Scribb by Mylène Dreyer – Pen-Paper-Mouse Interface

Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.

29/09/2016
PyroGraph – Drawing machine that listens and burns

Created by Bjørn Karmann in collaboration with Nicolas Armand and Lars Kaltenbach, Pyrograph is a CIID project inspired by the thermal printers used for receipts in all shops. The Pyrograph draws with dots burned with a 450 °C tip on to paper and listen to the ambient sound in the room and distort the same.

12/09/2016
Poetic Router – A tribute to the age of network awareness

Created by Saurabh Datta (automato), Poetic Router is a project that investigates the potential of the everyday manufactured IoT platforms beyond what is commonly discussed. Whereas most concerns of IoT are focused on security since every “Chip-‘ed” device is hackable and can be jacked and modded remotely. Poetic Router explores network transmission as a way to generate poetry by scraping the data found on the server links.

11/04/2016
Bits And Pieces – An organic wave of Hoberman Spheres

Currently on show at Berlin’s NOME Gallery is the latest work by Nils Völker titled Bits And Pieces. The installation consists out of 108 mass-produced toy spheres hanging in the middle of the exhibition space, individually addressable and controlled, to create organic waves that appear to move throughout the space.

06/04/2016
Memory Lane – Sand rock and landscape

Created by Félix Luque Sánchez and Iñigo Bilbao, Memory Lane is a sculptural representation and investigation into memory and space by questioning human capacity of generating fiction, either by means of a simple child’s game or of a complex technological process.

21/01/2016
The New Velocity – The faulty consistency of cartography

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

22/12/2015
Conditional_Lover – A physical bot that automates your Tinder

Conditional_Lover is a bot that unlike its counterparts that live hidden in servers, has a physical appearance with a task to automate your Tinder using its “eyes” and “fingers”. It does this by analysing photos on your phone (webcam) and then selects or rejects it (prongs) based on an algorithm that combines your preferred age, golden ratio, smile, glasses, ethnicity etc.

10/08/2015

Created by Alexia Léchot at ECAL, Deltu is a delta robot with a personality that interacts with humans using two iPads. Created using arm technology normally found in 3d printers, Deltu uses three different applications on the iPad Alexia built for it, using symmetry as an interpretation, a mirror and a reflexion of our own image.

Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.

Created by Bjørn Karmann in collaboration with Nicolas Armand and Lars Kaltenbach, Pyrograph is a CIID project inspired by the thermal printers used for receipts in all shops. The Pyrograph draws with dots burned with a 450 °C tip on to paper and listen to the ambient sound in the room and distort the same.

Category: Arduino / Members / Processing
Tags:

Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.

Created by Riccardo Lardi, The Reality Gap is a research project that investigates how robot movements evoke empathy towards humans and speculates where will the next generation of robotic systems come from and where will they go.

Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.

Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.

Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.

Created by Jochen Maria Weber, Foxes Like Beacons is an exploratory project using open data of public radio stations with inexpensive, low-power signal detection in order to create an open positioning system.

Created by Ann-Katrin Krenz, Parasitic / Symbiotic project explores the artificiality of nature, and whether a moderate and thoughtful technical interventions in nature can create something aesthetically valuable and permanent.

Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different forms+ideas of transparency into the corporeality.

Created by João Costa, Adeus is a sound installation that explores concepts arising from the myth of Orpheus and Eurydice, where the perfectly designed musical system eventually falls out of sync, mirroring the flaws and entropy inherent to human nature.

Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between people and nature, within the built environment.

Created by Saurabh Datta (automato), Poetic Router is a project that investigates the potential of the everyday manufactured IoT platforms beyond what is commonly discussed. Whereas most concerns of IoT are focused on security since every “Chip-‘ed” device is hackable and can be jacked and modded remotely. Poetic Router explores network transmission as a way to generate poetry by scraping the data found on the server links.

Currently on show at Berlin’s NOME Gallery is the latest work by Nils Völker titled Bits And Pieces. The installation consists out of 108 mass-produced toy spheres hanging in the middle of the exhibition space, individually addressable and controlled, to create organic waves that appear to move throughout the space.

Designed by Robin Baumgarten, Line Wobbler is a one-dimensional arcade game that emerges from the combination of a unique ‘wobble’ controller and an LED strip.

Developed by the team at MIT Media Lab’s Responsive Environments group, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks.

Created by Félix Luque Sánchez and Iñigo Bilbao, Memory Lane is a sculptural representation and investigation into memory and space by questioning human capacity of generating fiction, either by means of a simple child’s game or of a complex technological process.

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.

Created by Felix Ros, Stewart is a hypothetical tactile interface designed for a fully autonomous car with objective to accommodate a healthy relation between man and machine.

Created by Eun Young Park, LINKKI is a kinetic construction toy based on planar linkage mechanism which allows users to design and prototype kinetic movements.

Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT’s Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.

Created by Martin Hertig at ECAL, Sensible Data is a playful installation consisting of three machines that collect user’s personal data, evaluates mood, age, gender and beauty, to create a ‘passport’ that user can take away but which also randomly sent (without user’s knowledge) to another participant.

Created by Nicolas Nahornyj at ECAL, Lazy Pen is an attempt to combine the practical side of computer-based word processing with the emotional aspect of one’s handwriting. The tool allows the user to distort the typeface as they write, using the moving palettes placed beneath their palms.

