Fantastic Smartphones – ECAL MID

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

07/09/2021
Light show out of smartphones

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

30/08/2012
SMOG SEASON-Air Pollution Data

SMOG SEASON is a workpiece that pulled PM 2.5 data to satirically compare the bad effect of cigarette smoke on the human body with current Bangkok air pollution by expressing through pictures and warnings of a cigarette label.

23/02/2022
artgram

Motivation behind artgram Aren’t there already a multitude of photography apps on the app store? You might ask, and the answer is probably yes. artgram, though, is a photography app designed to make unusual captures. The outcomes of artgram are the result of classical photographic techniques reinterpreted using the smartphone camera. Let’s take strip photography,…

04/01/2019
Roger Water – Parametrically generated, animated and populated A/V experience

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

10/10/2017
Linger – Device to create and broadcast a virtual crowd

Created by Jasper van Loenen, Linger is a small, portable device that allows you to create and blend into a virtual crowd by storing the specific WiFi signals from everyone that comes near you, and rebroadcasting their signals infinitely when they leave, making it seem as if they are still there.

27/04/2017
Polyloge #1 – Hyper-local message feed

Polyloge #1 is an interactive installation and a hyper-local message feed. Through an open WIFI network, users in reach of the wireless signal can send text messages with their smartphones, tablets or computers. These messages get printed immediately on a paper roll that runs in-between two translucent, black boxes and are transformed into a material stream.

04/11/2016
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Facets of ‘New Making’ – Tektonics at ACT Festival

Huge stroboscopic datastreams, hypnotic human-machine choreographies, a cacophony of Korean, Japanese, English, German, and French – ten weeks ago, from November 25th to 28th 2015, an unlikely cross-cultural exchange took over the all new ACT Center in Gwangju, South Korea. More than a hundred artists, designers, curators, and educators answered our invitation to add their work and voice to the inaugural edition of ACT Festival, an opening celebration for the center’s monumental facilities.

05/02/2016

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Category: Members / News
Tags:

‘A Drop of Light’ is an interactive new-media art research project aimed at developing a computer-generated holographic spot as a responsive techno-hypermedium with which the performer interacts and her techno-perception is embodied, expressed, and analyzed.

SMOG SEASON is a workpiece that pulled PM 2.5 data to satirically compare the bad effect of cigarette smoke on the human body with current Bangkok air pollution by expressing through pictures and warnings of a cigarette label.

The path to today’s dance-tech, review the projects by YCAM, and speculate the next steps of dance-tech through a conversation with Richi Owaki, an artist and researcher at YCAM.

Created by panGenerator, “Icons” is an exhibition exploring our shared cultural “imaginarium” of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.

Created by Ksawery Komputery, the work is comprised of is a video and the promotional website for Sai Ga, taking on the graphic theme and having a close look at pixels.

An exploratory project into networks’ ability to guide movement through physical space – the name concatenates three popular digital services which perform acts of choreography on a mass scale.

In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.

Postgraduate designers from Imperial College and the Royal College of Art have developed an alternative positioning system based on the polarized vision of insects.

Motivation behind artgram Aren’t there already a multitude of photography apps on the app store? You might ask, and the answer is probably yes. artgram, though, is a photography app designed to make unusual captures. The outcomes of artgram are the result of classical photographic techniques reinterpreted using the smartphone camera. Let’s take strip photography,…

Category: Member Submissions
Tags:

Review of the exhibition last month at the Asia Culture Center in Gwangju, South Korea – a collection of 12 works questioning the essential meaning and significance of the data world.

Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.

Created by Jasper van Loenen, Linger is a small, portable device that allows you to create and blend into a virtual crowd by storing the specific WiFi signals from everyone that comes near you, and rebroadcasting their signals infinitely when they leave, making it seem as if they are still there.

NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!

At the Di­gi­tal Me­dia stu­dy pro­gram in University of/the Arts Bremen, com­pu­ter sci­ence meets de­sign, whi­le en­gi­nee­ring and na­tu­ral sci­en­ces in­ter­con­nect with the arts. We present you four recent “semester” projects exploring topics ranging from VR, popular media to digital nature.

DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

Polyloge #1 is an interactive installation and a hyper-local message feed. Through an open WIFI network, users in reach of the wireless signal can send text messages with their smartphones, tablets or computers. These messages get printed immediately on a paper roll that runs in-between two translucent, black boxes and are transformed into a material stream.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Attention iOS and Android developers: win 10,000 EUR in five different categories by entering ZKM | Center for Art and Media’s 6th annual AppArtAward. Submission deadline: May 23d!

Created by Moscow based duo Stain, MIMPI (mobile interactive multiparametric image) is an experiment combining abstract generative image and simple multiuser interactivity.

