If you create interactive experiences you’ll want to check out the third annual INSTINT. The event assembles an international roster of artists/makers/designers who explore the intersection of art, technology and interaction. If youʼre interested in installation art, interactive art, responsive environments, smart objects, and the art of creating engaging experiences this event is for you. September 2015. Workshops + Lectures. 300 people. (60 tickets left as of 6/15/15).
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142 ResultsCreated by Kyle McDonald, “Sharing Faces” uses a megapixel surveillance camera and custom software to match the face locations of the persons looking at the screen. As the person moves, new images are pulled from the database matching the new location and create a mirror-like image of yourself using the images of others.
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Projects attempts to reveal the hidden activity and geography of Peer-to-Peer file sharing by presenting it as a monitoring room, which shows transfers happening in real time on networks using the BitTorrent protocol.
Assembling Intelligence, a multidisciplinary symposium organised by HEAD – Genève (HES-SO), will bring together artists, designers, and researchers to highlight a spectrum of alternative definitions for ‘artificial intelligence’.
On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.
A new series of hybrid events, interviews, and a podcast featuring a range of eclectic perspectives from faculty, current program participants, and special guests on the intersection of Responsible AI, media, and design in a state of climate emergency.
Created by Matthew Biederman for the upcoming album by Pierce Warnecke, ‘A Quickie in the Bouncy House’ is a music video deploying Stable Diffusion to explore the edges of the AI text-to-image, forcing it into SFW corners of its training where it appears to break down, get stuck between gender, race or in time.
Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.
Elisava has partnered with the creative research lab IAM to launch a new Master in Design for Responsible Artificial Intelligence, a part-time and low residency programme that brings together designers, strategists, trend researchers, futurists, new media artists, cultural producers, journalists and creative technologists to tackle precisely these kinds of questions.
Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
Best Practices in Contemporary Dance is a queer form of conversation between technology and bodies. Since April 2020, the beginning of 1st COVID-Lockdown, Jorge Guevara and Naoto Hieda meet weekly online to #practice for an hour: to distort and alter videos of themselves and each other, namely, in the pixel space. They do not define…
Sakıp Sabancı Museum digitalSSM Archive and Research Space published the first ebook for its project Technological Arts Preservation. The book edited by Sabancı University’s faculty members Selçuk Artut and Cemal Yılmaz, as well as Osman Serhat Karaman, the director of digitalSSM, offers international content on its subject matter. Focusing on art produced with the help…
Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.
burningcollection.tv is a generative artwork created by Swiss art collective Fragmentin in collaboration with artist Lauren Huret. This work is commissioned for the virtual space of the Jeu de Paume and is broadcast alongside the exhibition “Le Supermarché des images” from February 13 to June 7, 2020. Visitors to this website will be able to…
ONUT are Alix Martínez and Juan Real. Two Spanish multimedia artists and residents in London since 2012. With more than twenty years of experience in digital design, technology and innovation, ONUT is their vehicle to express reflections of the world we are living in while generating (self) reflection and critical thinking through art.Bringing alternative perspectives…
Created by Michael Sedbon, ‘CMD’ is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.
Client:Nike Design & Developed: Studio NOWHERE We supported Nike to create a highly digitalized basketball court in its offline store where users could complete challenges and view their performance. The challenge was to strike balance between a highly professional, authentic experience and the intuitiveness and accessibility to users. We consulted basketball coaches…
Registrations are opened to the 21st edition of FILE – Electronic Language International Festival, from October 15, 2019 to January 14, 2020. Since 2000 FILE is a non-profit cultural organization that has been promoting exhibitions, workshops and gatherings that seek to investigate the appropriations of the technologic media in artistic accomplishments. With annual exhibitions in São, in addition to participations…
CAN has joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled “Document 1.”, it’s comprised of a workshop, seminar, and symposium, and takes place March 11th–13th at UAL’s Camberwell College of Art in London.
As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.
At the upcoming (14th!) edition of Geneva’s Mapping Festival (May 9 – 12), CAN is proud to co-host Mapping LAB – a one-day educational program of 13 workshops run by leading artists, designers, and researchers in our field. Join us!