CURRENTS Virtual Festival 2020: Aug 21-30

currentsvirtual.com#Join us for CURRENTS New Media’s 11th annual (but 1st online) festival August 21-30!#Check out currentsvirtual.com for an updated schedule of events, performances and more!#CURRENTS VIRTUAL is an adaptation and a re-imagination of how it looks to present new media art. Based in Santa Fe, New Mexico, CURRENTS strives to embed experimental new media in…

11/08/2020
Linger – Device to create and broadcast a virtual crowd

Created by Jasper van Loenen, Linger is a small, portable device that allows you to create and blend into a virtual crowd by storing the specific WiFi signals from everyone that comes near you, and rebroadcasting their signals infinitely when they leave, making it seem as if they are still there.

27/04/2017
Palimpsest – Collective memory through Virtual Reality

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

17/10/2016
Virtual Depictions: San Francisco – Cinematic data-driven sculpture

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

07/12/2015
Considering Virtuality: Theorizing the Web 2013

A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect us to the images, data and knowledge we draw upon every day. Yet what is at the heart of these connections and what separates or integrates our In Real Life (IRL) and digital personas?

06/03/2013
Virtual Gravity [Processing]

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

18/07/2009
Helios 2024 – Imaging and imagining the sun

Helios 2024 is a celebration of the sun in its phase of solar maximum by audiovisual artist Dan Tapper. The exhibition gathers solar data from space organizations, as well as utilizing Tapper’s DIY devices that encode solar data into lo-fi playable records and reveal radio spectrum from the earth’s ionosphere and space.

31/01/2024
FILE 2024 – Call for Entries

The Call for Entries to participate in FILE – Electronic Language International Festival’s projects in 2024 is now open. The festival seeks original artworks in Art and Technology, by Brazilian and international artists. Registration remains open until February 10th.

18/12/2023
Software for Artists Book: In Poetic Coalition

This publication is a coalition — it brings together experiences of combined action. With a focus on labor organizing within the arts and tech industries, In Poetic Coalition explores the potential of creating alternative networks of education and challenging the material conditions that prevent us from enacting new realities with dignity and security.

01/12/2023
Sazen City: A cartography of digital memories

Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

27/10/2023

Elisava has partnered with the creative research lab IAM to launch a new Master in Design for Responsible Artificial Intelligence, a part-time and low residency programme that brings together designers, strategists, trend researchers, futurists, new media artists, cultural producers, journalists and creative technologists to tackle precisely these kinds of questions.

22/03/2023

Plastic Sarira is a web-based media art project that presents a virtual ecosystem in which computer-programmed life forms and 3D-scanned plastic marine debris coexist in symbiosis.

Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), ‘The Subject Changes’ is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.

Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.

currentsvirtual.com#Join us for CURRENTS New Media’s 11th annual (but 1st online) festival August 21-30!#Check out currentsvirtual.com for an updated schedule of events, performances and more!#CURRENTS VIRTUAL is an adaptation and a re-imagination of how it looks to present new media art. Based in Santa Fe, New Mexico, CURRENTS strives to embed experimental new media in…

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Created by Jasper van Loenen, Linger is a small, portable device that allows you to create and blend into a virtual crowd by storing the specific WiFi signals from everyone that comes near you, and rebroadcasting their signals infinitely when they leave, making it seem as if they are still there.

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.

Created by Marios Athanasiou, Superposition is an installation representing a cybernetic system of energy exchange between the physical and the virtual where energy exists on both physical and virtual realms at the same time in a state of superposition.

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Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.

Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.

The Nail Polish Inferno is a “Virtual Reality art show accessed through the Oculus Rift”. Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.

Murmur enables communication between public and the projection by simulating the movement of sound waves, building a luminous bridge between the physical and the virtual.

Jeremy Rotsztain takes you on a virtual safari across an infinite painting where with each gesture you encounter new species of brush strokes and colorful patterns which endlessly redraw, connect and change colour.

A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect us to the images, data and knowledge we draw upon every day. Yet what is at the heart of these connections and what separates or integrates our In Real Life (IRL) and digital personas?

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

From the heart of the ancient city of Diriyah rises a beacon of innovation and imagination: Diriyah Art Futures. This visionary arts, research and education centre, nestled within a UNESCO World Heritage site, stands as a harbinger of the boundless creative possibilities at the intersection of art, science and technology.

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Helios 2024 is a celebration of the sun in its phase of solar maximum by audiovisual artist Dan Tapper. The exhibition gathers solar data from space organizations, as well as utilizing Tapper’s DIY devices that encode solar data into lo-fi playable records and reveal radio spectrum from the earth’s ionosphere and space.

The Call for Entries to participate in FILE – Electronic Language International Festival’s projects in 2024 is now open. The festival seeks original artworks in Art and Technology, by Brazilian and international artists. Registration remains open until February 10th.

This publication is a coalition — it brings together experiences of combined action. With a focus on labor organizing within the arts and tech industries, In Poetic Coalition explores the potential of creating alternative networks of education and challenging the material conditions that prevent us from enacting new realities with dignity and security.

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Expanding the Body through Technology: Questioning the Future of Human Physicality in the Real and Virtual World. The exhibition showcases MPLUSPLUS’s latest endeavour: a performance featuring robots that go beyond the human.

Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

InterAccess is pleased to present the 22nd Annual IA Current Exhibition, All watched over by machines of loving grace, running November 8 – December 9, 2023.

CURRENTS New Media is now accepting submissions for their 2024  Art and Technology Festival in Santa Fe, New Mexico.

Created at Goldsmiths (University of London) for the degree show project of MA computational Art, Zed is a real-time drawing device centred around the character Zed, intended to evoke a sense of sacredness akin to a religious ritual.

MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules. 

Luciferins—inspired by bioluminescent fish and the plethora of invisible network traffic that surrounds us—is an interactive environment of hanging fiber structures, filling a 15 x 15 foot space.

Sun Thinking is an online group show that brings together artists and writers to explore some of the themes and questions central to the Solar Protocol.

Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.

Elisava has partnered with the creative research lab IAM to launch a new Master in Design for Responsible Artificial Intelligence, a part-time and low residency programme that brings together designers, strategists, trend researchers, futurists, new media artists, cultural producers, journalists and creative technologists to tackle precisely these kinds of questions.

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