2017 Archive

Archive of all projects published in the year 2017

Call for Submissions: ZKM’s AppArtAward 2017 for iOS and Android

Game Art, Sound Art, ARTivism – enter your iOS or Android app into this year’s AppArtAward for a chance to win 10,000 EUR in three different categories.

Category Android iOS News SponsoredPosted on:

Delineation & Decay – Laleh Mehran’s Entropic System

Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approaching it affects its output.

Category Arduino Members ProcessingPosted on:

60 Seconds – Call for Mobile and Interactive Projects

NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!

Category News SponsoredPosted on:

GIF Weaponry, Kid VR, RGB Fossils and Candy Clouds at the Digital Media Bremen

At the Di­gi­tal Me­dia stu­dy pro­gram in University of/the Arts Bremen, com­pu­ter sci­ence meets de­sign, whi­le en­gi­nee­ring and na­tu­ral sci­en­ces in­ter­con­nect with the arts. We present you four recent “semester” projects exploring topics ranging from VR, popular media to digital nature.

Category Education MembersPosted on:

IAM Weekend 17: The Renaissance of Utopias. 27-30 April, Barcelona

The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.

Category Members SponsoredPosted on:

Enjoy the Silence – Doug Wheeler’s PSAD Synthetic Desert III

PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.

Category Environment Members SoundPosted on:

The Punishment – Speculating on robot’s punishment for disobedience

Created by Filipe Vilas-Boas and Paul Coudamy, The Punishment is an installation in which a robot executes a preventive punishment for its possible future disobedience in reference of Isaac Asimov’s Three Laws of Robotics.

Category Members RoboticsPosted on:

dadamachines by Johannes Lohbihler on Kickstarter

The dadamachines automat toolkit enables you to tap, move and bang to make sound with the world around you. It is hackable & open-source and now looking for support on Kickstarter.

Category Members NewsPosted on:

Myths, Rumours, Legends – Machine Art in the Twentieth Century

Machine Art in the Twentieth Century is a recent MIT Press-published book by Andreas Broeckmann exploring ‘machinic’ art-making. CAN weighs in with a review of this survey of moments, movements, and key figures spanning futurism to the present day.

Category Members ReviewPosted on:

Spheres of Influence – Drawing lifelines of the city

Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance,  it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.

Category Members RoboticsPosted on:

Unhanded – A symposium about ‘making’ under the influence of digitalism

Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.

Category CAN Events TheoryPosted on:

Markov Decisions – Sound as a physical property of matter

Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).

Category Members SoundPosted on:


he need for visas for certain country, for some citizens, is for safety of the foreign land from the traveller. Meaning, a visa is needed to keep tabs on a persons activities in the intended country, if he/she creates any damage. But today he or she doesn’t need to be physically present in a country…

Category Member SubmissionsPosted on:

Bruce Sterling on several histories that haven’t happened yet

In his annual SXSW wrapup, science fiction author and design theorist Bruce Sterling laid a smackdown on Silicon Valley re: AI and automation.

Category Members NewsPosted on:

Evidentiary Realism – Revealing the aesthetics of investigation

“Evidentiary Realism” is an exhibition that delves into the aesthetics of sites of inaccessibility, incarceration, and intrigue. CAN’s NYC correspondent Dylan Schenker ponders the Paolo Cirio-curated show, which emerges from the collaboration of NOME and the Fridman Gallery.

Category Members ReviewPosted on:

border_ctrl – Internet Border Control (IBC)

Created by Saurabh Datta, border_ctrl explores future government agency, created to keep tabs of internet browsing of individuals. To keep a healthy control of one’s online activities, Internet Border Control[IBC] runs a daemon on individual’s computers.

Category Members ScriptsPosted on:

Seaquence – Growin’ groove in a Petri dish

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

Category Cinder iOS MembersPosted on:

GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

Category Members NewsPosted on:

Weave/Wave – Visualising macro-structures of the collective

Created by Flower/Fu Dongting, weave/wave is an interactive artwork that converts portraits of visitors into a particle field that is used to construct a mirror image, one of data and sound.

Category Members ProcessingPosted on:

Design I/O’s Mimic – Putting emotional machines within arm’s reach

A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.

Category Members openFrameworks RoboticsPosted on:

The Changing Room – Displays of emotion by Lauren McCarthy

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

Category Members UnityPosted on:

node 5:5 – New spatial dynamics, at scale and magnificence

Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and imagery, intoxicating the viewer in an unforgettable visual, auditory and spatial experience.

Category Cinder Members openFrameworksPosted on:

Onryō – Tech-noir chaos by Denial of Service

Created by the visual artist Palmer Eldritch aka Denial of Service, “Onryō” is the latest in the series of audio/video releases that combines tech-noir chaos with reaction-diffusion sequences created in Max/Jitter, courtesy of Paul Fennell.

Category MaxMSP Members ProcessingPosted on:

Trickle Down Aesthetics – Cellular Automata in recent works by Troika

A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.

Category ObjectsPosted on:
Gallery view of DiMoDA 2.0: Morphe Presence on view ath the RISD Museum January 6th through May 14th, 2017. Courtesy of the RISD Museum, Providence, RI.

Everything old is new again – DiMoDA, a ‘digital native’ platform for digital art

DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.

Category Environment Members UnityPosted on:

Go Rando – a big FU to Facebook sentiment analysis

Go Rando is a Chrome and Firefox extension by Ben Grosser that allows Facebook users to obfuscate their emotional reactions to prevent them from being surveilled and analyzed.

Category Members NewsPosted on:

DOBOTONE – VIDEOGAMO’s parametric party machine

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

Category Games Members UnityPosted on:

Lost in Computation – Distorted communication in the digital landscape

Created by Jonas Eltes at FABRICA, “Lost in Computation” is a a multilingual conversation between two Chatbot AIs trained in Swedish and Italian, translated through Google Translate, exploring how the multiple layers of computation in today’s digital landscape distorts our communication.

Category Javascript MembersPosted on:


The 50 twigs in this installation point in unison in the direction of the oldest piece of human made space debris currently above the horizon. The debris being tracked are spent rocket bodies, parts from defunct satellites and wayward tools launched in missions as far back as 1958. When the piece of debris being tracked…

Category Member SubmissionsPosted on:

A Brief History of Optical Synthesis

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

Category Members NewsPosted on:

DESCENT – A meditation on one of humanity’s blackest hours

Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.

Category Members UnityPosted on:

Dead Media – Mathilde Lavenne’s Artefact#0, Digital Necrophony

Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.

Category Members ObjectsPosted on:

Particle Flow – Kinetic particle study by NEOANALOG

Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.

Category Arduino Members ProcessingPosted on:

Shannon Mattern details how the City is not a Computer

Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.

Category Members NewsPosted on:

Shape in Scapes – Transporting architecture into audio-video performance

Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.

Category Members ProcessingPosted on:

Cybernetic Serendipity (ICA) – Late Night Lineup (1968)

Curator Jasia Reichardt introduces the “Cybernetic Serendipity” exhibition at the Institute of Contemporary Arts in London in 1968.

Category Members NewsPosted on:

A Personalised Spin Cycle – Project EVA’s Object of the Internet

The Object of the Internet is a kinetic installation by Montréal-based artist duo Project EVA. Prepared for “The Dead Web” exhibition at Eastern Bloc, the apparatus invites viewers to put their heads inside an elaborate spinning apparatus that reflects and blurs their likeness and identity.

Category Members ObjectsPosted on:

Sinuous Flow, Gelatinous Form – Paul Prudence’s Mylar Topology

The Mylar Topology is a new audiovisual performance by the London-based artist Paul Prudence. In it liquid forms ripple along with binaural beats, forming vertebral columns and congealing oil slicks – which dissipate as quickly as they form.

Category Members vvvvPosted on:

TraiNNing Cards – Flash cards to train your machines

Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.

Category Members ObjectsPosted on:

Performing Pedagogy –  A Conversation with Ruairi Glynn

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

Category Education Members TheoryPosted on:

STARTS Prize 2017 Open Call / Deadline 3rd March 2017 (Extended 13th March)

Grand prize of the European Commission honouring Innovation in Technology, Industry and Society stimulated by the Arts. Submission phase ends on March 3, 2017!

Category Members NewsPosted on:

Decision Space – Conceptual dataset for machine learning

Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.

Category Javascript MembersPosted on:

Z1FFER – A True Random Number Generator for Arduino (and the post-Snowden era)

Low cost and open source, Rob Seward’s Z1FFER is Hardware Random Number Generator that harnesses thermal noise to provide a high quality random bitstream for research and experimentation. Available at the CAN shop now!

Category Arduino ShopPosted on:

Objectifier – Device to train domestic objects

Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.

Category Members openFrameworks ProcessingPosted on:

Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

Category Javascript MembersPosted on:

Lift – A luminous petal filament that ebbs and flows

Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.

Category Members ObjectsPosted on:

Untethered – Voice-Driven VR Serial Drama

Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.

Category Members UnityPosted on:

Gutfather – Capsule to transfer “Abdominal Feeling”

Created by Stefan Schwabe in collaboration with Fraunhofer CeRRI and Sebastian Kletzander, Gutfather is a speculative design project comprising a capsule that traverses the human organism and changes its shape through the influence of microbes until it is secreted as an object-bearing imprint of the microbiome.

Category Members SciencePosted on:

Crossvision – An alternative vision of motion

Created by Henning Marxen, Crossvision is a series of video art sequences of recognisable yet disorienting sceneries that combine the popular slit-scan capturing technique with a specially designed camera slider.

Category Arduino Members ProcessingPosted on:

School for Poetic Computation – Fall 2016 Final Showcase

In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

Category EducationPosted on:

Attachment – Balloon-Powered (In)direct Messaging Revisited

A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradable balloons.

Category Arduino Members vvvvPosted on: