Filip Visnjic

Website
http://www.fvda.co.uk
Profile
Editor-in-chief at CreativeApplications.Net, co-founder and editorial director at HOLO Magazine, director of platform at FRM and researcher/lecturer at the University of Westminster, London.
Posts by Filip Visnjic:

Face Trade – Art vending machine that trades mugshots for “free” portraits

Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.

14/09/2018 in Arduino&c++

Uncanny Rd. – Drawing tool to interactively synthesise street images

Uncanny Rd. is a drawing tool that allows users to interactively synthesise street images with the help of Generative Adversarial Networks (GANs). The project was created as a collaboration between Anastasis Germanidis and Cristobal Valenzuela to explore the new kinds of human-machine collaboration that deep learning can enable.

06/09/2018 in Environment&WebApp

The chAIr Project – Reversing the role of human and machine in the design process

The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts. 

09/08/2018 in Objects

Apparatum – Inspired by the Polish Radio Experimental Studio

Created by panGenerator, “Apparatum” is a custom made apparatus with digital interface that emits purely analogue sound. It is inspired by the heritage of the Polish Radio Experimental Studio – one of the first studios in the world producing electroacoustic music.

25/07/2018 in Javascript&Sound

Sorting – Visualisation, sortification and sonification of an algorithm

Created by Ren Yuan, Sorting is an algorithm visualization and sonification created using Processing.

24/07/2018 in Processing

MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

23/07/2018 in Games

Sonic Playground – Playful acoustics by Yuri Suzuki Design

Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.

19/07/2018 in Sound

ChineseWhispers – Inaccurately transmitted gossip

Created by Saurabh Datta, “ChineseWhispers” is an installation comprised of four head figures performing “Chinese Whispers” – a sequence of repetitions of a story, each one differing slightly from the original, so that the final telling bears only a scant resemblance to the original.

16/07/2018 in Arduino

Zero One – Generative video for Zero One Technology Festival

Created by Raven Kwok in collaboration with L.A. based producer / music technologist Mike Gao, Zero One is a code-based generative video commissioned by Zero One Technology Festival 2018 in Shenzhen, PR China.

06/07/2018 in Processing

The Night Journey – Game by Bill Viola and USC’s Game Innovation Lab

Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.

04/07/2018 in Games

Narciss – AI whose only purpose is to investigate itself

Created by Waltz Binaire, Narciss is a robot that uses artificial intelligence to analyse itself, thus reflecting on its own existence. Comprised of Google’s Tensorflow framework and a simple mirror, the experiment translates self-portraits of a digital body into lyrical guesses.

25/06/2018 in openFrameworks&Robotics

HALO – Sculpting the sunlight into (im)material form

Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.

20/06/2018 in Arduino&Environment&Linux&openFrameworks&Robotics&Three Js&vvvv