/Environment (146)
Environment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.















Uncanny Rd. is a drawing tool that allows users to interactively synthesise street images with the help of Generative Adversarial Networks (GANs). The project was created as a collaboration between Anastasis Germanidis and Cristobal Valenzuela to explore the new kinds of human-machine collaboration that deep learning can enable.
06/09/2018Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.
20/06/2018Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominantly growing Intelligent Guerilla Beehives from scratch, with living materials – just as nature does.
25/05/2018Created by Michael Candy, “Synthetic Pollenizer” is a conceptual intervention in real-world ecological systems using artificial flowers. Inspired by natural pollenizers, these robotic replicas artificially pollinate bees, integrating into the reproductive cycle of local flora; an initiative into a cybernetic ecology.
15/01/2018Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.
10/01/2018Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
03/01/2018Created by the artist collective WERC, “Pixi” is a digital organism located in a dutch forrest, inspired by the complex patterns that exist in nature and questions whether a technical natural phenomenon can imitate the complex aesthetics of nature or interact with it.
20/12/2017Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a “black box” interface, an alt-plysical-universe to the VR experience, extending the immersion beyond visual and sound.
19/12/2017Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.
12/10/2017Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is presented as a speculative museum exhibit showing future artefacts from this post crystallised data world.
09/10/2017AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.
16/08/2017Developed at Strelka during the ‘The New Normal Program’ in 2017, ‘SHIFT’ (Arthur Röing Baer, Christian Lavista, Dmitry Alferov, Liza Dorrer) is a project that engages with stages of automation of the trucking industry in Russia, working with the socio-political, physical, and spatial particulars of logistics in the country’s vast territory.
20/07/2017‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily empty domestic environment.
03/07/2017“Reflective Sculptures: A Critique of Binary Beliefs” is a pair of kinetic sculptures by the Ontario-based artists St Marie φ Walker. Produced as part of their MFA show, the motorized devices sit halfway between poems and machines.
14/06/2017Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.
21/04/2017On display at the recent Armory Show in New York was the work of Amsterdam based Studio Drift featuring ‘Drifter’, a free floating concrete monolith together with ‘Concrete Storm’, a Holo Lens experience comprised of mixed reality art object.
20/04/2017PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.
30/03/2017DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
24/02/2017Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
20/10/2016New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.
04/10/2016Created by TEM in collaboration with Vincent de Belleval, The Beacons is a virtual environment built around a catwalk that uses a dynamic content system piped through a room sized inverted zoetrope, created from 2.5m tall, 0.5 tonne, 60rpm motorised beacons x 3.
20/09/2016Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
08/09/2016Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
07/06/2016Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between people and nature, within the built environment.
18/04/2016Currently on show at Berlin’s NOME Gallery is the latest work by Nils Völker titled Bits And Pieces. The installation consists out of 108 mass-produced toy spheres hanging in the middle of the exhibition space, individually addressable and controlled, to create organic waves that appear to move throughout the space.
06/04/2016CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
24/03/2016Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
02/02/2016Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.
17/12/2015Created by London based studio Nocte, Ascent is interactive installation intended to blur and at the same time highlights its surroundings. Using nature as a basis for aesthetic, Ascent is a mesmerising sight of smooth lines and soft light.
10/11/2015Latest in the series of mesmerising installations by ART+COM is À la recherche, a site specific installation that covers the surrounding walls of a newly refurbished legendary Les Bains nightclub in scattered points of reflected light.
07/09/2015Uncanny Rd. is a drawing tool that allows users to interactively synthesise street images with the help of Generative Adversarial Networks (GANs). The project was created as a collaboration between Anastasis Germanidis and Cristobal Valenzuela to explore the new kinds of human-machine collaboration that deep learning can enable.
Tags: Anastasis Germanidis / city / cityscape / Cristobal Valenzuela / deep learning / drawing / GAN / germany / landscape / machine learning / neural network / painting
Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.
Tags: Air / arduino / arm / DynamixelSDKSharp / featured / GrubStep / halo / immaterial / kcjs / Kimchi and Chips / light / Linux / London / materiality / mist / msgpack-arduino / ofxCanon / orange pi dynamixel / pcb / projection / rulr / sensor / Somerset House / sun / temperature / water
Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominantly growing Intelligent Guerilla Beehives from scratch, with living materials – just as nature does.
Tags: ai / AnneMarie Maes / bacteria / bee / beehive / biology / deep learning / Environment / fabrication / featured / machine learning / microbial skin / nature / opencv / process / research / smart materials
Created by Michael Candy, “Synthetic Pollenizer” is a conceptual intervention in real-world ecological systems using artificial flowers. Inspired by natural pollenizers, these robotic replicas artificially pollinate bees, integrating into the reproductive cycle of local flora; an initiative into a cybernetic ecology.
Tags: 3d printing / actuators / ecology / Michael Candy / nature / process / prototype / Raspberry Pi / robotics / servo / simulation / system
Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.
Tags: AR / Arvind Sanjeev / camera / ciid / classification / darknet / Environment / future of the screen / laser projector / machine learning / mixed reality / projector / Raspberry Pi / screen / screen futures / vr / yolo
Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
Tags: algorithm / atomic / Cinder / cosmic / dance / data / energy / featured / fuse / generative / MaxMSP / music / performance / projection / space / stars / visualization
Created by the artist collective WERC, “Pixi” is a digital organism located in a dutch forrest, inspired by the complex patterns that exist in nature and questions whether a technical natural phenomenon can imitate the complex aesthetics of nature or interact with it.
