Inside Inside – Remixing video games and cinema with ML

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

02/09/2021
Ghost City – Video installation by Hugo Arcier

Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.

07/11/2016
Theresa Duncan CD-ROMs: Visionary Videogames for Girls by Rhizome — Kickstarter

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16/12/2014
Untitled No. 1 – 24 hour news cycle video collage

Untitled No. 1 is a video collage using only images collected from the previous 24 hour news cycle. The entire video was computationally generated using corpus based artistic stylization developed by Parag K. Mital as part of his ongoing research.

15/12/2014
HAPHEAD: a near-future videogame subculture webseries

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15/10/2014
How Video Games Fund Arms Manufacturers

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06/10/2014
BLOCK – Video game to design and study the health of the city

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16/09/2014
SUNSET – a first-person videogame thriller by Tale of Tales

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19/06/2014
Rhizome | Seven on Seven LDN Videos

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28/11/2013
Creating SloMo (and FastMo) videos on the iPhone

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29/10/2013

Live code-able video synth and coding environment that runs directly in the browser, created by Naoto Hieda in collaboration with Pițipunk singer and artist IIOANA.

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.

Hobbes, a design and animation studio out of Detroit, MI, partnered with VWLS and Firefly Drone Shows to produce the music video for “High in Heaven,” performed and shot by drones.

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A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, ‘Come Behind Me, So Good!’ music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.

Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.

Created by Raven Kwok in collaboration with L.A. based producer / music technologist Mike Gao, Zero One is a code-based generative video commissioned by Zero One Technology Festival 2018 in Shenzhen, PR China.

“Queer Games Studies” is a recent collection of thematic essays published by the University of Minnesota Press that schematizes LGBTQ approachs to thinking about – and making – videogames.

Created by Basel (CH) based visual designer Cyrill Studer for “Baby Behold” by the band Carvel’, is a collection of computer generated graphics that accompany the music in a subtle but clever and engaging way.

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.

Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.

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Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.

Earlier this year SFPC in NYC was the host to alt-AI, a conference organised by Lauren Gardner and Gene Kogan to highlight and question artificial intelligence through the lens of artistic practice.

Directed and developed by Moniker and Studio Puckey, Out of Line involves hundreds of animated lines being drawn by visitors on top of the music video. All drawn lines are saved on their servers and are then rendered into the video to be seen by future visitors.

Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation

Created by Hugo Arcier, 11 Executions is a recreation of scenes of terror and violence within Grand Theft Auto V. Inspired by Alan Clarke’s short film Elephant (1989), Hugo stages, using similar techniques, the scenes of modern terrorism.

Created by Raven Kwok, Stickup is a code-based generative lyrics video he directed and programmed for the track Stickup by Karma Fields & MORTEN featuring Juliette Lewis.

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Created by Leonardo Sang, Sao Paulo based graphic designer with a passion for games, Backseats in Video Games consists of images taken “from the backseat” of a car.

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483 Lines is the latest installation by Seoul based studio Kimchi and Chips and is comprised of 483 nylon threads with projections calibrated in 3D to the 16m threads using Rulr, an open source node-based toolkit developed by the studio.

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Untitled No. 1 is a video collage using only images collected from the previous 24 hour news cycle. The entire video was computationally generated using corpus based artistic stylization developed by Parag K. Mital as part of his ongoing research.

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Referencing the work of Archigram, Universal Everything continue to explore body and movement with the latest evolving video sculpture titled “Walking City”.

Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.

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