May The Force Be With You – Teo Park

Created by Seoul based artists Teo Park, “May the Force be With You” is a kinetic installation that invites visitors to interact with an interactive water tank. The tank uses gravitational force driven by the position of the viewer’s hand movement.


Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.

Make Longer Cables is a short film including a custom made five-axis robotic arm that is trying to escape monotony by committing suicide.

In the former building of the Newspaper BN De Stem, the installation created by Tim Knapen & indianen, allows visitors to collaboratively create mini publications.

Some seven months ago Squarepusher and WARP records released a video titled Z-Machines, comprised of hand built robots showcasing the stupendous chops of the robot guitarist, drummer and keyboard player.

Created by the panGenerator collective, Macrofilm is a permanent interactive installation for The Museum of The History of Polish Jews that combines traditional, tangible experience of browsing through old archives with subtly augmented digital experience.

Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.

Scent Rhythm is a timekeeping device that maps relational olfactory sequences to the body’s circadian cycle.

Created by Seoul based artists Teo Park, “May the Force be With You” is a kinetic installation that invites visitors to interact with an interactive water tank. The tank uses gravitational force driven by the position of the viewer’s hand movement.

Space Replay is a hovering object that explores and manipulates transitional public spaces by constantly recording and replaying their ambient sounds.

Contact is an acoustic research project that turns any hard surface into an interface. The installation uses contact microphones, passive sonar and waveform analysis to recognise information of touches, ie where a surface has been hit or how a hand has made contact.

“Therefore I Am” is a project exploring prenatal diagnostics – the measurement of a human before birth and consequences and ethics as scientists encode our DNA further and further.

Created by Shohei Fujimoto, Power of One #Point is an installation exploring input and output using laser and reflecting mirrors.

YCAM is wrapping their 10th Anniversary program by showing installations by Ryuichi Sakamoto and Shiro Takatani at the centre.

Durr is designed to create a haptic rhythm to make us notice the changing tempo of time and become more aware of both actions we take and the time we spend on things.

Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.

Installation that combines screenprinting, capacitive sensing, interactive tapestries and generative soundscape, as a large-scale metaphor for the idea of breathing life into a textile skin.

Machine that uses Arduino controlled ball dispensers, motorised rotating steel plates and LED lights to create a nexus between electronic music and a sound responsive mechanical object.

inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way.

Robo Faber is an autonomous drawing robot determined to continuously reproduce graphic connectors. It creates drawings generated using a preset system that is based on the the same process as drawings created by hand.

Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday.

Constellaction is an installation by panGenerator which included swarm like intelligent and light responsive tetrahedrons that evolved and branched thanks to the collaborative effort of the audience.

Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.

Rewind is a digital clock collection designed to revive a physical link with the reading of the time. For all three clocks, a unique way to rewind its mechanism is introduced making the stronger and more meaningful connection between the physical and the digital.

The Well–Sequenced Synthesizer is a series of sequencers created by Luisa Pereira at ITP — physical interfaces to play with musical rules.

Arcade collaborative create a sound responsive laser installation for North Netherlands Symphony Orchestra that transformed the individual musicians’ performances into a dynamic forest of sound and light.

Students at the RCA show a prototype for digital interface built into a custom dining table that shows players which foods to eat and when. The game detects whether they’ve eaten the correct food by measuring the food’s resistance on the fork.

Created by Felix Worseck, the aim of the installation is to produce a paraboloid surface that can be moved for approximately 60 seconds.

Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.

Tactilu is a research project embracing remote haptic/tactile communication. The device takes a form of a bracelet capable of transmitting the touch between two individuals via bluetooth and internet connection provided by smartphones.

Vincent & Emily are two self-willed robots who are in a conflict between each other and their surroundings, designed to explore solitude of a partner relationship and their impulses.


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  • 3d printing
  • ATtiny24A
  • ATtiny45
  • Air
  • Aisen Caro Chacin
  • Alicja Pytlewska
  • Android
  • Bare Conductive
  • Carolin Liebl
  • Daito Manabe
  • Daniel Leithinger
  • Environment
  • Events
  • Fabio Antinori
  • Felix Faire
  • Felix Heibeck
  • Felix Worseck
  • Florian Born
  • Fragrance
  • Francesco Tacchini
  • Fritzing
  • Graphic Design Festival in Breda
  • Hiroshi Ishii
  • IAL
  • Indianen
  • Interface
  • James Alliban
  • Keiichi Matsuda
  • Kenjiro Matsuo
  • Kris Temmerman
  • Lana Z Porter
  • Lorenzo Bravi
  • Louis Fischediek
  • Luisa Pereira
  • Matthew Epler
  • Matthias Dörfelt
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  • Michael Burk
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  • Nikolas Schmid-Pfähler
  • Objects
  • Pauline Saglio
  • Philipp Schmitt
  • Processing
  • Raspberry Pi
  • Remote
  • Ruairi Glynn
  • Ryuichi Sakamoto
  • Sean Follmer
  • Seoul
  • Shohei Fujimoto
  • Sound
  • Squarepusher
  • Stephan Bogner
  • Sures Kumar
  • Tangible Media Group
  • Teo Park
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  • Timo Maas
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  • Adobe air
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  • Composition
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  • Eating
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  • Generative
  • Graphic design
  • Haptic
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  • Helium
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  • Installation
  • Instrument
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  • Interactive
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  • Ios
  • Itp
  • Japan
  • Kinect
  • Laser
  • Leap
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  • Learning
  • Led
  • Light
  • Light responsive
  • Making of
  • Mechanism
  • Media history
  • Media lab
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  • Midi
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  • Mirror
  • Mit
  • Mobile
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  • Museum
  • Music
  • Nature
  • Nodejs
  • Object
  • Open frameworks
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  • Opencv
  • PanGenerator
  • Paperjs
  • Parabolic
  • Parsons
  • Particle
  • Pcb
  • Perception
  • Percussion
  • Performance
  • Physical
  • Piezos
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  • Retail
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  • Rule
  • Rule based
  • Sale
  • Scent
  • Screen
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  • Sensors
  • Servo
  • Servos
  • Shopfront
  • Simulation
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  • Stepper-motor
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