VBox – AI-powered radio for musical exploration

Created by Danning Liang and Artem Laptiev at the MIT’s School of Architecture and Planning, VBox is an AI-powered radio for musical exploration and group vibrations. Through the Large Language Model, VBox captures the various abstracted understandings of the song played in the form of texts and lets you travel down one of these rabbit holes to find more of what is hard to describe.

04/07/2023
Vague Boundaries – Particles, lines, and waves

Created by Jonghong Park, Vague Boundaries explores ‘boundaries’ between matter and phenomena. The custom made machine draws straight lines continuously on the paper by snapping the thread with the mechanism of the chalk line tool.

12/01/2023
Ghostwriter – GPT3 Powered Typewriter

Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional journey through paper and ink.

16/12/2022
Arche-Scriptures – Our digital traces in the future-past

‘Arche-Scriptures’ explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the original audio data engraved onto the ceramics is slowly retrieved and sonified.

01/08/2022
Sleep Like Mountains – (Re-)discovering bodies in landscapes

reated by Lotta Stöver, “Sleep Like Mountains” enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.

17/01/2022
Sol – An apparatus that depicts pathways of the sun

Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different pathways the sun takes from anywhere in the world.

12/01/2022
Material Sequencer – Physical materiality of sound

‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.

19/11/2021
Fantastic Smartphones – ECAL MID

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

07/09/2021
On Framing Textile Ambiguities – Nathalie Gebert

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10/08/2020
Face Nature – Future of the head and sensory apparatus

Created by Madeline Schwartzman, “Face Nature” is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.

11/06/2020
CMD: Experiment in bio-algorithmic politics

Created by Michael Sedbon, ‘CMD’ is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.

15/01/2020

Created by Danning Liang and Artem Laptiev at the MIT’s School of Architecture and Planning, VBox is an AI-powered radio for musical exploration and group vibrations. Through the Large Language Model, VBox captures the various abstracted understandings of the song played in the form of texts and lets you travel down one of these rabbit holes to find more of what is hard to describe.

Created by Jonghong Park, Vague Boundaries explores ‘boundaries’ between matter and phenomena. The custom made machine draws straight lines continuously on the paper by snapping the thread with the mechanism of the chalk line tool.

Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional journey through paper and ink.

Created by Jamy Herrmann at ECAL, MEMOGRAM is a (non)camera that prints our images in the form of a written description, inviting users to (re)discover those moments in images.

‘Arche-Scriptures’ explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the original audio data engraved onto the ceramics is slowly retrieved and sonified.

RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.

Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.

Created by Benedikt Groß, Maik Groß and Thibault Durand, Mind the “Uuh” is an experimental training device helping everyone to become a better public speaker. The device is constantly listening to the sound of your voice, aiming to make you aware of “uuh” fill words.

Created by Jonghong Park, ‘Catastrophic Combinations’ explores a recursive system of mechanical repetition where every movement is open to unpredictability and fault.

reated by Lotta Stöver, “Sleep Like Mountains” enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.

Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different pathways the sun takes from anywhere in the world.

‘Breeze’ is a kinetic sculpture that investigates natural and delicate movement using the materiality of papers and a digital system. It consists of 96 note papers in a 6×16 matrix and creates sequential and random movement patterns in the matrix using wind from computer cooling fans.

‘PERACH’ is a biofeedback art installation that allows visitors to ‘feel’ the interior electrical happenings of their plants. Perach consists of a multi-sensor IoT device along with a web platform that provides visitors with the ability to hear, and visually perceive the changes taking place inside plants.

‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

Created by Michael Candy, ‘Cryptid’ is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the projects questions whether machines could be considered a subspecies.

Created by the students at the Zurich University of the Arts, ‘Remote Materialities’ module and to be presented at the upcoming Ars Electronica Festival in Linz, ‘Remote Materialities’ explores the future scenographies of our coexistence with robotic devices.

Created by panGenerator, “Icons” is an exhibition exploring our shared cultural “imaginarium” of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.

Created by Saurabh Datta, ‘mi/e-metic self’ is an installation that represents a sculptural being, a memetic representation of an evolved us.

Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.

Created by Aurélien Pellegrini at ECAL , ‘Pump and Surf’ encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data that will enable the site to be displayed.

‘Invisible Network’ is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it maintains with its personal environment.

Created by Dries Depoorter, ’24h Sunrise/Sunset’ is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Created by Madeline Schwartzman, “Face Nature” is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.

Wave Fragment is a kinetic light sculpture that is in the ability to display wind-related flow fields by the reflection of light, inspired by the continuous movement of water.

Created by Khulood Alawadi, Yi-fan Hsieh, Bahareh Saboktakin and Qifan Zhao at the RCA (Design Engineering, Future Interaction, 2019), ‘Fallback’ is an alternative platform for providing access to real-time news during times of Internet shutdown.

Created by Michael Sedbon, ‘CMD’ is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.

Created by Mathias Maierhofer and Valentina Soana at the ICD, ‘Self-Choreographing Network’ is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.

TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.

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