2018 Archive

Archive of all projects published in the year 2018

CAN 2018 – Highlights and Favourites

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

Category FeaturesPosted on:

The Center for Counter-Productive Robotics – Human-centric approach to automation

Created at ECAL during a one week workshop led by Thibault Brevet, The Center for Counter-Productive Robotics is a collection of experiments where a robot was programmed to perform counter-productive tasks, with intention to develop a more human-centric approach to robotics.

Category Members Processing RoboticsPosted on:

NORAA (Machinic Doodles) – A human/machine collaborative drawing

Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction

Category Members Processing PythonPosted on:

AI Facial Profiling, Levels Of Paranoia – Exploring the effects of algorithmic classification

Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.

Category Arduino Members PythonPosted on:

Bit – The demise of chance and the rise of algorithm

Created bu Jonghong Park  at the University of the Arts Bremen (Digital Media Program), the installation ‘bit’ represents a natural random process based on the principle of a Markov chain. 

Category Arduino Members ProcessingPosted on:

FEAR AND WONDER: An Expedition through the Landscapes of Fiction

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Category Members NewsPosted on:

Bruce Sterling and Benjamin Bratton in Conversation at SCI-Arc

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Category Members NewsPosted on:

Aesthetics + Computation: John Maeda at Adobe Max

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Manus – Exploring pack behaviours in autonomous robots

Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.

Category Members openFrameworks RoboticsPosted on:

Future Flora – Celebrating Female Biophilia

Questioning our notions of wellbeing to develop innovative tools in the intersection of medical and social sciences, Giulia Tomasello investigates the potential of biotechnology and living materials, proposing a biological and sustainable alternative for electronic textiles and more.

Category Members SciencePosted on:

Putting The Pieces Back Together Again – The order of chaos

Created by Ralf Baecker, Putting The Pieces Back Together Again is an artistic investigation and meditation about complex systems and scientific methodology. Consisting of 1250 stepper motors arranged in a two dimensional grid, each motor in the installation moves in a random direction, sometimes intersecting and reversing direction, producing emergent constellations and behaviours.

Category Members RoboticsPosted on:

300000 km/s – Visualising ping for interplanetary communication

Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.

Category Arduino Members ObjectsPosted on:

Shanshui-DaDA: AI assists human creator in drawing Chinese ink wash landscape painting

“Shanshui-DaDA” is an interactive installation based on artificial intelligence. When participants scribble lines and sketch the landscape, the AI will help to create a Chinese Shanshui painting. “Shanshui-DaDA” is trained with “CycleGAN” and wrapped with a web-based interface, where participants can sketch on and later see the real-time generated paintings. If the participant sketches the…

Category Member SubmissionsPosted on:

Weather Thingy – Real time climate sound controller

Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.

Category Arduino c++ Members SoundPosted on:

House Party – Scavenged, mechanical and synthesised orchestra

Created by Neil Mendoza during an artist in residence at Recology SF,  House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.

Category Arduino Members openFrameworksPosted on:

Skin-awareness

The immersive space morphs and alters with light and becomes solid, its pressure composing and decomposing the self-awareness of skin. The dancer’s body is extended and manipulated as a conscious entity, exceeding the physiological object. The constant feedback between the body’s trajectory and interaction with the environment changes the nature of the object itself. The…

Category Member SubmissionsPosted on:

Prélude in ACGT – Sonification of personal (DNA) data

Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry’s own DNA (chromosome 1 to 22) and converts it into music.

Category Javascript MembersPosted on:

RECIPHER – Generative Arts Exhibition

RECIPHER, a group show featuring works generated by students of Selçuk Artut’s “Creative Coding” course at Sabanci University, Visual Arts and Visual Communication Design Program, will be exhibited in two different locations in Istanbul at the same time. One of the exhibitions will open its door at Sabanci University Faculty of Arts and Social Sciences…

Category Member SubmissionsPosted on:

Connected Tools – Devices that mediate smartphone consumption

Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.

Category Arduino Members ObjectsPosted on:

DIGITALIVE, an attempt to define a Contemporary Manner

The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…

Category Member SubmissionsPosted on:

Fiberbots – Framework for cooperative (swarm) robotic manufacturing

Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.

Category Members RoboticsPosted on:

Horror Vacui – Exploring Earth’s (un)real geological formations

Created by Matteo Zamagni, “Horror Vacui” is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.

Category Members VideoPosted on:

Encounter – Suspiciously curious robotics

Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.

Category Members openFrameworks RoboticsPosted on:

Face Trade – Art vending machine that trades mugshots for “free” portraits

Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.

Category Arduino c++ MembersPosted on:

Uncanny Rd. – Drawing tool to interactively synthesise street images

Uncanny Rd. is a drawing tool that allows users to interactively synthesise street images with the help of Generative Adversarial Networks (GANs). The project was created as a collaboration between Anastasis Germanidis and Cristobal Valenzuela to explore the new kinds of human-machine collaboration that deep learning can enable.

Category Environment Members WebAppPosted on:

The chAIr Project – Reversing the role of human and machine in the design process

The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts. 

Category Members ObjectsPosted on:

BIAN’s 4th Edition – Contemplating (Post-Digital) Corporeality

A review, photos, and selection of highlights from the abundant offerings of the 4th edition of the International Digital Art Biennial (BIAN) in Montreal.

