10 Most Memorable Projects of 2015

As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!


The New Velocity – The faulty consistency of cartography

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.


Quipt – Teaching industrial robots spatial behaviours for human interaction

Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.


It’s doing it – Online exhibition of computer generated images that autonomously update

Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.


The Reality Editor – Networking functional relationships between physical objects

Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.


Virtual Depictions: San Francisco – Cinematic data-driven sculpture

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.


Kartograph – Drawing new geographic data over the infrastructure of old

Created by Quadrature, Kartograph is a drawing machine that updates old maps by drawing new geographic data over the infrastructure of old times using the internet.


Probable Universe – An infinite combination of alternate worlds

Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.


Ascent – Bends, fractures, and blurs of the phenomenon of light

Created by London based studio Nocte, Ascent is interactive installation intended to blur and at the same time highlights its surroundings. Using nature as a basis for aesthetic, Ascent is a mesmerising sight of smooth lines and soft light.


Possible, Plausible, Potential – Drawings of architecture generated by code

Created by Miguel Nóbrega, Possible, Plausible, Potential is a set of three series of isometric drawings generated by code and printed with colored markers on a plotter machine. In these drawings, Miguel explores a bridge between the iterative aspect of algorithms and the utopian aspect of modern architecture.


Stewart – A mutually trustful interface for a fully autonomous car

Created by Felix Ros, Stewart is a hypothetical tactile interface designed for a fully autonomous car with objective to accommodate a healthy relation between man and machine.


bioLogic – Living nanoactuators yield interfaces that are grown, not manufactured

Created by the MIT Media Lab’ Tangible Media Group, bioLogic project explores opportunities around developing new forms of interface using biology.


Perspection – Anamorphic image and sound synthesis across multiple screens

An audiovisual installation by Matthew Biederman and Pierce Warnecke, Perspection is an anamorphic projection with directional sound that adjusts to a viewer’s position.


LINKKI – Kinetic construction toy

Created by Eun Young Park, LINKKI is a kinetic construction toy based on planar linkage mechanism which allows users to design and prototype kinetic movements.


Collimation – Two interlocked microscopes stimulate artificial neural growth

Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.

Tobias Epsen, Poème Mécanique

Poème Mécanique – A subtle and cascading sound sculpture encircles Montréal

Created by Copenhagen-based artist and researcher Tobias Ebsen, Poème Mécanique is an electromechanical sound sculpture produced for Espace culturel Georges-Émile-Lapalme, a public walkway connecting the Place-des-Arts metro and Complexe Desjardins in Montréal.


uniMorph – Rapid digital fabrication of film shape-changing interfaces

Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT’s Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.


Postgram – A bot for ‘human storytelling’

Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of “fair hack” to develop a story narrative. It speculate about the social network behaviour and search for new possibilities for film content.


Sensible Data – A machine that playfully interprets and leaks your personal data

Created by Martin Hertig at ECAL, Sensible Data is a playful installation consisting of three machines that collect user’s personal data, evaluates mood, age, gender and beauty, to create a ‘passport’ that user can take away but which also randomly sent (without user’s knowledge) to another participant.


In the Eyes of the Animal – MLF virtualise a forest through the eyes of its creatures

In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.


Rec All – A puzzling universe of (multitouch) creatures

Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.


This City – Audio-visual performance of a simulated world

Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and real­time generative visuals, both played live.


HTTPrint – Turn your browsing habits into a newspaper

Created by Emilie Pillet at ECAL, HTTPrint is a Google Chrome extension which generates a webpage that captures your navigation on the Web such as the time you spend on each page, the url, images and texts, in order to give a visual output. You can capture and save the result by printing it at home or ordering a print-on-demand newspaper.


Lazy Pen – Combining word processing with the emotion of one’s handwriting

Created by Nicolas Nahornyj at ECAL, Lazy Pen is an attempt to combine the practical side of computer-based word processing with the emotional aspect of one’s handwriting. The tool allows the user to distort the typeface as they write, using the moving palettes placed beneath their palms.


Nelson – Tiny device that helps push a switch on everyday objects

Created by Maxime Castelli at ECAL (Bachelor Media & Interaction Design), Nelson is a tiny connected module designed to bring life remotely to everyday objects. It’s based on a very simple foreward and backward movement as we do in the everyday life, like pushing a switch.


