/Sound (225)





















Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
17/05/2023Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.
06/03/2023In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
24/05/2022‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.
05/01/2022‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.
19/11/2021Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
28/10/2021Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.
30/08/2021Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.
24/05/2021‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.
26/02/2021Created by Kynd in collaboration with Yu Miyashita (Sound), ‘Expressions’ is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.
15/04/2020Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.
29/01/2020‘Algorithmic Drive’ is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.
20/08/2019HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology.
01/05/2019Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium – Raymond Scott’s instantaneous performance-composition machine.
30/04/2019Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
16/10/2018Created by panGenerator, “Apparatum” is a custom made apparatus with digital interface that emits purely analogue sound. It is inspired by the heritage of the Polish Radio Experimental Studio – one of the first studios in the world producing electroacoustic music.
25/07/2018Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
19/07/2018Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
01/11/2017Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.
13/10/2017Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’ is a generative visualisation of the ballet composed in 1801 by Beethoven.
04/09/2017Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and exploring multi-sensory experiences. The project explores the relationship between textile and sound, focusing on the idea of using textile as an audio emitting surface.
23/08/2017AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.
16/08/2017Created by Belarusian composer Ales Tsurko, ‘microscale’ is a music album generated from random Wikipedia articles where letters are the sequencer steps and the track titles are regular expressions that switch the steps on and off.
22/06/2017Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.
16/06/2017Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear array of four miniature projectors affixed to loudspeaker cones, sound waves affect light waves while analogue elements alter digital ones.
14/06/2017Created by Martin Backes, ‘I am sitting in a machine’ is a two part work algorithmic work consisting of a dubplate vinyl and a webpage containing 32 tracks selected from 3000 successive iterations of MP3 encoding.
07/06/2017Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
24/04/2017PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.
30/03/2017Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).
22/03/2017Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
14/11/2016Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
Tags: artificial intelligence / camera / GAN / Mexico City / narrative / neural network / Sound / Tensorflow
Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.
Tags: ableton / collaboration / controller / dj / experiment / hardware / installation / instruments / Interface / music / neural network / nodejs / pcb / Tensorflow
In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
Tags: Amay Kataria / audiovisual / community / installation / interactive / interview / light / osc / performance / raspberrypi / Regan Dockery / Sound
‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.
Tags: ai / artificial intelligence / ATTiny85 / computation / custom electronics / custom pcb / Environment / installation / machine learning / neural network / perception / Ralf Baecker / Sound / system / topology
‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.
Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
Tags: ableton / Adobe Premiere / audiovisual / Brightsign Media Player / Cubase / Elektron Octatrack / ER301 / FFMPEG / Franz Rosati / GAN / installation / landscape / machine learning / Max 4 Live / peformance / PyTorch / Quadspinner GAEA / Reaper / SampleRNN / simulation / StyleGAN / Tensorflow / touchdesigner / unreal engine
Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.
Tags: abstract / animation / creative coding / Daniele Carmosino / generative art / Geometric Art / Mark Aanderud / music / Spaghetti Coder / Toni Mitjanit
Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.
Tags: event / instruments / interpretation / MaxMSP / playmodes / probability / Processing / projection / randomness / sonification / Sound / sound engine / visualization
‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.
Tags: biomimicry / device / feedback / fractals / Gordon Pask / hybrid / liquid / material / organism / program / Ralf Baecker / shapeshifting / Sound / system / wetware
Created by Kynd in collaboration with Yu Miyashita (Sound), ‘Expressions’ is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.
Tags: dong gallery / facade / featured / glsl / Kynd / paint / Sound / touchdesigner / webgl
Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.
Tags: ableton / ai / artificial intelligence / folkRNN / kent / MaxMSP / music / Tensorflow / training / turner contemporary / uk / Vocaloid / Yuri Suzuki
‘Algorithmic Drive’ is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.
Tags: automation / autonomous cars / featured / François Quévillon / opencv / performance / SegNet / simulation / Sound / UMAP / youtube
HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology.
