Archive of all projects published in the year 2016

CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

Category Features MembersPosted on:

Land Lines – Drawing satellite imagery through gesture

Created by Zach Lieberman in collaboration with Google’s Data Arts team, ‘Land Lines’ is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to create an infinite line of connected rivers, highways and coastlines.

Category Javascript MembersPosted on:

Processing Foundation Fellows 2016 & Open Call for 2017!

From the Digital Citizens Lab to making Processing more accessible – Lauren McCarthy, Los Angeles-based artist and Processing Foundation board member, surveys the work of the 2016 Processing fellows and sheds light on the Foundation’s 5-month fellowship program.

Category Members ProcessingPosted on:

Assembly Language – Jesse Colin Jackson’s Marching Cubes

The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.

Category Members ObjectsPosted on:

Mojigen and Sujigen – Writing letters and numbers with servos using a time axis

Created by Yuichiro Katsumoto, Mojigen and Sujigen is a collection of servo motors, connected together to write a letter by the means of manipulating the axis of the motor.

Category Arduino MembersPosted on:

Radio Garden – Radio in the age of globalisation and digitisation

Created by Studio Puckey & Moniker, Radio Garden is a research project that places radio research within contemporary discussions about migration, cultural identities, encounters and memories by generating new knowledge about the meaning of radio and listening in the age of globalisation and digitisation.

Category Javascript MembersPosted on:

Turning Data Around – OCR Journal #002

An output of the Office for Creative Research, OCR Journal #002 documents the process and philosophy of the Brooklyn-based studio specializing in complex data-informed projects.

Category Members ReviewPosted on:

CAN Favorites 2016 – Vote Now!

Over the last 9 years it has become a habit on CAN for as the year-end approaches to look back at some of the projects that have made a mark. We have done this in the form of ‘best of’ or more subtly ‘most memorable’ but this year we are doing it slightly differently. We invite you, the community, to be judges!

Category NewsPosted on:

Random Access Memory – Materialising mathematical process (algorithm)

Created by Berlin based Ralf Baecker, Random Access Memory is a fully functional digital memory. Instead of operating on semi-conducting components to represent either the binary states of 0 (zero) or 1 (one), the memory uses grains of sand as storage material.

Category ProcessingPosted on:

Vector Festival 2017 – Call for Submissions

InterAccess’ Vector Festival returns with its fifth edition next summer and its curators have issued their annual call for work in and around the edges of videogame culture.

Category NewsPosted on:

MASSES – Searching for a perfect equilibrium state

Created by Quadrature and first shown at this years’ Ars Electronica festival in Linz, MASSES installation includes two stones lying on top of a balanced steel plate and a machine with aim to create a perfect equilibrium state by moving the stones to the appropriate positions.

Category Members vvvvPosted on:

Corporate Malfeasance as Service – The Enron Email Simulator

The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.

Category Members News WebAppPosted on:

Data-Driven Material Modeling at the MIT Media Lab’s Mediated Matter Group

Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.

Category c++ MembersPosted on:

ZERO to Z – Puzzle game for iOS that uses natural growth phenomena

Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.

Category iOS MembersPosted on:

>200 °C – The autonomous feedback system for Leidenfrost effect

Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Leidenfrost effect.

Category Arduino Members ProcessingPosted on:

HOLO 2 – The Future is (Out) Now

From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.

Category HOLOPosted on: – Revealing browser events that monitor our online behaviour

Created by Moniker (Roel Wouters & Luna Maurer) and made in conjuction with We Are Data travelling installation, reveals the browser events used to monitor our online behaviour.

Category Javascript MembersPosted on:

Feedback Machines – (Mis-)using technology + non-linear behavioural systems

Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.

Category Arduino Members openFrameworks ProcessingPosted on:

How To / Why Make Internet Art – Web literacy 101

Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.

Category Members NewsPosted on:

Femmebit – Celebrating LA Women Working in Video & New Media

Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.

Category Members NewsPosted on:

Audio Geometry Exploration – Sonification in Houdini

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.

Category Members SoundPosted on:

INSTINT – a Gathering Exploring Art, Technology & Interaction

If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.

Category Members SponsoredPosted on:

Incontroller – Dynamic arrow keys, consistent gameplay, inverted difficulty

Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.

Category Games MembersPosted on:

Ghost City – Video installation by Hugo Arcier

Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.

Category Games MembersPosted on:

Polyloge #1 – Hyper-local message feed

Polyloge #1 is an interactive installation and a hyper-local message feed. Through an open WIFI network, users in reach of the wireless signal can send text messages with their smartphones, tablets or computers. These messages get printed immediately on a paper roll that runs in-between two translucent, black boxes and are transformed into a material stream.

Category Arduino MembersPosted on:

Hidden in Plain Sight – Julian Oliver’s Stealth Cell Tower

Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.

Category Members ObjectsPosted on:

The Endless Forest’s Second Decade

Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

Category Games Members NewsPosted on:

Bitmap Banshees – Psychedelic science-fiction slash-B-grade horror frogger reality

Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.

Category Arduino MembersPosted on:

MikroKontrolleur – An instrument to play one’s voice

Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to any microphone stand with one part played using hands and optional foot pedal to extend manipulation. It’s a an instrument to play one’s voice.