Hack n’ Roll – Musical instruments to surprise, amuse and excite

The Hack n’ Roll is a collaboration between KORG, OK GO and the students and tutors from the Platform 21 unit in the Design Products Department at the Royal College of Art in London to design musical instruments that surprise, amuse and excite.


Camera Restricta – A disobedient tool for taking unique photographs

Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.


À la recherche – Points of reflected light at the club Les Bains

Latest in the series of mesmerising installations by ART+COM is À la recherche, a site specific installation that covers the surrounding walls of a newly refurbished legendary Les Bains nightclub in scattered points of reflected light.


NO_THING – An infrared light framework that turns (almost) anything into a device

Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.


An Sich (The Thing Itself) – The significance of physical manifestation of information

Created by Schunck Dölker (Felix Dölker and Florian Schunck) and first shown at Unwrap (University for Applied Sciences Darmstadt), An Sich explores perception and processing of information in a time that is characterized by changes in the way information is consumed.


Trace Ribbon – An emergence by movement

Created by Shohei Fujimoto, Trace Ribbon is a device that automatically and continuously records and plays back movement. From reading the movements of the user via Leap Motion, it mirrors an organism that does not actually exist while simultaneously gaining an understanding of the rules of the movements that are physically taking place.


The Architecture of Radio – Visualizing the invisible architecture of networks

Created by Richard Vijgen, The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.


GLASS / G3DP – 3D printing of optically transparent glass

Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refraction in all things glass.


Ink Space – Experimental drawing tool and Rhonda tribute

Created by Zach Liebermann and part of the Android Experiments initiative, Ink Space is a experimental drawing tool which uses the accelerometer on your Android device to move the drawings you make in 3D.


Carolina – Experimental musical landscape for Kimbra

Carolina is an experimental musical landscape for mobile composed of vocals, guitars, bass and mellotrons made in collaboration with music artist Kimbra for her album release, The Golden Echo


Conditional_Lover – A physical bot that automates your Tinder

Conditional_Lover is a bot that unlike its counterparts that live hidden in servers, has a physical appearance with a task to automate your Tinder using its “eyes” and “fingers”. It does this by analysing photos on your phone (webcam) and then selects or rejects it (prongs) based on an algorithm that combines your preferred age, golden ratio, smile, glasses, ethnicity etc.


Waiting for Bárðarbunga – Non-Linear Landscape Cinema

Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.


Rhythmic Gymnastics – Denso robotic arm and the sensibility of human movement

Created by the team at FIG.- Amana Prototyping Lab in Japan, Rhythmic Gymnastics is a practical experiment using a Denso VS-050S2 robotic arm. In this experiment the aim is to represent the sensibility of human movement using harsh robot mechanics.


Definitions – Computational poetry using MIT’s ConceptNet

Created by Bryan Ma at Parsons, Definitions is a computational poetry installation made up of 15 networked LCDs that searches MIT’s ConceptNet to serve as a metaphor for the use of NLP in commoditizing human activity on the internet.


F21Thread – A display made of 6,400 spools of thread

A 2,000 lb machine that uses 6,400 mechanical spools of thread to display Instagrams is the latest project by NY based collaborative BREAKFAST. The team are streaming live online 24 hours a day from July 22-28th, and users receive an auto-edited video of their Instagrams being displayed on the screen.


Traces – Physical programming of freeform folding in soft matter

Created by Dana Zelig, Traces project explores the concept of programming everyday materials, a form of “physical programming” where objects are “made to act” on some form following specific instructions.


Longitude and latitude – David Bowen’s CNC routed sculptures capture the waves

Created by David Bowen and titled “46°41’58.365″ lat. -91°59’49.0128″ long. @ 30m”, is a collection of five CNC routed clear acrylic cylinders capturing the water surface data from the source location.


Artificial Killing Machine – Visualizing U.S. military drone strikes

Created by Jonathan Fletcher Moore, Artificial Killing Machine is an autonomous mechanical installation that uses the public database on U.S. military drone strikes to visualise deaths of individuals that would otherwise be represented purely as statistical data.


Sound Revival – Visual identity and objectification of digital sound effects

Created by James Boock, Sound Revival is a range of objects and a custom 3-Way sound system that uses the analogue means of materials and mechanical movements to manipulate sound.


Indirect Flights – Sprawling landscape of layered images

Raw materials, satellite images, organic textures, brush strokes and architectural fragments are all blended together into a dense Google Maps style panorama extending in all directions.