Tags: ableton / arduino / CERN / featured / installation / maxforlive / MaxMSP / science / Semiconductor
Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium – Raymond Scott’s instantaneous performance-composition machine.
Tags: ai / artificial intelligence / bach / counterpoint / Electronium / google magenta / music / Pentagram / raymond scott / simulation / software / Yuri Suzuki
Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
Tags: Adrien Kaeser / audio / climate / controller / featured / instrument / midi / music / sensor / Sound / synth / synthesiser / weather
Created by panGenerator, “Apparatum” is a custom made apparatus with digital interface that emits purely analogue sound. It is inspired by the heritage of the Polish Radio Experimental Studio – one of the first studios in the world producing electroacoustic music.
Tags: analogue / Digital / featured / gui / installation / Interface / microcontroller / motor / nodejs / panGenerator / Polish Radio Experimental Studio / printer / Sound / teensy++ / touch screen
Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
Tags: acoustics / computation / Environment / fabrication / featured / grasshopper / installation / outdoor / public / raytrace / Rhinoceros / Sound / Yuri Suzuki
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
Tags: Andy Wallace / AppStore / arduino / console / Dan Friel / free / game / generative / geometry / I-PAC / installation / openFrameworks / Sound / soundtoy
Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.
Tags: Allison Cameron / Bekah Simms / Canadian Music Centre / creative coding / Dan Tapper / data / documentary / featured / interview / LIGO / Mehrnaz Rohbaksh / nasa / Processing / representation / sonification / Sound / space / toronto / visualization / VLF / workshop
Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’ is a generative visualisation of the ballet composed in 1801 by Beethoven.
Tags: Alex Eckford / Amphio / generative / houdini / midi / music / Simon Russell / Sound / visualization
Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and exploring multi-sensory experiences. The project explores the relationship between textile and sound, focusing on the idea of using textile as an audio emitting surface.
Tags: electroacoustic / Esteban de la Torre / fabric / Faraday / featured / Judit Eszter Kárpáti / material / Sound / speaker / vibration
AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.
Tags: AUDINT / bass / Defasten / design fiction / Eleni Ikoniadou / fiction / haunting / infrasound / interview / Kode9 / military / music / narrative / Patrick Doan / peppers ghost / phonograph / research / sonar / Sound / Souzanna Zamfe / speculative design / Steve Goodman / Theory / Toby Heys / vibration / warfare
Created by Belarusian composer Ales Tsurko, ‘microscale’ is a music album generated from random Wikipedia articles where letters are the sequencer steps and the track titles are regular expressions that switch the steps on and off.
Tags: Ales Tsurko / composition / generative / music album / sequencer / Sound / WebApp
Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.
Tags: ableton / airport / audio / audio visual / data collection / featured / max for live / midi / Network Ensemble / object / osc / privacy / script / sonification / Sound / vdmx
Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear array of four miniature projectors affixed to loudspeaker cones, sound waves affect light waves while analogue elements alter digital ones.
Tags: ableton / frequency / Jim Murphy / light wave / loudspeaker / midi / Mo H. Zareei / Processing / projection / Sound / Technical Earth / waveform
Created by Martin Backes, ‘I am sitting in a machine’ is a two part work algorithmic work consisting of a dubplate vinyl and a webpage containing 32 tracks selected from 3000 successive iterations of MP3 encoding.
Tags: algorithm / artificial / codec / compression / digitisation / Martin Backes / mp3 / Sound / vinyl / website
Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
Tags: artificial intelligence / featured / generative / MaxMSP / milan design week / neural network / process / Qosmo / software / Sound / training / Yuri Suzuki
PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.
Tags: anechoic / architecture / arup / conceptual / Doug Wheeler / Environment / Guggenheim / light / materials / minimalism / nyc / Panza Collection Initiative / silence / Sound / space
Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).
Tags: elasticity / generative / installation / material / Matteo Crivella / morphology / process / pure data / random / Sound
Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
Tags: geometry / houdini / particles / process / Simon Russell / Sound / visualization