Category Events Members ReviewPosted on:

Apparatum – Inspired by the Polish Radio Experimental Studio

Created by panGenerator, “Apparatum” is a custom made apparatus with digital interface that emits purely analogue sound. It is inspired by the heritage of the Polish Radio Experimental Studio – one of the first studios in the world producing electroacoustic music.

Category Javascript Members SoundPosted on:

Sorting – Visualisation, sortification and sonification of an algorithm

Created by Ren Yuan, Sorting is an algorithm visualization and sonification created using Processing.

Category Members ProcessingPosted on:

MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

Category Games MembersPosted on:

Push Conference – Celebrating innovative interactive experience design

For the 7th time now, 600 experience designers and creative technologists will join us this October in Munich to take a close look at all things interactive. As always, we’ll not just feature talks and workshops but also a hands-on exhibition showcasing interactive projects from graduates and design studios all the way to companies like Bosch and BMW.

Category Members SponsoredPosted on:

Meandering River – onformative’s newest audiovisual installation to premiere at Funkhaus Berlin, July 28 to 30

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Category Members NewsPosted on:

Sonic Playground – Playful acoustics by Yuri Suzuki Design

Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.

Category Members SoundPosted on:

ChineseWhispers – Inaccurately transmitted gossip

Created by Saurabh Datta, “ChineseWhispers” is an installation comprised of four head figures performing “Chinese Whispers” – a sequence of repetitions of a story, each one differing slightly from the original, so that the final telling bears only a scant resemblance to the original.

Category Arduino MembersPosted on:

Zero One – Generative video for Zero One Technology Festival

Created by Raven Kwok in collaboration with L.A. based producer / music technologist Mike Gao, Zero One is a code-based generative video commissioned by Zero One Technology Festival 2018 in Shenzhen, PR China.

Category Members ProcessingPosted on:

The Night Journey – Game by Bill Viola and USC’s Game Innovation Lab

Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.

Category Games MembersPosted on:

Narciss – AI whose only purpose is to investigate itself

Created by Waltz Binaire, Narciss is a robot that uses artificial intelligence to analyse itself, thus reflecting on its own existence. Comprised of Google’s Tensorflow framework and a simple mirror, the experiment translates self-portraits of a digital body into lyrical guesses.

Category Members openFrameworks RoboticsPosted on:

HALO – Sculpting the sunlight into (im)material form

Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.

Category Arduino Environment Linux Members openFrameworks Robotics Three Js vvvvPosted on:

A-B-Z-TXT 2018 – Call for Participants

A-B-Z-TXT is back—and our favourite summer typography school is looking for international applicants. Apply to join Jürg Lehni, Mindy Seu, Jon Gacnik and others in Toronto Aug 23-26 for four days of masterclasses, workshops, and lectures.

Category CAN EventsPosted on:

Zoological – Autonomous flying spheres at the Roundhouse

Created by Random International, Zoological is a flock of autonomous, flying spheres that move collectively. Algorithmically driven, the spheres react to their surroundings and, sometimes, to people within their environment. 

Category c++ Linux MembersPosted on:

MULTIVERSE – The eternal birth and death of infinite parallel universes

“Multiverse” is the new audio-visual installation by fuse* that draws inspiration from these concepts and, through the creation of a sequence of digital paintings, generated in real-time, attempts to represent the eternal birth and death of infinite parallel universes.

Category MaxMSP Members openFrameworksPosted on:

Aerobanquets RMX – An Immersive Gastronomic Experience

Created by Mattia Casalegno and presented in collaboration with the chef Flavio Ghignoni Carestia, the Aerobanquets RMX is an immersive, sensorial experience focussed on the perception of taste.

Category Members UnityPosted on:

Ian Cheng “Emissary Forks at Perfection” – Espace Louis Vuitton Venezia

From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.

Category Events Games MembersPosted on:

OPENRNDR – Open source framework for creative coding for Kotlin

OPENRNDR is a tool to create tools. It is an open source framework for creative coding for Kotlin that simplifies writing real-time interactive software.

Category Java MembersPosted on:

Making Data Matter – Voxel printing for digital fabrication of data

Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.

Category Members ObjectsPosted on:

Proteus – Analog digital display that allows for interacting with matter

Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field and robotic interface.

Category Members RoboticsPosted on:

A Modern Prometheus – Processing Foundation

Casey Reas and Ben Fry reflect on the last 17 years of working on Processing in ~3600 words. A must read for all new and old to Processing.

Category NewsPosted on:

Genesis of a Microbial Skin – Beehives designed for urban environments

Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominantly growing Intelligent Guerilla Beehives from scratch, with living materials – just as nature does. 

Category Arduino Environment MembersPosted on:

Jack Torrance Trip – Moon Landing, Truth? Lies?

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Mutiertes L-System – Physically grown L-System

Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial environment.

Category Arduino MembersPosted on:

Augenblick – Wearable that catches moments when we blink

Created by Manasse Pinsuwan and René Henrich, Augenblick explores and captures what we miss when we close our eyes thousands of times a day to blink. Developed at the Digital Media Bremen with support from Joachim Hofmann and Prof. Dennis P. Paul, Augenblick is a wearable device that records every single frame that is missed by its wearer.

Category Members ObjectsPosted on: