browser fingerprinting – re|thread

Are you unique on the internet? What’s left of you when you leave a web page? How entangled are you and your device? Is your browser in the artwork or is the artwork in your browser? On April 22 2020, we opened a browser-based, free, open software art exhibition on “browser fingerprinting”. The exhibition is…

01/05/2020
F21Thread – A display made of 6,400 spools of thread

A 2,000 lb machine that uses 6,400 mechanical spools of thread to display Instagrams is the latest project by NY based collaborative BREAKFAST. The team are streaming live online 24 hours a day from July 22-28th, and users receive an auto-edited video of their Instagrams being displayed on the screen.

22/07/2015
Vague Boundaries – Particles, lines, and waves

Created by Jonghong Park, Vague Boundaries explores ‘boundaries’ between matter and phenomena. The custom made machine draws straight lines continuously on the paper by snapping the thread with the mechanism of the chalk line tool.

12/01/2023
Living in Data – Jer Thorp

In this provocative book, Thorp brings his work as a data artist to bear on an exploration of our current and future relationship with data, transcending facts and figures to find new, more visceral ways to engage with data.

30/08/2022
Material Sequencer – Physical materiality of sound

‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.

19/11/2021
Four Transitions – The (unstoppable) passing of time on the half a century of technological advancement

Created by Jürg Lehni for the collection of HeK – House of electronic Arts in Basel, ‘Four Transitions’ is an artwork about the passing of time. Together, four displays work in tandem to unveil the current time, with each unit taking one minute to compose one numeral, deploying visual compositions and choreographies that correspond to the nature and character of each technology.

30/06/2021
Pellow. Through the looking glass of web browsers.

The first web browser was created 30 years ago! Today Chrome, Firefox, Edge and Safari are among the most widely used software applications. They provide citizens around the globe an access point to a stellar network of information, public services, business and knowledge. Pellow is an interactive installation that reveals what happens under the hood…

26/10/2020
On Framing Textile Ambiguities – Nathalie Gebert

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10/08/2020
Silk Pavilion II – Mediated Matter Group at the MoMA

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

29/06/2020
Inventing the Future at MUTEK_IMG

It was just three weeks ago we were in Montréal for the 4th edition of MUTEK_IMG, MUTEK’s forum on digital creation. Invited to contribute to its symposium, we curated five panels. In this post-festival report, we share some highlights.

04/05/2018
A Brief History of Optical Synthesis

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

17/02/2017
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Zippy – A Guitar Bag Guitar

On the quest for new tangible interfaces Martin Hertig experimented with Zippers. The result is Zippy, a guitar bag transformed to a simple, but functional guitar.

12/09/2016
L I T T L E B R O W S E R – Detaching the web from the semiotics of print

Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.

11/08/2016

Are you unique on the internet? What’s left of you when you leave a web page? How entangled are you and your device? Is your browser in the artwork or is the artwork in your browser? On April 22 2020, we opened a browser-based, free, open software art exhibition on “browser fingerprinting”. The exhibition is…

Category: Member Submissions
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A 2,000 lb machine that uses 6,400 mechanical spools of thread to display Instagrams is the latest project by NY based collaborative BREAKFAST. The team are streaming live online 24 hours a day from July 22-28th, and users receive an auto-edited video of their Instagrams being displayed on the screen.

483 Lines is the latest installation by Seoul based studio Kimchi and Chips and is comprised of 483 nylon threads with projections calibrated in 3D to the 16m threads using Rulr, an open source node-based toolkit developed by the studio.

In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.

Created by Jonghong Park, Vague Boundaries explores ‘boundaries’ between matter and phenomena. The custom made machine draws straight lines continuously on the paper by snapping the thread with the mechanism of the chalk line tool.

In this provocative book, Thorp brings his work as a data artist to bear on an exploration of our current and future relationship with data, transcending facts and figures to find new, more visceral ways to engage with data.

‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.

The Patchlab Digital Art Festival kicks off on October 8th. The jubilee, tenth edition under the title GAME OVER will last three days, and the events will take place in parallel, stationary in Krakow and online.

This online exhibition lets you discover the intricate strata of code and network that operate to deliver the content of an online search. Drift reveals how these strata continuously evolve, even behind what seems a very well known, stable, familiar web site.

Created by Jürg Lehni for the collection of HeK – House of electronic Arts in Basel, ‘Four Transitions’ is an artwork about the passing of time. Together, four displays work in tandem to unveil the current time, with each unit taking one minute to compose one numeral, deploying visual compositions and choreographies that correspond to the nature and character of each technology.

The first web browser was created 30 years ago! Today Chrome, Firefox, Edge and Safari are among the most widely used software applications. They provide citizens around the globe an access point to a stellar network of information, public services, business and knowledge. Pellow is an interactive installation that reveals what happens under the hood…

Category: Member Submissions
Tags:

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Looom is a flipbook animation app for the iPad, reimagined. It invites users to a new way of creating hand-drawn animation.

Category: iOS / Members
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.

Created by Philipp Schmitt, “Why Would You Want to Picture It” is a sculpture and sound installation engaging with opacity of ‘black box’ machine learning algorithms.

OpenDataCam is a open source tool to quantify the world. It consists of a camera attached to a mini computer that is running an object detection algorithm that counts and tracks moving objects.

Developed by studio AATB, Sunny Side Up is an installation comprised of a robotic arm and a metal rod, proposing a contemporary version of the archaic typology of the sundial.

It was just three weeks ago we were in Montréal for the 4th edition of MUTEK_IMG, MUTEK’s forum on digital creation. Invited to contribute to its symposium, we curated five panels. In this post-festival report, we share some highlights.

Created by Luiz Zanotello, Habitat of Recognition explores the material dimensions of digital technologies by examining the intra-active tensions between the distinction and convergence of matter.

Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

Category: Members / News
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An output of the Office for Creative Research, OCR Journal #002 documents the process and philosophy of the Brooklyn-based studio specializing in complex data-informed projects.

Category: Members / Review
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Kimchi and Chips have just released a video of their 483 Lines Second Edition exhibited at the Asian Cultural Centre (ACC) last year and presented during the first edition of ACT Festival curated and co-organised by HOLO/CreativeApplications.Net team.

Category: Members / News / vvvv
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Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

On the quest for new tangible interfaces Martin Hertig experimented with Zippers. The result is Zippy, a guitar bag transformed to a simple, but functional guitar.

Category: Members / News
Tags:

Directed and developed by Moniker and Studio Puckey, Out of Line involves hundreds of animated lines being drawn by visitors on top of the music video. All drawn lines are saved on their servers and are then rendered into the video to be seen by future visitors.

Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.

Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.

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