Huge stroboscopic datastreams, hypnotic human-machine choreographies, a cacophony of Korean, Japanese, English, German, and French – ten weeks ago, from November 25th to 28th 2015, an unlikely cross-cultural exchange took over the all new ACT Center in Gwangju, South Korea. More than a hundred artists, designers, curators, and educators answered our invitation to add their work and voice to the inaugural edition of ACT Festival, an opening celebration for the center’s monumental facilities.

Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.

Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.

Category: Members / News
Tags: / / / / /

As the ACT Center in Gwangju, South Korea, and an all-star cast of more than sixty international artists, designers and cultural producers gear up for the inaugural edition of ACT Festival, the details of our four day program have begun to roll out – here are the highlights.

Count

1-30 of 66

Tags

  • 3d Printing
  • 8bit
  • ANCS arduino
  • ANCS protocol
  • ARKit
  • Adafruit
  • Android
  • App Store
  • AppStore
  • Apple Notifications
  • Art && Code
  • Artificial Intelligence
  • Augmented Reality
  • C
  • Call for Submissions
  • DiMoDA
  • Diamond Version
  • Digital
  • Digital Media Bremen
  • ECAL Research Day
  • EPFL+ECAL Lab
  • ESP32
  • Elevenplay
  • Evala
  • Events
  • Gwangju
  • Haunted Machines
  • IDFADocLab
  • IRCAM
  • Impakt Festival
  • Interface
  • Lausanne
  • MATLAB
  • Mac
  • Malik Sobgoui
  • Media Architecture Summit
  • Medialab-Prado
  • Milan Triennale
  • NFB
  • NRF52 BLE
  • Niagra
  • Nordi NRF52 BLE
  • Plywood
  • Processing
  • Quad Alphanumeric Display
  • RISD Museum
  • Raspberry Pi
  • Sound
  • TIFF
  • Thermal printer
  • Transfer Gallery
  • Access
  • Air polution
  • Analytics
  • App
  • App art award
  • Appartaward
  • Architecture
  • Archive
  • Arduino
  • Ars electronica
  • Audio
  • Black gravel
  • C++
  • Camera
  • Camouflage
  • Can
  • Can events
  • Canevents
  • Canlabs
  • Chatbot
  • Choreography
  • City
  • Cloud
  • Cloud computing
  • Communication
  • Community
  • Competition
  • Conference
  • Controller
  • Critical design
  • Culture
  • Curated
  • Curation
  • Dance
  • Data
  • Data visualisation
  • Database
  • Depthkit
  • Design
  • DigiPlaySpace
  • Digital dance
  • Diy
  • Download
  • Ecal
  • Education
  • Exhibition
  • Featured
  • Film
  • Fitness
  • Fluid interfaces group
  • Forum
  • Game
  • Game design
  • Gaming
  • Generative
  • Ghosts
  • Gif
  • Glitch
  • Gps
  • Graphic
  • Hacking
  • Head
  • Health
  • History
  • Holo
  • Holographic
  • IPad
  • IPhone
  • Image
  • Imessage
  • Immersive
  • Information
  • Installation
  • Interaction
  • Interactive
  • Interactive installation
  • Interactive projection
  • Interview
  • Ios
  • Javascript
  • Kickstarter
  • Knowledge
  • Landscape
  • Laser
  • Learning
  • Led
  • Led strips
  • Light
  • Lo-fi
  • Lowfi
  • Machine learning
  • Making
  • Max bense
  • Media
  • Media lab
  • Message
  • Mit
  • Mixed reality
  • Mobile
  • Montreal
  • Moscow
  • Moton capture
  • Movement
  • Music
  • Music video
  • Narrative
  • Navigation
  • Network
  • Neural network
  • New york
  • Newsapi
  • Nintendo
  • Nodejs
  • Nokia
  • Oculus rift
  • Open source
  • Opencv
  • Ownership
  • Paper
  • Parametric
  • Performance
  • Physical
  • Pixel
  • Platform
  • Potentiometer
  • Printer
  • Privacy
  • Process
  • Project
  • Projection
  • Projection mapping
  • Projector
  • Prototyping
  • Python
  • Research
  • Retro
  • Review
  • Rgb
  • Robotics
  • Screen
  • Security
  • Sensor
  • Servo
  • Skylar tibbits
  • Snapchat
  • Social
  • Socketio
  • Solenoid
  • South korea
  • Spatial gaming
  • Specular
  • Speculative
  • Stepper-motor
  • Student
  • Submit project
  • Sustainability
  • Swift
  • Tangible
  • Technology
  • Threejs
  • Tools
  • Toronto
  • Touchdesigner
  • Tracking
  • Unity
  • V&a
  • Vibrating motor
  • Videogames
  • Virtual reality
  • Vr
  • Vvvv
  • Webaudio
  • Webmidi
  • Websocket
  • Wifi
  • Wiimote
  • Workshop
  • Ycam
  • Ycam interlab
  • Zkm
  • Zkm karlsruhe