Living Mushtari – 3d-printed and generatively grown microbial factory

Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.


Kabbalistic Synthesizer – Waveforms by macrocosmic phenomena

Created by Sam Conran at the RCA/Design Interactions, the Kabbalistic Synthesizer is a is a musical synthesiser that operates using waveforms generated by the Earths magnetic field, noise via magnetic storms of Jupiter and keyboard via cosmic rays.


OpenSurgery: DIY surgical robots as a critical alternative to costly healthcare

The OpenSurgery project investigates whether building DIY surgical robots, outside the scope of medical regulations, could plausibly provide an accessible alternative to costly professional healthcare services worldwide.


Broken Sound – Gary James Joynes Contemplates Silence and Fragility

Gary James Joynes’ “Broken Sound” is an immersive video installation that ‘builds a world’ out of the frazzled remnants of speaker coils he destroyed through his ongoing cymatics research.


Connected Worlds – Interactive ecosystem for NYSCI by Design I/O

Created by Cambridge (US) based creative studio Design I/O, Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science.


The Network Ensemble – Device to sonically uncover and amplify the invisible territory of networks

Created by Oliver Smith and Francesco Tacchini, The Network Ensemble is a tool to sonically uncover and amplify the invisible territory of the networks that sit between our offline and online experiences.


Pow2045 – Generative design meets urban choreography

Pow2045 is a dance performance that combines generative design with urban choreography, focusing on a personal perspective towards duetts of man and machine.


483 Lines – Projecting analogue video picture on 483 nylon threads

483 Lines is the latest installation by Seoul based studio Kimchi and Chips and is comprised of 483 nylon threads with projections calibrated in 3D to the 16m threads using Rulr, an open source node-based toolkit developed by the studio.


Jazz.Computer – Interactive song that responds to the direction of your scrolling

Created by Yotam Mann and Sarah Rothberg, Jazz.Computer is an interactive song which responds to the position and direction of your scrolling .


Resonating Rotation of a Rigid Body – Matteo Crivella

Created by Matteo Crivella, Resonating Rotation of a Rigid Body is a sonic apparatus that combines sound frequency, vibration and physical property of materials.


The Electric Knife Orchestra by Neil Mendoza

Created by Neil Mendoza, The Electric Knife Orchestra consists of sixteen knives and one meat cleaver (all purchased from the $0.99 store) that have been brought to life to perform the Bee Gee’s hit Stayin’ Alive.


Deserve – Interactive visual experiment for Bruzed by Nick Hardeman

Created by Nick Hardeman for the music track by Bruzed, Deserve is an interactive visual experiment that comes as a stand alone OSX app.


Rasper, Mutor and Rippler – Mechatronic sound-sculptures by Mo H. Zareei

Created by Mo H. Zareei, Rasper, Mutor and Rippler are a series of mechatronic sound-sculptures inspired by Brutalist architecture. The instruments are grouped into three different categories, based on the material and sound production mechanism they employ.


Pixtil – Weaving generative patterns using traditional textile techniques

Pixtil is a French design/product studio that uses new digital drawing tools to create contemporary fabrics. Their latest release is a Large Napkin, made using double-cloth Jacquard weaving. Each piece is unique and numbered, using long textile tradition while incorporating most modern techniques of textile production.


BOSOZOKU – DUB-Russell x Yasuyuki Yoshida

Created by DUB-Russell (Music) and Yasuyuki Yoshida (Visuals) and produced BRDG Tokyo, BOSOZOKU is music video that combines beats and grains of sound texture created with Max/MSP and cut and paste generative video assemblage using TouchDesigner.


The Imaginary Kingdom of Aurullia – Interpretation of Mandalay fractal by Subblue

The Aurullia series are Tom Beddard’s interpretation of a fractal formula called Mandalay, a specific type of Mandelbox with additional parameters that allow scaling of the folding on individual axes, either in parallel or one after.


Darkball – Learning about brain functions that predict the future

Building on the brain’s functions to use information from the past and present to predict the future, Darkball by Che-Wei Wang is an iPhone application and a tool to understand how the nervous system makes such predictions.


The Field of Hope – 2015 Milan EXPO China Pavilion

Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixel display field.


