LED Matrix WordPress Theme [WebApp]

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18/05/2010
“Live code your track live” / Umanesimo Artificiale 1st Album Release

“Live code your track live” Umanesimo Artificiale multimedia label first release  Preview: 27.06.2020 (24h online A/V streaming)Release: 28.06.2020 (Bandcamp) ‘Live code your track live’ is live code sound at its finest!  93 minutes of the purest sounds coded live by an international community of live coders. The 16 tracks (+1 bonus track by Renick Bell)…

29/06/2020
Nuovo Oracolo Cittadino — New City Oracle

From street cartomancy, fortune-telling always went through a technological upgrade. Television brought nigh-time dedicated shows on tarot reading and internet platforms lead to online consultation services. And with some bigger sites already using outsourced call-centres for offering consultations, with machine learning technologies becoming as accessible as creating a Wix or WordPress site, AI fortune telling…

15/05/2019
Abstract Ecologies – A Conversation with Amber Christensen

“There Should be Gardens” is the title of the 14th edition of InterAccess’s Emerging Artists Exhibition. Drawing on her research in feminist/queer curatorial and media arts practices, the exhibition is curated by Toronto’s Amber Christensen and showcases five Canadian early career artists whose practices address “the interconnectedness of technologies, ecologies, botanies, gender and the cosmos.” In aggregate the show’s selected works invoke elemental qualities, amplify and abstract natural materialities, and offer different modes of seeing and engaging the world. With the show winding down this week, CAN engaged Christensen in a Q&A to unpack the show’s framing and provocative works.

22/09/2015
Convergence, An ‘Art + Technology’ Summit at The Banff Centre

Convergence Summit, a four day conference “on art + technology” that took place at the Banff Centre Nov 27-29th. Located in the idyllic mountain-surrounded town of Banff, Alberta, the massive arts incubator played a important role in shaping discourse in and around ‘new media’ in the 90s and early aughties. With Convergence, the centre is planting a flag down and reasserting their importance as a key international digital arts venue—here is CAN’s report on the proceedings.

08/12/2014
Red Never Follows – ‘Breeding Innovation’

For its twentieth anniversary HUGO now celebrates the adventurous and unpredictable path creativity takes. In collaboration with a unique selection of twenty international leading creators and inspiring inventors, HUGO showcases this spirit of not following at the Saatchi Gallery London.

04/07/2013
Shedding Light on Squidsoup – A Conversation with Anthony Rowe

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

27/02/2013
“Make It So” – A Compendium of Science Fiction Interfaces

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06/11/2012
OARN 2012 – The Shape of AR to Come

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10/10/2012
The Maccabees (in the dark) – Live performance recording with 10 Kinects

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06/08/2012
Playing With GLSL in Processing – Initial Experiments [Tutorials]

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17/06/2012
Just another day at the lab: MUTEK A/Visions 2012

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14/06/2012
“Exhausting Gameplay” by Douglas Edric Stanley / Theory, Games

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03/04/2012
Three Cubes Colliding [Objects]

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21/12/2011
Cell [openFrameworks, Kinect]

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30/10/2011
Interview on the A.N.D project [Theory]

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01/09/2011
ExtraFile File Formats [Mac]

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22/08/2011
Alpha-ville Festival [Events]

‘Cell’, Initial concept design by James Alliban and Keiichi Matsuda. Photograph by Ghaasan Daghestani “The idea that digital is something new and transformative is now quite old. So the question for most creatives is not about going digital – it’s about making it feel less digital, about making participation and interaction feel post-digital; making the…

16/08/2011
Björk – Biophilia – Virus [iPhone, iPad, Sound]

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12/08/2011
Fach & Asendorf Gallery [Scripts]

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09/05/2011
Working with Toxiclibs [Processing, Tutorial]

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05/05/2011
KAIST Mobile Phone Orchestra [iPhone, Processing, Sound]

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30/04/2011

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“Live code your track live” Umanesimo Artificiale multimedia label first release  Preview: 27.06.2020 (24h online A/V streaming)Release: 28.06.2020 (Bandcamp) ‘Live code your track live’ is live code sound at its finest!  93 minutes of the purest sounds coded live by an international community of live coders. The 16 tracks (+1 bonus track by Renick Bell)…

Category: Member Submissions
Tags:

From street cartomancy, fortune-telling always went through a technological upgrade. Television brought nigh-time dedicated shows on tarot reading and internet platforms lead to online consultation services. And with some bigger sites already using outsourced call-centres for offering consultations, with machine learning technologies becoming as accessible as creating a Wix or WordPress site, AI fortune telling…

Category: Member Submissions
Tags:

From the inventions of computing pioneer Douglas Engelbart to the philosophies of Andy Clark and David Chalmers: curator Philo van Kemenade reveals what inspired the 2019 edition of Bratislava’s Sensorium Festival (June 7-9)

“Queer Games Studies” is a recent collection of thematic essays published by the University of Minnesota Press that schematizes LGBTQ approachs to thinking about – and making – videogames.

“There Should be Gardens” is the title of the 14th edition of InterAccess’s Emerging Artists Exhibition. Drawing on her research in feminist/queer curatorial and media arts practices, the exhibition is curated by Toronto’s Amber Christensen and showcases five Canadian early career artists whose practices address “the interconnectedness of technologies, ecologies, botanies, gender and the cosmos.” In aggregate the show’s selected works invoke elemental qualities, amplify and abstract natural materialities, and offer different modes of seeing and engaging the world. With the show winding down this week, CAN engaged Christensen in a Q&A to unpack the show’s framing and provocative works.

Convergence Summit, a four day conference “on art + technology” that took place at the Banff Centre Nov 27-29th. Located in the idyllic mountain-surrounded town of Banff, Alberta, the massive arts incubator played a important role in shaping discourse in and around ‘new media’ in the 90s and early aughties. With Convergence, the centre is planting a flag down and reasserting their importance as a key international digital arts venue—here is CAN’s report on the proceedings.

Category: Events / Members
Tags: / /

Transfer Gallery in Brooklyn, NY is pleased to present Evident Material. This new series of work from Phillip David Stearns will be on view from November 15 through December 13, 2014.

The installation consist of moving lights that continuously illuminate space from different angles creating an intersections of form, perspective and shadow. In almost pure darkness the visitor is invited to explore the derelict space as details are illuminated and space reshaped.

Captives is an ongoing series of digital and physical sculptures by Quayola and a contemporary homage to Michelangelo’s unfinished series “Prigioni” (1513-1534) and his technique of “non-finito”.

Algorithmically generating 3d printed forms created for the sole purpose of listening to the “ocean”. In this process, the project attempts to address the role of experience in the mediation of the virtual world to the real world and visa versa.

For its twentieth anniversary HUGO now celebrates the adventurous and unpredictable path creativity takes. In collaboration with a unique selection of twenty international leading creators and inspiring inventors, HUGO showcases this spirit of not following at the Saatchi Gallery London.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

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A set of 60×40″ woven blankets by Phillip Stearns, produced using images generated from short-circuited cameras as pattern sources.

Category: Members / Other
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Category: Mac / Members
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‘Cell’, Initial concept design by James Alliban and Keiichi Matsuda. Photograph by Ghaasan Daghestani “The idea that digital is something new and transformative is now quite old. So the question for most creatives is not about going digital – it’s about making it feel less digital, about making participation and interaction feel post-digital; making the…

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