Created by Michael Sedbon, ‘CMD’ is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.
Created by Mathias Maierhofer and Valentina Soana at the ICD, ‘Self-Choreographing Network’ is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.
Created by Fragmentin in collaboration with KOSMOS architects, ‘Artificial Arcadia’ is an interactive installation that creates a performative scenographic landscape for visitors to explore and calls them to consider how contemporary landscape entangles natural, artificial and digital realms.
SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.
Created by Fragmentin, ‘Displuvium‘ is an artistic research that examines the human desire to control our natural environment, particularly meteorological phenomena. The installation, developed with Designer Renaud Defrancesco, takes the form of a pool filled with water and placed directly on the ground. On the water surface, the visitor can observe rainfall: water drops are […]
This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, seminar, and symposium, and took place at UAL’s newly refurbished Camberwell College of Art in London.
HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology.
Created by Soonho Kwon, Harsh Kedia and Akshat Prakash, Anti-Drawing Machine project explores possible alternatives of how we engage with robots today—instead of purely utilitarian and precise, Anti-Drawing Machine is a robot that can be whimsical and imperfectly characteristic.
Created by Radical Norms, 100% Chair is an exploratory project speculating on on the near future where humans and smart machines live, learn and work together. The project explores a design processes that consider Artificial Intelligence (A.I.) as a collaborator and a stakeholder. In the first of series of explorations, the team are looking at […]
Created by Michael Sedbon, Alt-C is an installation that uses electricity produced by plants to power a single board computer mining a cryptocurrency. The project questions our relationship to ecosystems in regards to networked technologies and abstraction problematics.