Lung – A device that visualizes breathing data using soap bubbles

Philips is doing more and more in the field of health and asked the second and third years Interaction Design at ArtEZ Academy of the Arts Arnhem to do develop a project about Quantified Self. Amy Whittle and Willem Kempers teamed up and choose breathing as focus, it being a vital function that can be subconscious as well as controlled.


ARTSAT1: INVADER – Satellites for artistic exploration

On February 28, 2014, the world’s first art satellite, ARTSAT1: INVADER was launched as a piggyback payload of the H-IIA F23 launch vehicle. INVADER, a 10 cm cube 1U-CubeSat with a mass of 1.85 kg continued its steady operation on orbit, successfully completed an array of artistic missions before reentering the Earth’s atmosphere for disintegration on September 2.


LandWaves – Raw sonification of a 1D reaction diffusion system for iOS

Created by Binaura, LandWaves is a raw sonification of a 1D reaction diffusion system originally imagined as an installation and now available for iOS – the team’s first anti-app non-interactive piece designed for the app store.


Drone Garden – Network bandwidth as a resource for survival

Created by Martin Reiche and exhibited at his solo exhibition titled “NN – Compuatability, Survival, Cybergenesis” at Transmediale 2015, Drone Garden is an installation addressing the issue of naturality in a networked and virtualised environment.


Vanitas Machine – The transience and extension of life

Created by Verena Friedrich, Vanitas Machine explores the desire for eternal life and the potential of life-prolonging measures. Vanitas Machine is comprised of a candle placed in the centre of glass which protects it from environmental factors and controls it’s lifespan by regulating the oxygen supply.


ReBioGeneSys, Origins of Life – Art designed to produce nature

Created by Adam W. Brown in collaboration with Robert Root-Bernstein, ReBioGeneSys – Origins of Life is an extreme minimal ecosystems theoretically capable of forming the self-organizing chemistries necessary to produce semi-living molecules and perhaps even protocells.


Superposition – Cybernetic system of energy exchange between the physical and the virtual

Created by Marios Athanasiou, Superposition is an installation representing a cybernetic system of energy exchange between the physical and the virtual where energy exists on both physical and virtual realms at the same time in a state of superposition.


PhotoBooth – ECAL students explore selfie and 3.0 style photography

Created by the Bachelor Photography and Master Product Design students at ECAL, #PhotoBooth is a project and a series of interactive installations showing how mobile phone cameras and the selfie phenomenon changed the way we look at ourselves.


Smaller & Upside Down – 3D printed lenses that distort views of faces

Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.


Karesansui – Pitch-black sprawling limbs in the gallery’s floors and walls

In Karesansui, Aaaajiao used an algorithm and vvvv to create a landscape in a vector-field like arrangement of pitch-black mutant limbs, taking a viewer into an unsettling dystopian scenery of spawned beings growing out of the gallery’s floors, walls, and stairway, competing with each other.


Making ‘Moon Phases’ tangible and poetic

Created by Yingjie Bei and Yifan Hu at ITP, Moon Phases allows the audience to input any date and it will show the moon phase for that night (from the northern hemisphere’s perspective).

Transmissions from the Technological Sublime, Highway to nowhere

32-bit Noir – Michael Trommer’s Transmissions from the Technological Sublime

Transmissions from the Technological Sublime is a panoramic multimedia installation that depicts a nocturnal landscape of non-place populated by infrastructure rather than people. Hatched as a MFA thesis project within OCAD University’s integrated media program by Toronto’s Michael Trommer, the audiovisual piece renders highways, shipping channels, airports, and office parks as uncanny interstitial zones of contemplation.


A Wilderness Most Luminous – The Making of Micah Scott’s Forest

Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.


Catching the Light: Semiconductor remap the sky (as telescopes see it)

The latest work of Brighton-based artist researcher duo Semiconductor (Ruth Jarman & Joe Gerhardt) pulls back the shiny veneer of cosmology by collaging thousands of raw telescope images into a sculptural projection.


Light Kinetics – Interactive light using a physics simulator

Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.


Homo Ludens’ Playground – Mattia Casalegno

Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.


Retrobroadcasting the Future of Warfare – Julian Oliver’s Crystal Line

“The Crystal Line” is the latest work by critical engineer Julian Oliver. Re-creating an authentic crystal radio design that was used widely during WWI, the device broadcasts a transmission of ‘future of warfare’ chatter culled from various defence blogs that is translated from text to speech.


One Degree of Freedom – Interactive projection mapping

Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.