Tags: arduino / coexistence / Digital / Environment / featured / flock / installation / led / light / nature / organism / pixel / process / WERC
Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a “black box” interface, an alt-plysical-universe to the VR experience, extending the immersion beyond visual and sound.
Tags: arduino / black box / capacitive / ecal / experience / Interface / Stella Speziali / tactile / Touch / vr
Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.
Tags: arduino / data / David Colombini / fragment / ied / Information Experience Design / project / raspberrypi / rca / sensor / serendipity / Sound / spotify / student / weather
Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is presented as a speculative museum exhibit showing future artefacts from this post crystallised data world.
Tags: cellular automata / crystal / crystallisation / data / future / goldsmiths / Jayson Haebich / openFrameworks / process / speculation
AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.
Tags: AUDINT / bass / Defasten / design fiction / Eleni Ikoniadou / fiction / haunting / infrasound / interview / Kode9 / military / music / narrative / Patrick Doan / peppers ghost / phonograph / research / sonar / Sound / Souzanna Zamfe / speculative design / Steve Goodman / Theory / Toby Heys / vibration / warfare
Developed at Strelka during the ‘The New Normal Program’ in 2017, ‘SHIFT’ (Arthur Röing Baer, Christian Lavista, Dmitry Alferov, Liza Dorrer) is a project that engages with stages of automation of the trucking industry in Russia, working with the socio-political, physical, and spatial particulars of logistics in the country’s vast territory.
Tags: Arthur Röing Baer / automatisation / autonomous vehicles / Christian Lavista / design / Dmitry Alferov / Liza Dorrer / roadmap / simulation / speculation / strelka / urbanity
‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily empty domestic environment.
Tags: after effects / CGI / cinema4d / Daria Jelonek / film / houdini / light / nature / rca
“Reflective Sculptures: A Critique of Binary Beliefs” is a pair of kinetic sculptures by the Ontario-based artists St Marie φ Walker. Produced as part of their MFA show, the motorized devices sit halfway between poems and machines.
Tags: Denise St Marie / installation / language / lasercut / machine / motor / plastic / poetry / St Marie φ Walker / Timothy Walker / University of Waterloo Art Gallery / University of Waterloo Department of Fine Arts / wood
Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.
Tags: 3d printing / architecture / Chikara Inamura / creativeappsnet / Daniel Lizardo / featured / geometry / Giorgia Franchin / glass / Kelly Donovan / manufacturing / mediated matter group / Michael Stern / mitmedialab / Nassia Inglessis / Neri Oxman / Owen Trueblood / Peter Houk / process / refraction / Tal Achituv / Tomer Weller
On display at the recent Armory Show in New York was the work of Amsterdam based Studio Drift featuring ‘Drifter’, a free floating concrete monolith together with ‘Concrete Storm’, a Holo Lens experience comprised of mixed reality art object.
Tags: armory show / artwork / blimp / Environment / hololens / installation / mixed reality / Studio Drift / tracking
PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.
Tags: anechoic / architecture / arup / conceptual / Doug Wheeler / Environment / Guggenheim / light / materials / minimalism / nyc / Panza Collection Initiative / silence / Sound / space
DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
Tags: Alfredo Salazar-Caro / Art && Code / curation / DiMoDA / Eileen Isagon Skyers / featured / Helena Acosta / immersive / oculus rift / platform / RISD Museum / Transfer Gallery / virtual reality / vr / William Robertson
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.
Tags: Environment / Mediated Matter / mit / mit media lab / nature / speculation
Created by TEM in collaboration with Vincent de Belleval, The Beacons is a virtual environment built around a catwalk that uses a dynamic content system piped through a room sized inverted zoetrope, created from 2.5m tall, 0.5 tonne, 60rpm motorised beacons x 3.
Tags: catwalk / d3 / Environment / featured / kinetic / light / Notch / projection / TEM / Vincent de Belleval / vr
Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
Tags: assembly / documentation / featured / installation / led / light / mona / osc / perception / process / python / script / sculpture / technical / time / united visual artists
Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
Tags: AR / architecture / city / featured / fiction / film / interview / Keiichi Matsuda / media / speculative / urbanism
Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between people and nature, within the built environment.
Tags: ai / arduino / bartlett / Danilo Sampaio / intelligence / interactive architecture lab / machine / plant / process / Ruairi Glynn / ucl / William Victor Camilleri
Currently on show at Berlin’s NOME Gallery is the latest work by Nils Völker titled Bits And Pieces. The installation consists out of 108 mass-produced toy spheres hanging in the middle of the exhibition space, individually addressable and controlled, to create organic waves that appear to move throughout the space.
Tags: arduino / berlin / Events / exhibition / installation / landscape / mass-produed / Nils Völker / NOME / object / servo
CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
Tags: 4DSOUND / Alex Smoke / dance / featured / Florence To / installation / interview / John Connell / performance / projection mapping / SAT / TodaysArt
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: berlin / Christopher Bauder / CTM / CTM Festival / installation / laser / light / motor / performance / Robert Henke
Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.
Tags: abb / automation / Environment / Madeline Gannon / pier9 / rigging / robotics / simulation / spatial behaviour / vicon
Created by London based studio Nocte, Ascent is interactive installation intended to blur and at the same time highlights its surroundings. Using nature as a basis for aesthetic, Ascent is a mesmerising sight of smooth lines and soft light.
Tags: d3 / festival / installation led / led strips / light / manufacture / nocte / performance / process
Latest in the series of mesmerising installations by ART+COM is À la recherche, a site specific installation that covers the surrounding walls of a newly refurbished legendary Les Bains nightclub in scattered points of reflected light.
Tags: ARTCOM / club / computation / Environment / installation / light / mirror / object / projection / reflection