Archive of all projects published in the year 2011

First Digital 3D Rendered Film (1972)

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02/09/2011
Interview on the A.N.D project [Theory]

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01/09/2011
Observations [Cinder]

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30/08/2011
The Infinite Adventure Machine [MaxMSP, iPad]

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30/08/2011
PaperJellies.Js [Javascript]

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30/08/2011
GLI.TC/H 2011 [Events]

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29/08/2011
Simple Harmonic Motion [openFrameworks, Sound]

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28/08/2011
The Making of the Mill Touch [Cinder]

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26/08/2011
Flash on the Beach [Events]

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26/08/2011
100 Demos [Javascript]

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25/08/2011
SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99).…

25/08/2011
Super Recursion Toy [Javascript]

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24/08/2011
Faraway [iPhone, iPad, Games]

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24/08/2011
Donut [Sound, iPad]

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23/08/2011
ExtraFile File Formats [Mac]

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22/08/2011
Visuals for Sonar Festival + VDMX to Unity3D [Tutorials]

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22/08/2011
lux4j [Processing, Java]

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19/08/2011
Jocabola Reboot [Javascript]

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19/08/2011
Web Audio [Javascript, Sound]

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19/08/2011
Generative Art: A Practical Guide [Books, Processing]

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18/08/2011
Plask [Scripts]

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16/08/2011
Alpha-ville Festival [Events]

‘Cell’, Initial concept design by James Alliban and Keiichi Matsuda. Photograph by Ghaasan Daghestani “The idea that digital is something new and transformative is now quite old. So the question for most creatives is not about going digital – it’s about making it feel less digital, about making participation and interaction feel post-digital; making the…

16/08/2011
WebGL Tadpoles [Scripts]

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15/08/2011
Parhelia [vvvv]

Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

15/08/2011
Björk – Biophilia – Virus [iPhone, iPad, Sound]

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12/08/2011
Actelion Imagery [Processing]

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11/08/2011
Visual Editions [Profile, iPad]

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11/08/2011
The Creators [Processing, Quartz Composer]

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10/08/2011
Composite [iPad, openFrameworks]

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10/08/2011
Dutch Wife [Inspiration]

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09/08/2011
Lamp North [Arduino, Objects]

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08/08/2011
PING! Augmented Pixel [Tutorials, Games]

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07/08/2011
Flowerium [iPhone, iPad, openFrameworks]

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05/08/2011
Circlo [iPhone, iPad, Sound]

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04/08/2011
The Hanging Garden [Arduino]

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04/08/2011
Mediated Cityscapes 03: DIY Cartography [Theory]

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02/08/2011
Lineball [Processing]

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01/08/2011
decoded [Events]

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01/08/2011
Cinemetrics [Processing]

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31/07/2011
Sonaur [Android, Processing]

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31/07/2011
fbFaces [Processing, Scripts]

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29/07/2011
DrippingPaint.Js [Scripts]

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28/07/2011
Black Mirror [Events]

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27/07/2011
Entrails [openFrameworks]

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25/07/2011
SMS to Paper Airplanes [Processing]

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22/07/2011
Paysages [Processing]

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22/07/2011
Fotonica [Games]

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21/07/2011
Aleph [openFrameworks, Processing]

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20/07/2011
sktch 2.0 [iPhone, iPad, openFrameworks]

Created and published by CreativeApplications.Net, SKTCH is a generative drawing application for the iPhone / iPod Touch and now iPad. Version 2.0 brings a whole new UI utilising Apple’s UIKit, for the iPhone – retina display support, two new presets, and finally after months of development we have released the iPad version. iPad is where…

19/07/2011
Björk – Biophilia [iPhone, iPad, Sound]

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19/07/2011
Human Interference Project [WebApp]

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17/07/2011