Shadow – Elevenplay x Rhizomatiks

Latest in the series of collaborative projects between Elevenplay and Rhizomatiks is Shadow, a performance comprised of 3 drones with a spot light and one dancer.


Satelliten – A machine tracking activities in lower earth orbit

Created by Berlin based studio Quadrature, Satelliten is a custom build machine that brings the invisible movement of passing satellites in lower orbit to a tangible medium and scale.


Irregular Polyhedron Study #1 – Vertex, edge and volume

Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.


Cuckoo – Encrypted communication using public social networks

Created by Berlin based designer Jochen Maria Weber, Cuckoo is a communication device that uses social network as a means of private communication.


Make Something that Makes (almost) Anything – Cardboard CNC

Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of ‘How to Make Something that Makes (almost) Anything’ course.


EGO – Between the real and symbolic

Created by Klaus Obermaier with Stefano D’Alessio and Martina Menegon, EGO is an interactive installation that explores the concept of ‘mirror stage’ objectification resulting in a conflict between one’s perceived visual and emotional experience.


ERIS—2000: Fictional scientific instrument for complex systems

Created by William Fairbrother, Alberto Ruiz Soler and Oliver Smith, ERIS—2000 is a fictional scientific instrument invented by cybernetician Erica Symms in 1971. The device was used to show and study, through a simplified simulation, the consequences of human decisions on complex systems.


Wanderings 2.0 – Aerial photography framed by natural habitat

What can only be described as a visual exploration of topography using computer interface, Wanderings 2.0 is the latest in the exquisite portfolios of work by London based in­ter­dis­ci­pli­nary artist Ed­gor Kraft and Saint Petersburg’s Alexander Lezius.


Metamorphabet – Animated alphabet for iOS by Vectorpark

Created by Patrick Smith (Vectorpark), Metamorphabet is an all-ages animated (English) alphabet for the iOS. Poke, prod, drag, and spin the letters of the alphabet to reveal surprising and luminous transformations.


FX Experiments in Maya by Andrew Benson

For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.


Ethical Things – The mundane, the insignificant and the ‘smart’ (things)

Created by Simone Rebaudengo & Matthieu Cherubini, Ethical Things is a project that explores the effects of autonomous systems of the future, speculating what happens to the mundane and insignificant objects we rely on every day.


Moonman by Ben Porter – Procedurally generated adventure

Moonman is a procedurally-generated adventure game for PC, Mac and Linux looking for support via Kickstarter.


Plug & Play – “Nothing less than love”

Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.


Jacobsons’s Fabulous Olfactometer – Sensorial prosthesis for air pollution

Created by Susanna Hertrich, Jacobson’s Fabulous Olfactometer (JFO) is a sensorial prosthesis that mimics mammalian ‘flehmen’ when air pollution levels are high. The prosthetic is modeled after a sense organ that enables certain animals to sense odourless chemicals.


Transient Materialization – Ephemeral material-oriented digital fabrication

Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam, which is blown, through a mixture of air and helium, into a foam structure.


[BRDG020] Lilium – Kenichi Yoneda (Kynd) in collaboration with BRDG

Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo ‘visual label’ BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd’s research into water colour simulation with the music by Yopparigami/Yu Miyashita.


pplkpr – App to analyze, manage and optimize your social life

Created by Lauren McCarthy and Kyle McDonald, pplkpr is an app that tracks, analyzes, and auto-manages your relationships. Using a smartwatch, pplkpr monitors your physical and emotional response to the people around you, and optimizes your social life accordingly.


Oil – Creation via deprivation, divestment and destruction

Created by Moscow based artist Dmitry Morozov aka ::vtol::, Oil is the latest in the series of installations by Dmitry that explore the relationship between the material and ephemeral in contemporary culture.


String Fountain by Paolo Salvagione

Created by Paolo Salvagione, String Fountain is a kinetic sculpture that uses propulsion to elevate a continuous piece of string into the air.


The Augmented Hand Series – Playful, dreamlike and uncanny

The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.


Experimental mobile apps by Devine (Aliceffekt) Lu Linvega

The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.


Flutter – Sound artefacts as an expression for grieving adolescents

Created at Fabrica, Flutter is an experimental app concept designed specifically for grieving adolescents. It uses music to help those experiencing the loss of a loved one – a period of time often resulting in high levels of isolation and incredibly difficult emotional problems.