A Short Incomplete History of Technologies That Scale

The word scale is tricky. It invites many definitions, orientations and connections to ourselves, our surroundings and our tools. However, to think of scale as solely technical is reductive and omits the relations, feelings and beliefs that come with such measurements and images. In this book, eight authors come together to challenge our conventions and understanding of scale as grounded in the human.

01/12/2023
A Brief History of Optical Synthesis

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

17/02/2017
Closer – A subtle story in a vast landscape

New in the series of new work by Universal Everything is Closer – A subtle story in a vast landscape. Filmed in the Peak District/UK, the film follows the journey of pixel-high distant lifeforms within the sublime grandeur of the national park.

20/10/2016
Postgram – A bot for ‘human storytelling’

Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of “fair hack” to develop a story narrative. It speculate about the social network behaviour and search for new possibilities for film content.

02/10/2015
You are not your browser history.

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07/10/2014
IDNA – Spatial storytelling prototype for the iOS

IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

17/10/2013
The Three Little Pigs and Cinderella – Interactive storytelling by Nosy Crow

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22/11/2012
Artists explore the history of British electronic music in exhibition

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17/09/2012
Soundstory: 10:00pm – An interactive musical vignette by Matthew LoPresti

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21/06/2012
Magic and Storytelling at TED / Collaboration: Marco Tempest, onformative + checksum5

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30/03/2012
Chronotape by Peter Bennett – Tangible timeline for family history

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22/02/2012
A Little-Known Story About a Movement, a Magazine, and the Computer’s Arrival in Art: New Tendencies and Bit International, 1961–1973 – Margit Rosen

When Zagreb was the epicenter of explorations into the aesthetic potential of the new “thinking machines.” This book documents a short but intense artistic experiment that took place in Yugoslavia fifty years ago but has been influential far beyond that time and place: the “little-known story” of the advent of computers in art.

25/02/2011
Outnumbered, a brief history of imposture [MaxMSP]

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10/10/2010
Digital: A Love Story [Games, Mac, Windows, Linux]

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19/03/2010
LastHistory [Mac]

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16/03/2010

The word scale is tricky. It invites many definitions, orientations and connections to ourselves, our surroundings and our tools. However, to think of scale as solely technical is reductive and omits the relations, feelings and beliefs that come with such measurements and images. In this book, eight authors come together to challenge our conventions and understanding of scale as grounded in the human.

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Presented in honour of InterAccess’s 40th anniversary this exhibition, curated by Shauna Jean Doherty, celebrates Telidon, the Canadian-made technology that inspired the artists who founded InterAccess in 1983.

Narratron is an interactive projector that augments hand shadow puppetry with AI-generated storytelling. Designed for all ages, it transforms traditional physical shadow plays into an immersive and phygital storytelling experience.

Heavens is a moving-image work and installation created using planetarium projection methods to overlay planetary footage with deep sea imagery, looking at deep space to see deep into the ocean.

In “Voyage”, we travel through Southeast Asia, exploring its flora and fauna through watercolours selected from the National Museum of Singapore’s William Farquhar Collection of Natural History Drawings.

‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.

Created by Anouk Zibault at ECAL, ‘Lieux Ordinaires’ (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to ‘document’.

Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.

Created by Refik Anadol in collaboration with Google’s Artists and Machine Intelligence program, ‘Archive Dreaming’ is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 documents.

Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

Category: Members / News
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New in the series of new work by Universal Everything is Closer – A subtle story in a vast landscape. Filmed in the Peak District/UK, the film follows the journey of pixel-high distant lifeforms within the sublime grandeur of the national park.

Category: Members / News
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Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of “fair hack” to develop a story narrative. It speculate about the social network behaviour and search for new possibilities for film content.

Created by Tim Clark at the Royal College of Art, Design Interactions, High Speed Horizons is a design-driven, critical exploration into technology, innovation, big thinking, and our constantly changing attitudes towards the three, told through projected visions of alternative energies and flight.

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RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.

IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

Category: Members / Unity
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Created and written by Neven Mrgan & James Moore, Blackbar is a text game and a sci-fi story of a dystopian future told through the medium of word puzzles.

RCA DI project that looks at possible implication if the act of genetically combining human with animal DNA was not illegal, nor did it violate moral or ethical codes of conduct.

The team behind ‘Clouds’ continue to explore the medium in the latest short film “Drowning of Echo”, an interpretation of the Transformation of Echo & the story of Narcissus from Ovid’s Metamorphoses

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When Zagreb was the epicenter of explorations into the aesthetic potential of the new “thinking machines.” This book documents a short but intense artistic experiment that took place in Yugoslavia fifty years ago but has been influential far beyond that time and place: the “little-known story” of the advent of computers in art.

Category:
Tags: / / /

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The “Perpetual Storytelling Apparatus” was designed by Julius von Bismarck & Benjamin Maus. It is a drawing machine that illustrates a never-ending story by translating words of text into patent drawings.

Category: Members / Objects
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Category: Games / Linux / Mac / Members / Windows
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