Infinity – New malleable subject matter by UE

Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled ‘Infinity’, the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!

11/08/2021
Closer – A subtle story in a vast landscape

New in the series of new work by Universal Everything is Closer – A subtle story in a vast landscape. Filmed in the Peak District/UK, the film follows the journey of pixel-high distant lifeforms within the sublime grandeur of the national park.

20/10/2016
Universal Everything / Polyfauna v2

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15/09/2014
3D Printshow London – 20th-21st October

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16/08/2012
Visual Editions [Profile, iPad]

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11/08/2011
Craig Ward [Profile, Events]

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01/07/2010
OFFF Paris 2010 + Ticket Giveaway [Events]

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31/05/2010
Chase The Dot Insane [iPhone]

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11/08/2009
Dropular [iPhone, WebApp]

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10/07/2009
PhiLia 01 [iPhone]

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02/06/2009

Serena Cangiano reviews “Perfect Behaviours – life redesigned by the algorithm” curated by Giorgio Olivero and on show in Turin, Italy’s OGR Officine Grandi Riparazioni.

Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled ‘Infinity’, the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!

New in the series of new work by Universal Everything is Closer – A subtle story in a vast landscape. Filmed in the Peak District/UK, the film follows the journey of pixel-high distant lifeforms within the sublime grandeur of the national park.

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For the third time, Munich will be all about the combination of interface design and innovative experiences. push.conference unites interaction designers, creative coders and UX professionals to shape the future of our field.

Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and the organic drawings of Stanley Donwood.

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Referencing the work of Archigram, Universal Everything continue to explore body and movement with the latest evolving video sculpture titled “Walking City”.

CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up to the final install.

Inspired by the working methodology of Matt Pyke, Loop is an app designed for iPad that lets you easily create short hand-drawn animations on your iPad and share them via email, Tumblr and in the Loop gallery.

Universal Everything create a 4 sided video cube for Nike at Milan Design Week, capturing the hive of activity where living threads swarm across the screens responding to human presence.

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A rectangular room with 6 separate projection on the walls creating almost a 360º environment with an array or evolving creatures going through stages of development – evolution from simple to complex with human like properties and generative behaviours.

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