Disney Researchers Augment Touch Sensation with REVEL

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09/08/2012
Decode: Digital Design Sensations [Events]

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08/12/2009
Shining the web – Hiroaki Umeda online performance

Reckoning with quantum physics, Japanese avant-garde art scene “maestro” Hiroaki Umeda hypostatizes that these batches of abstract information are merely human belief system: “When one has confidence in an object’s factuality they name it as real, and when this confidence is slightly undermined they rename it as virtual” he stated.

26/03/2021
Music of the Spheres – A Conversation with Dan Tapper

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

13/10/2017
Codex Anima Mundi – Interview with FUSE*

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

11/02/2016
Homo Ludens’ Playground – Mattia Casalegno

Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.

17/03/2015
10 Best and Most Memorable Projects of 2013

It’s that time of the year when we take a week break and unplug from the internet. Before we step away, it is our duty to highlight some of the projects that we found to be the most memorable.

20/12/2013
ScreenLab 0x02 – Exploring new modes of perception

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08/04/2013
The Cloud Machine – A Personalized Weather Modification Prototype

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11/01/2013
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
Painting with a digital brush – ASCII Art in physical space

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30/07/2012
Little Boxes – Music box for the iPad by Joelle Aeschlimann (ECAL)

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18/07/2012
Esper Domino [Objects]

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03/02/2011

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Category: Events / Members
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Reckoning with quantum physics, Japanese avant-garde art scene “maestro” Hiroaki Umeda hypostatizes that these batches of abstract information are merely human belief system: “When one has confidence in an object’s factuality they name it as real, and when this confidence is slightly undermined they rename it as virtual” he stated.

Created by Quiet Ensemble, ‘SOLE’ is a 360 degree video-mapping that, thanks to the use of 49 video projectors, simulates the movement of the sun around the inside the hall of the Salone degli Incanti in Trieste.

SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

Artificial Imagination was a symposium organized by Ottawa’s Artengine this past winter that invited a group of artists to discuss the state of AI in the arts and culture. CAN was on hand to take in the proceedings, and given the emergence of documentation, we share videos and a brief report.

Review of the exhibition last month at the Asia Culture Center in Gwangju, South Korea – a collection of 12 works questioning the essential meaning and significance of the data world.

Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a “black box” interface, an alt-plysical-universe to the VR experience, extending the immersion beyond visual and sound.

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

Created by the R&D team at the creative technology agency DT, Anti AI AI is a wearable  neural network prototype designed to notify the wearer when a synthetic voice is detected in the environment.

Join us at the 13th edition of Mapping festival (May 11 to 28) in Geneva, Switzerland, for an eclectic exhibition, workshop, and performance program and – a Mapping first – the two-day forum “Paradigm Shift”.

PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

Latest in the series of mesmerising installations by ART+COM is À la recherche, a site specific installation that covers the surrounding walls of a newly refurbished legendary Les Bains nightclub in scattered points of reflected light.

The latest work of Brighton-based artist researcher duo Semiconductor (Ruth Jarman & Joe Gerhardt) pulls back the shiny veneer of cosmology by collaging thousands of raw telescope images into a sculptural projection.

Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.

Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas.

It’s that time of the year when we take a week break and unplug from the internet. Before we step away, it is our duty to highlight some of the projects that we found to be the most memorable.

Originally entitled ‘On Growth and Form’ in homage to D’Arcy Thompson’s pioneering book, Darwin is a new artwork by Daniel Brown for the D’Arcy Thompson Zoology Museum.

Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture “macro-textural, sensual aesthetic” – describing emotions of running on different terrains: on sand, grass, tarmac and trail.

This year Alpha-ville teams up with one of the most distinguished cultural institutions BFI to present the UK premiere of Ryoichi Kurokawa’s new audiovisual concert Syn_ and CAN has two tickets to give away!

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Aireal is a low cost, scalable haptic technology that delivers tactile sensations in mid air and enables users to feel virtual objects and experience dynamically varying textures.

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Silo 468 is a permanent light installation that transforms abandoned oil silo in Helsinki into a light display and civic center. For this project, Tecné Collective joined Lighting Design Collective to create a custom software that controls the installation’s light show.

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A rectangular room with 6 separate projection on the walls creating almost a 360º environment with an array or evolving creatures going through stages of development – evolution from simple to complex with human like properties and generative behaviours.

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