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228 ResultsAfter thousands of developers entered the Intel Perceptual Challenge contest by submitting their ideas, 750 have now been selected to receive a camera to continue to the next stage of the competition.
From the heart of the ancient city of Diriyah rises a beacon of innovation and imagination: Diriyah Art Futures. This visionary arts, research and education centre, nestled within a UNESCO World Heritage site, stands as a harbinger of the boundless creative possibilities at the intersection of art, science and technology.
Created by Julius von Bismarck & Benjamin Maus, Round About Four Dimensions sculpture represents a “hypercube”, “four-cube” or “tesseract”, often cited in mathematical and physical theories to illustrate concepts beyond three spatial dimensions.
‘Grown’ by Cyrus Clarke, Non-Fungible Plants (NFPs) are living plants with data encoded within their DNA. Sitting at the junction of art, technology and nature, Non-Fungible Plants utilise cutting edge synthetic biology techniques to encode digital data, in this case NFTs, in plants.
Narratron is an interactive projector that augments hand shadow puppetry with AI-generated storytelling. Designed for all ages, it transforms traditional physical shadow plays into an immersive and phygital storytelling experience.
Algae Chorus is a sound installation that collaborates with living algae, in real time, transforming their movement and photosynthesis process into sounds. The algae utilize the audience’s collective carbon exhalations within the exhibition space, revealing the mutual dependencies between humans and photosynthetic organisms.
Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), ‘The Subject Changes’ is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.
Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
Best Practices in Contemporary Dance is a queer form of conversation between technology and bodies. Since April 2020, the beginning of 1st COVID-Lockdown, Jorge Guevara and Naoto Hieda meet weekly online to #practice for an hour: to distort and alter videos of themselves and each other, namely, in the pixel space. They do not define…
In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.
From June 4th to July 4th, The Grey Space embarks on a large-scale experiment entitled Perpetual Beta. In close collaboration with a group of makers and the public, a new form of presentation is explored based on the principles of open source. The result is an exhibition of work-in-progress, where the public is invited to take a look, participate and contribute.
Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.
In today’s mercurial, complex, and ambiguous world, our bodies oscillate between the virtual and the real more than ever. The world-famous collective Rhizomatiks is testing the web, presenting performances and experimental online-based systems, and approaching these situations from a variety of angles.
“Augmented Shadow”, devised by Joon Moon, refers to a device and experience that implements a form of augmented reality using shadows. This device creates an alternate reality by superimposing virtual shadows on the actual shadows of objects according to the angle of the lighting device that the audience controls.
Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, ‘Avatar·Mythology’ is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.
Loud Matter is a new audiovisual live performance that unites live created stop motion animation, drums, live code & 8 bit chiptune music. Using stop motion technique to animate physical materials, a classic animation technique born in the 1920´s that evolved throughout the century used for creating animated tv series and films before CGI largely took over as…