‘Silenc’ at CIID – Visualisation of silent letters in a language / Processing

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26/03/2012
Another Moon – Kimchi and Chips

Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.

06/04/2022
Wetlands – A web-based interactive ecosystem, poetically visualising living data and user interactions

Wetlands is a poetic data visualisation using Lucy’s own brainwaves in response to material stimulation as a tool to ‘inhabit’ the identity, translated as a digital landscape. Developed in consultation with specialists in the field of neuroscience, a wearable headset was used to monitor electrical brain activity (EEG) and heart-rate through blood circulation (PPG), measuring…

10/08/2020
Terra Mars – ANN’s topography of Mars in the visual style of Earth

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30/01/2019
Scout — A smart-home counterspy agent

Our homes are increasingly populated by connected objects. Bulbs, thermostats, TVs, voice assistants and many other devices all try to make our life easier, but in exchange, they constantly collect and share information about us, with their makers and with other companies. And as these devices become part of our home life routines, it’s hard…

21/01/2019
CAN 2018 – Highlights and Favourites

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

31/12/2018
MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

23/07/2018

For the 7th time now, 600 experience designers and creative technologists will join us this October in Munich to take a close look at all things interactive. As always, we’ll not just feature talks and workshops but also a hands-on exhibition showcasing interactive projects from graduates and design studios all the way to companies like Bosch and BMW.

20/07/2018
CarbonScape – Pollution soundscape by h0nh1m

Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.

12/01/2018
Dökk – Live media performance by fuse*

Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.

03/01/2018
Music of the Spheres – A Conversation with Dan Tapper

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

13/10/2017
Selected Network Studies – Network data and infrastructure as an A/V medium

Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.

16/06/2017
Education Partners

Aalto University, Helsinki, FI Academy of Fine Arts in Warsaw, PL Academy of IT, Warsaw, Poland Accademia Ligustica di Belle Arti di Genova, IT ACG International, China ARA Institute of Canterbury, NZ Aristotle University of Thessaloniki, GR Art and Technology at the University of Oregon, US ArtCenter College of Design, US ArtEZ Arnhem, NL ArtEZ…

19/04/2017

Created by Ren Yuan, Sorting is an algorithm visualization and sonification created using Processing.

Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’  is a generative visualisation of the ballet composed in 1801 by Beethoven.

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Livegrid is a harmonious blend of technology and art that brings environmental awareness into your living space. Livegrid uses integrated sensors to gauge the temperature, humidity, and CO2 levels of your surroundings with a unique representation — an immersive aquatic ecosystem.

The 12th edition of the Patchlab SPACE/S Digital Art Festival will take place from October 19th to 22nd in Krakow and on October 28th at the Silesian Planetarium in Chorzow

Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.

Wetlands is a poetic data visualisation using Lucy’s own brainwaves in response to material stimulation as a tool to ‘inhabit’ the identity, translated as a digital landscape. Developed in consultation with specialists in the field of neuroscience, a wearable headset was used to monitor electrical brain activity (EEG) and heart-rate through blood circulation (PPG), measuring…

Category: Javascript / Member Submissions
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Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Our homes are increasingly populated by connected objects. Bulbs, thermostats, TVs, voice assistants and many other devices all try to make our life easier, but in exchange, they constantly collect and share information about us, with their makers and with other companies. And as these devices become part of our home life routines, it’s hard…

Category: Member Submissions
Tags:

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

For the 7th time now, 600 experience designers and creative technologists will join us this October in Munich to take a close look at all things interactive. As always, we’ll not just feature talks and workshops but also a hands-on exhibition showcasing interactive projects from graduates and design studios all the way to companies like Bosch and BMW.

Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.

Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.

Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominantly growing Intelligent Guerilla Beehives from scratch, with living materials – just as nature does. 

At the upcoming (14th!) edition of Geneva’s Mapping Festival (May 9 – 12), CAN is proud to co-host Mapping LAB – a one-day educational program of 13 workshops run by leading artists, designers, and researchers in our field. Join us!

Category: CAN Events / Education
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Review of the exhibition last month at the Asia Culture Center in Gwangju, South Korea – a collection of 12 works questioning the essential meaning and significance of the data world.

Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.

Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.

Created by Schnellebuntebilder, four installs now on display at the ZCOM Zuse Computer Museum in Hoyerswerda, Germany, capture and celebrate the pioneering work of Konrad Zuse, famed German engineer and inventor whose biggest achievement, the 1941 Turing-complete programmable computer Z3, is regarded to be the world’s first of its kind.

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.

Aalto University, Helsinki, FI Academy of Fine Arts in Warsaw, PL Academy of IT, Warsaw, Poland Accademia Ligustica di Belle Arti di Genova, IT ACG International, China ARA Institute of Canterbury, NZ Aristotle University of Thessaloniki, GR Art and Technology at the University of Oregon, US ArtCenter College of Design, US ArtEZ Arnhem, NL ArtEZ…

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If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.

Are you a digital product designer, UX designer, creative coder, tinkerer? Be proud about your work and showcase it at the interactive exhibition at #push16 to 600 fellow UX design professionals!

Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.

Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.

Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.

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