Google Street-View Landscape Sketches

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17/06/2013
Twittering Processing Sketches [Processing]

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

17/02/2009
KRILLER – Globally synced broadcast of synth-soaked ambient software

KRILLER is an eternally looping, seven day, globally synced audio-visual broadcast of synth soaked ambient software (online) experience. The weeklong broadcast is divided into 6300 software art ‘cassettes’, each bound to a specific moment of time during the week, minted by its fabricator, and seamlessly fusing with its predecessor and successor to form audiovisual duets and mashups.

01/06/2023
Cybernetic Imagineries – Ralf Baecker

Located at the intersections of art, science, and technology, the artistic practice of Ralf Baecker (born 1977 in Düsseldorf, lives and works in Berlin and Bremen) explores fundamental mechanisms of the digital, cybernetics, artificial neural networks and artificial life.

01/01/2023
FILE FESTIVAL 2023 – Call for Entries

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

21/12/2022
Announcing Processing Community Day Japan 2021

The Japanese Processing Community is organizing Processing Community Day Japan 2021 (PCD Japan) on February 20th and 21st. PCD is a worldwide movement of Processing to celebrate art, code and diversity, and since 2019, the community organizes PCD Tokyo, this time rebranded as PCD Japan for an inclusive, online event. On 20th, Masaki Yamabe will…

15/02/2021
FILE 2020 – Open Call

Registrations are opened to the 21st edition of FILE – Electronic Language International Festival, from October 15, 2019 to January 14, 2020. Since 2000 FILE is a non-profit cultural organization that has been promoting exhibitions, workshops and gatherings that seek to investigate the appropriations of the technologic media in artistic accomplishments. With annual exhibitions in São, in addition to participations…

12/12/2019
Summer 2019 Diversions!

“My God is Machinery; and the art of the future will be the expression of the individual artist through powers of the machine – the machine doing all those things that the individual workman cannot do. The creative artist is the man who controls all this and understands it” – Frank Lloyd Wright, circa 1901…

03/10/2019
Expressive Tactile Controls

Push buttons, sliders, switches and dials—we use such controls everyday and everywhere, but we barely notice them. Expressive Tactile Controls is a research experiment with a series of controls that are augmented by giving human personalities. What if each control had a unique personality and they could express its emotion only through haptic feedback? How…

25/02/2019
Shanshui-DaDA: AI assists human creator in drawing Chinese ink wash landscape painting

“Shanshui-DaDA” is an interactive installation based on artificial intelligence. When participants scribble lines and sketch the landscape, the AI will help to create a Chinese Shanshui painting. “Shanshui-DaDA” is trained with “CycleGAN” and wrapped with a web-based interface, where participants can sketch on and later see the real-time generated paintings. If the participant sketches the…

18/10/2018
The Weather Followers – Bringing serendipity to the digital life

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

12/10/2017
Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

19/01/2017
Virtual Depictions: San Francisco – Cinematic data-driven sculpture

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

07/12/2015

Getting your Processing programs up and running in Eclipse and showing you how to take advantage of some of its great features, like code auto-completion, code hints, quick fix, great syntax colour themes, among others.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Category: Members / News
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

KRILLER is an eternally looping, seven day, globally synced audio-visual broadcast of synth soaked ambient software (online) experience. The weeklong broadcast is divided into 6300 software art ‘cassettes’, each bound to a specific moment of time during the week, minted by its fabricator, and seamlessly fusing with its predecessor and successor to form audiovisual duets and mashups.

Located at the intersections of art, science, and technology, the artistic practice of Ralf Baecker (born 1977 in Düsseldorf, lives and works in Berlin and Bremen) explores fundamental mechanisms of the digital, cybernetics, artificial neural networks and artificial life.

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

Novae explores cosmogonies – the formation of celestial objects in a constantly expanding universe.

Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.

The Japanese Processing Community is organizing Processing Community Day Japan 2021 (PCD Japan) on February 20th and 21st. PCD is a worldwide movement of Processing to celebrate art, code and diversity, and since 2019, the community organizes PCD Tokyo, this time rebranded as PCD Japan for an inclusive, online event. On 20th, Masaki Yamabe will…

Category: Member Submissions
Tags:

Registrations are opened to the 21st edition of FILE – Electronic Language International Festival, from October 15, 2019 to January 14, 2020. Since 2000 FILE is a non-profit cultural organization that has been promoting exhibitions, workshops and gatherings that seek to investigate the appropriations of the technologic media in artistic accomplishments. With annual exhibitions in São, in addition to participations…

Category: Member Submissions
Tags:

“My God is Machinery; and the art of the future will be the expression of the individual artist through powers of the machine – the machine doing all those things that the individual workman cannot do. The creative artist is the man who controls all this and understands it” – Frank Lloyd Wright, circa 1901…

Category: Member Submissions
Tags:

Push buttons, sliders, switches and dials—we use such controls everyday and everywhere, but we barely notice them. Expressive Tactile Controls is a research experiment with a series of controls that are augmented by giving human personalities. What if each control had a unique personality and they could express its emotion only through haptic feedback? How…

Category: Member Submissions
Tags:

“Shanshui-DaDA” is an interactive installation based on artificial intelligence. When participants scribble lines and sketch the landscape, the AI will help to create a Chinese Shanshui painting. “Shanshui-DaDA” is trained with “CycleGAN” and wrapped with a web-based interface, where participants can sketch on and later see the real-time generated paintings. If the participant sketches the…

Category: Member Submissions
Tags:

The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts. 

Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.

Latest in the series of experiments and explorations into neural networks by Memo Akten is a pre-trained deep neural network able to make predictions on live camera input – trying to make sense of what it sees, in context of what it’s seen before.

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

In his annual SXSW wrapup, science fiction author and design theorist Bruce Sterling laid a smackdown on Silicon Valley re: AI and automation.

A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

From the Digital Citizens Lab to making Processing more accessible – Lauren McCarthy, Los Angeles-based artist and Processing Foundation board member, surveys the work of the 2016 Processing fellows and sheds light on the Foundation’s 5-month fellowship program.

Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.

Create by FIELD, Unique Flow is a project celebrating the release of new car by Toyota C-HR. It’s imagined as a visual abstraction of the car, highlighting its design and intention, a combination of style, movement and flow. CAN goes behind the scenes!

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

The OpenSurgery project investigates whether building DIY surgical robots, outside the scope of medical regulations, could plausibly provide an accessible alternative to costly professional healthcare services worldwide.

CentrePasquArt’s super-group show Short Cuts invites viewers to trace ideas, influences, and positions across five decades of work by merely taking a few steps.

This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.

The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.

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