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Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
Generative Scarves for iOS includes a procedural algorithm commonly used to digitally generate patterns of the natural world, sampled into a bespoke application and used to create unique print for an individual scarf.
Don’t miss this INST-INT if you’re interested in interactive experiences in the physical space, responsive environments and the sensing systems they incorporate. INST-INT presents a unique chance to connect and learn from an international roster of first class creators sharing insights from the intersection of art, technology and interaction.
Cloud Piano plays the keys of a piano based on the movements and shapes of the clouds. A camera pointed at the sky captures video of the clouds. MaxMSP patch uses the video of the clouds in real-time to drive a robotic device that presses the corresponding keys on the piano.
School for poetic computation (SFPC) recently opened a new call for participants for the Fall 2014 term. In this post, Taeyoon Choi, one of the co-founders and teachers at the SFPC, looks back.
Rising Colorspace is a new installation by the Sonice Development duo comprised of a third ‘systemic robot’ drawing it’s rising movements as bow-like lines onto a shiny metallic wall.
Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.
Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
A series of aluminium structures with programmable LED strips, constructing fragments of text that originated in the process of sourcing electronic components from China.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Kepler’s Dream is an aesthetics exploration investigating analog projection in combination with computationally created object which is given a physical shape through 3D printing
Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.
Recent Royal College of Art (RCA) design graduate David Hedberg’s Smile TV turns the medium’s engagement pattern on its head: instead of making you smile at on-screen silliness, you have to “smile to watch”.
For the third time, Munich will be all about the combination of interface design and innovative experiences. push.conference unites interaction designers, creative coders and UX professionals to shape the future of our field.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Play the World invites visitors to perform with a keyboard that finds samples with the same note in near realtime from web radio stations around the world.
Inspired by CERN’s “Large Hadron Collider”, Niklas Roy creates an installation at the Tschumi Pavilion in Groningen in the Netherlands that contains 1000 black sponge balls, which are sucked through 150m of transparent pneumatic tubes at high speed.
Ninety Six is a site specific installation comprised of 96 plastic bags that are selectively inflated and deflated in controlled rhythms, creating wavelike animations across the wall of the gallery.
Future Unfolding is a new game by Berlin based game studio Spaces of Play. It is a role playing game where each play-through allows you to experience a new and different layout and find your own way to the goal.
‘Beyond Blood’ is a project that imagines a legal system where algorithms take over the inheritance process where the deceased has not left a will and the state has to distribute the estates.
Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical space.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Nimbes is an audio-visual installation designed for 360º immersive environments exploring boundaries between natural and artificial, and questioning the solitary nature of perception and observation and their relationship to both the cosmic and human scale.
Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.
A report on the CAN/HOLO artist Q&A sessions and related audiovisual performances at Montreal’s EM15 festival, which was jointly organized by the teams behind MUTEK and Elektra.
Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.
Created by London-based creative agencies Squint/Opera and Hirsch&Mann, Discovery Wall is a wall-sized installation created from thousands of tiny screens and lenses.
With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”
He Liked Thick Word Soup is the latest experiment in the Chronotext series, a growing collection of software experiments exploring the relation between text, space and time.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Created by Andreas Gysin in collaboration with Sidi Vanetti, Fari is a kinetic installation created with an array of moving light heads in a geometric configuration and programmed as a choreography.
Created by Alexander Zolotov, PhonoPaper is a format of graphical representation of the sound (music, human voice, etc.); in other words, it is the 2D audio barcode (by analogy with the QR-code).
As part of EM15 in Montreal, CAN will be organising live Q&A sessions with audiovisual performers Matthew Biederman and Alan Thibault, and Paul Prudence.
Produced by Timo Arnall, Internet Machine is a multi-screen film about the invisible infrastructures of the internet. The film was made to reveal hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.
Created by Marc Faasse, Playground NDSM is an interactive photomontage that includes 7 years of photographs taken by Marc and mapped on the googlemaps.
Created by Ernst Uys, Sablo for iOS lets you explore the boundary between order and chaos using the Abelian Sandpile model (also known as the Bak–Tang–Wiesenfeld model) in theoretical physics.
“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.
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Since 2008, CAN has been at the forefront of innovation – facilitating and driving the conversations about technology, society and critical making. From online/offline publications to live events, CAN’s initiatives have played an instrumental in shaping the innovative creative practices we know today.