Created by Maxime Castelli at ECAL (Bachelor Media & Interaction Design), Nelson is a tiny connected module designed to bring life remotely to everyday objects. It’s based on a very simple foreward and backward movement as we do in the everyday life, like pushing a switch.

The Hack n’ Roll is a collaboration between KORG, OK GO and the students and tutors from the Platform 21 unit in the Design Products Department at the Royal College of Art in London to design musical instruments that surprise, amuse and excite.

Created by Schunck Dölker (Felix Dölker and Florian Schunck) and first shown at Unwrap (University for Applied Sciences Darmstadt), An Sich explores perception and processing of information in a time that is characterized by changes in the way information is consumed.

Conditional_Lover is a bot that unlike its counterparts that live hidden in servers, has a physical appearance with a task to automate your Tinder using its “eyes” and “fingers”. It does this by analysing photos on your phone (webcam) and then selects or rejects it (prongs) based on an algorithm that combines your preferred age, golden ratio, smile, glasses, ethnicity etc.

Created by Bryan Ma at Parsons, Definitions is a computational poetry installation made up of 15 networked LCDs that searches MIT’s ConceptNet to serve as a metaphor for the use of NLP in commoditizing human activity on the internet.

Count

91-120 of 245

Tags

  • 2014
  • 3d printing
  • ATMega328P
  • ATmega328
  • Air
  • Alexia Léchot
  • Alt.Ctrl.GDC
  • Ann-Katrin Krenz
  • AppStore
  • Arduino NANO
  • Basheer Tome
  • Bryan Ma
  • CNC
  • Clark Della Silv
  • ConceptNet
  • Danilo Sampaio
  • Digital Media Bremen
  • Environment
  • Eun Young Park
  • Events
  • Felix Dölker
  • Felix Heibeck
  • Felix Ros
  • Florian Schunck
  • Félix Luque Sánchez
  • HfK Bremen
  • Hiroshi Ishii
  • Interface
  • Ishac Bertran
  • Iñigo Bilbao
  • Jasna Dimitrovska
  • Jochen Maria Weber
  • João Costa
  • Luiz Zanotello
  • Mac
  • Martin Hertig
  • Maxime Castelli
  • Mylène Dreyer
  • NOME
  • NeoPixels
  • Nicolas Nahornyj
  • Nils Völker
  • Platform 21
  • Processing
  • Raspberry Pi
  • Responsive Environments
  • Riccardo Lardi
  • Robin Baumgarten
  • Ruairi Glynn
  • Saurabh Datta
  • Schunck Dölker
  • Sound
  • Tangible Media Group
  • Theodore Spyropoulos
  • Visual Basic
  • William Victor Camilleri
  • Yuri Suzuki
  • Ai
  • Algorythm
  • Architecture
  • Arduino
  • Augmented reality
  • Automation
  • Automato
  • Bartlett
  • Behaviour
  • Berlin
  • Bot
  • Bremen
  • Cartography
  • Children
  • Ciid
  • Compass
  • Components
  • Computation
  • Connected
  • Conversation
  • Data
  • Data collection
  • Design
  • Design interactions
  • Design product
  • Device
  • DigiPlaySpace
  • Diy
  • Drawing
  • Drawing machine
  • Ecal
  • Economy
  • Education
  • Electromagnetic
  • Emotion
  • Exhibition
  • Featured
  • Fingerprint
  • Fluid interfaces group
  • Frog
  • Game
  • Genetic algorithm
  • Glitch
  • Grasshopper
  • Gyroscope
  • Haptic
  • Human
  • Hypothetical
  • IPad
  • IPhone
  • Information
  • Installation
  • Intelligence
  • Interaction
  • Interactive architecture lab
  • Internet of things
  • Intervention
  • Ios
  • Kinetic
  • Kit
  • Korg
  • Landscape
  • Language
  • Learning
  • Led
  • Machine
  • Magnets
  • Make
  • Making
  • Mapping
  • Mass-produed
  • Media lab
  • Memory
  • Midi
  • Mimicry
  • Mirror
  • Mit
  • Mit media lab
  • Mixed reality
  • Mobile
  • Movement
  • Music
  • Nature
  • Network
  • Object
  • Ontology
  • Open source
  • OpenFrameworks
  • Parasite
  • Parsons
  • Pattern
  • Pcb
  • Perception
  • Performance
  • Philosophy
  • Physical interface
  • Plant
  • Poetry
  • Privacy
  • Process
  • Project
  • Prosthetic
  • Radio
  • Random
  • Raspberrypi
  • Rca
  • Representation
  • Reverse
  • Robotics
  • Satellite
  • Sculpture
  • Security
  • Sensor
  • Servo
  • Signal
  • Simulation
  • Software
  • Space
  • Speculation
  • Speculative
  • Student
  • Surface
  • Surveillance
  • Symbiosis
  • System
  • System thinking
  • Systems
  • Tactile
  • Teaching
  • Technology
  • Tools
  • Toys
  • Type
  • Typewriter
  • Typing
  • Typography
  • Ucl
  • University of arts bremen
  • University of bremen
  • Visualization
  • Word processing