Category Members SoundPosted on:

Oscilloscope Music / Jerobeam Fenderson and Hansi Raber

Created by Jerobeam Fenderson and Hansi Raber, Oscilloscope Music is an audio-visual album that uses old analogue oscilloscopes for displaying hand crafted waveforms as x-y plot.

Category MaxMSP Members SoundPosted on:

Closer – A subtle story in a vast landscape

New in the series of new work by Universal Everything is Closer – A subtle story in a vast landscape. Filmed in the Peak District/UK, the film follows the journey of pixel-high distant lifeforms within the sublime grandeur of the national park.

Category Members NewsPosted on:

Dynamic Projection – Mapping onto deforming non-rigid surface

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Category Environment Members NewsPosted on:

Human Element Inc – Crowdwork services for everyday life

Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.

Category Members ObjectsPosted on:

Palimpsest – Collective memory through Virtual Reality

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

Category Members UnityPosted on:

Constructive Interference – Hypersonic & Plebian Design

Created as a collaboration between Hypersonic and Plebian Design, Constructive Interference is a sculpture designed to engage passer-bys using the wonder of moire patterns. Installation is composed of two large patterned sheets of steel, designed to create a rapidly changing visual interference effect as viewers pass by.

Category Members ProcessingPosted on:

Muscle Plotter – Assistive interface for hand-drawn computation

Created by Pedro Lopes, Doğa Yüksel, François Guimbretière, and Patrick Baudisch at the Hasso Plattner Institut, Muscle-Plotter is an assistive interface that allows hand-drawn computation using EMS muscles actuation.

Category Arduino MembersPosted on:

483 Lines Second Edition – Kimchi and Chips / ACT Festival 2015

Kimchi and Chips have just released a video of their 483 Lines Second Edition exhibited at the Asian Cultural Centre (ACC) last year and presented during the first edition of ACT Festival curated and co-organised by HOLO/CreativeApplications.Net team.

Category Members News vvvvPosted on:

Bridging to Physical – 3 Projects by Lara Defayes

Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.

Category Members ObjectsPosted on:

(centiscript) – A tool for visual thinking by Satoshi HORII

Created by Satoshi HORII at Rhizomatiks, (centiscript) is a JavaScript based creative code environment for creating experimental graphics. Imagined as an endless exploration from one script to another, Satoshi sees (centiscript) as a tool for visual thinking.

Category Javascript MembersPosted on:

Athletics of Transcendence – Legitimising computational constructs by analogical imposition

Created by Diogo Tudela, Athletics of Transcendence explores how traditional craftsmanship can appear to legitimise and provide depth to otherwise flat computational constructs.

Category Members ProcessingPosted on:

Synthetic Apiary – Biologically augmented digital fabrication

New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.

Category Environment MembersPosted on:

Fragments by Random International (2016)

New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.

Category Members ObjectsPosted on:

Strelka Institute announced the enrolment campaign for the postgraduate education programme

Strelka Institute for architecture, media and design launched the enrollment campaign for the postgraduate education program. The theme of the 7th academic year at Strelka is The New Normal.

Category SponsoredPosted on:

Deltu by Alexia Léchot – iPad as a ‘mirror interface’ between humans and robots

Created by Alexia Léchot at ECAL, Deltu is a delta robot with a personality that interacts with humans using two iPads. Created using arm technology normally found in 3d printers, Deltu uses three different applications on the iPad Alexia built for it, using symmetry as an interpretation, a mirror and a reflexion of our own image.

Category Arduino iOS Members RoboticsPosted on:

Scribb by Mylène Dreyer – Pen-Paper-Mouse Interface

Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.

Category Arduino Games Mac MembersPosted on:

Ugly Dynamics – About controlling simulations / Ugly Film

Ugly Dynamics is a personal exploration/documentation by Nikita Diakur exploring the effects and control of simulated dynamics in computer software, specifically in the work produced by his studio Ugly Films.

Category Members NewsPosted on:

F3 [Form From Function] – Playful and powerful 3D design using signed distance functions

Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.

Category Mac MembersPosted on:

After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Category Members TheoryPosted on:

Pattern Language / Peter Burr at 3LD Art & Technology Center

Opening this week at the 3LD Art & Technology Center, NYC is the exhibition of work by Peter Burr titled “Pattern Language”. Pattern Language uses footage from a video game called Aria End that Burr is currently developing with celebrated author of interactive fiction Porpentine.

Category Members NewsPosted on:

Material Want – Matthew Plummer-Fernandez + JODI @ iMal

Material Want is a collaborative project between Matthew Plummer-Fernandez and JODI, presented at iMal, Brussels between Sep – Oct 2016. The project is an assemblage of interrelated elements: mined 3D models, 3D-printed objects, a shop-front installation and an online shop, powered by both software automation and human computation.

Category Members News ProcessingPosted on:

Better Search on CAN for Members

Today we pushed a new version of the search for CAN available to Members only. Now you see more posts in the result and you can filter through them using categories. There is more to come…and this is just work in progress to make CAN better for all!

Category NewsPosted on: