

Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.

Category: Members / News
Tags: / /

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

Created by Gunnar Green and Bernhard Hopfengärtner, ‘75000 Futures’ assembles 240 stock charts which were produced by the 2010 flash crash and collected and named by a company that streams and stores realtime market data.

CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.

A consideration of systems and scale in Marina Zurkow’s “MORE&MORE (the invisible oceans)” and Rachel Rose’s “Everything & More,” exhibitions recently mounted at (respectively) bitforms and the Whitney Museum for American Art in NYC.

Count

1-30 of 89

Tags

  • 3d
  • 3d Printing
  • AR
  • AV&C
  • Ableton
  • Amphio
  • Android
  • ArtEngineering
  • Artificial Intelligence
  • Augmented Reality
  • BRDG
  • Bit International
  • Bitcoin
  • CNC
  • Cinema 4D
  • Computer Art
  • Computers and Automation
  • DTrace
  • Daydream
  • ECAL Research Day
  • EEG
  • EPFL+ECAL Lab
  • ESP32
  • Elevenplay
  • Events
  • Frieder Nake
  • Games
  • Generative Design
  • Google Data Arts Team
  • Google’s VR
  • Hall Effect sensors
  • Haunted Machines
  • IRCAM
  • Impakt Festival
  • InterAccess
  • Interface
  • Kadenze
  • Kai’s Power Tools
  • LED strip
  • London
  • MAPP_MTL
  • MR
  • MUTEK
  • MUTEK_IMG
  • Malik Sobgoui
  • Manfred Mohr
  • MaxMSP
  • Molleindustria
  • News
  • Photogrammetry
  • Places Journal
  • Plaid
  • Push 1 stop
  • Quadrature
  • Rachel Rose
  • Raspberry Pi
  • Rhinoceros
  • SACN
  • SFPC
  • Sound
  • Theory
  • Transforma
  • UAL
  • Vera Molnar
  • Whitney Museum of American Art
  • Will Wiles
  • Woulg
  • XEX
  • Y Combinator
  • Algorithm
  • Algorithmic trading
  • Alphabet
  • Announcement
  • Architecture
  • Archive
  • Arduino
  • Art
  • Artnet
  • Attractor
  • Automation
  • Bartlett
  • Berlin
  • Bioart
  • Biomimicry
  • Biosensor
  • Biotech
  • Bitforms
  • Blockchain
  • Book
  • Books
  • Can
  • Can event
  • Capacitive sensor
  • Cci
  • Chaos
  • Chatbot
  • City
  • Cloud
  • Cloud computing
  • Code
  • Conceptual
  • Conference
  • Contract
  • Creative computing institute
  • Creative technology
  • Creativeappsnet
  • Cross-disciplinary
  • Cryptocurrency
  • Currency
  • Cut&paste
  • Dance
  • Danzer
  • Data
  • Data visualisation
  • Design
  • Device
  • Digital art
  • Diy
  • Document
  • Drawing
  • EDMX
  • Ecal
  • Education
  • Ehterium
  • Event
  • Exhibition
  • Experimental
  • Experimental art
  • Featured
  • Fiction
  • Field
  • Field notes
  • Film
  • Fitness
  • Furniture
  • Fuse
  • Generative
  • Geometry
  • Ghosts
  • Glitch
  • Glsl
  • Google
  • Google play
  • Health
  • History
  • Holo
  • Hololens
  • Houdini
  • Image
  • Imessage
  • Incandescent lightbulbs
  • Installation
  • Interactive
  • Interactive architecture
  • Interactive architecture lab
  • Internet of things
  • Interview
  • Iot
  • Javascript
  • Kickstarter
  • Kinetic
  • Laser
  • Laser cut
  • Laser scanning
  • Lcd
  • Led
  • Light
  • Light installation
  • Livegrid
  • Logistics
  • Machine
  • Machine learning
  • Magazine
  • Market
  • Matrix display
  • Max bense
  • Media
  • Media art
  • Media design
  • Mediaart
  • Member submission
  • Midi
  • Modular
  • Montreal
  • Music
  • Music video
  • Near-future
  • Neural network
  • New media
  • New media art
  • Oculus rift
  • Open source
  • OpenFrameworks
  • Opencv
  • Osc
  • Ownership
  • P5
  • P5js
  • Painting
  • Particles
  • Performance
  • Phi centre
  • Photoresistor
  • Poem
  • Polyhedra
  • Print
  • Process
  • Product
  • Project
  • Projection
  • Projection mapping
  • Publication
  • Python
  • Rain
  • Receipt printer
  • Recording
  • Reflection
  • Refraction
  • Representation
  • Research
  • Review
  • Rndr
  • Robotics
  • Scanning
  • Science
  • Screen
  • Sculpture
  • Sensor
  • Servo
  • Skylar tibbits
  • Software art
  • Space
  • Speculative
  • Student
  • Sustainability
  • Technology
  • Tessellation
  • Thermochromic pigment
  • Tile
  • Tool
  • Tools
  • Top media art
  • Touchdesigner
  • Tropical
  • Ubiquitous computing
  • Unity
  • Unity 3d
  • Urbanism
  • V&a
  • Value
  • Vehicles
  • Video
  • Virtual reality
  • Voice
  • Vr
  • Weather
  • Web audio
  • Women
  • Xbee