Homo Ludens’ Playground – Mattia Casalegno

Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.

17/03/2015

Created by Adam W. Brown in collaboration with Robert Root-Bernstein, ReBioGeneSys – Origins of Life is an extreme minimal ecosystems theoretically capable of forming the self-organizing chemistries necessary to produce semi-living molecules and perhaps even protocells.

The latest work of Brighton-based artist researcher duo Semiconductor (Ruth Jarman & Joe Gerhardt) pulls back the shiny veneer of cosmology by collaging thousands of raw telescope images into a sculptural projection.

Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.

Created by Jamie Zigelbaum, Triangular Series is a site-specific lighting installation composed of numerous, truncated tetrahedral forms. Each object has an unique form and senses the other and the physiological rhythms of visitors beneath them.

By repurposing biofeedback methods, whole-body vibration and wearable bioacoustic technology, the work aims to unlock latent qualities of the human body through its coupling with the technological system.

Earlier this year, Resonate festival was the host to Transcranial, a CAN initiated project bringing Klaus Obermaier, Daito Manabe and Kyle McDonald to Belgrade for two weeks to work on a new performance piece, creating a bridge between three festivals in Europe.

RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.

Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.

Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.

Nimbes is an audio-visual installation designed for 360º immersive environments exploring boundaries between natural and artificial, and questioning the solitary nature of perception and observation and their relationship to both the cosmic and human scale.

Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.

Commissioned by Caviar House & Prunier for London Heathrow Terminal 2, “Emergence” is a new light installation by London based Cinimod studio.

Opening this Saturday (April 26) and presented by the Art Museum of Lugano in Switzerland, 36 ventilators, 4.7m³ packing chips is the new installation by Zimoun, swiss born and Bern based artists known for his architecturally-minded platforms of sound.

Created by Shohei Fujimoto, Power of One #Point is an installation exploring input and output using laser and reflecting mirrors.

The installation consist of moving lights that continuously illuminate space from different angles creating an intersections of form, perspective and shadow. In almost pure darkness the visitor is invited to explore the derelict space as details are illuminated and space reshaped.

Tesseract – also known as the HyperCube, is the latest installation by the Paris based collective 1024 Architecture comprised of a 3d sculptural cube equipped with moving light, where the audience is invited to walk in.

Created by Olivier Ratsi, an artist on the ANTIVJ visual label, Onion Skin is a new immersive installation comprised of two walls, positioned at right angles and augmented by a projection and a 5.1 sound broadcast.

Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.

Arcade collaborative create a sound responsive laser installation for North Netherlands Symphony Orchestra that transformed the individual musicians’ performances into a dynamic forest of sound and light.

Fly Revolver is an installation that spatialises activities of a houseflies through a device that controls a revolver and by blurring boundaries between the real and the perceived.

“Void” is a large scale mechanical structure that uses 8 synchronized winches system, suspended from 8 corner of the cubical space to produce light paintings over the public parking lot in Nagoya, Aichi Prefecture, Japan.

Created by Pablo Valbuena, Time Tilings are four site-specific interventions that explore the overlap of the physical and the virtual, the generation of mental spaces by the observer, the dissolution of the boundaries between real and perceived.

Animalia and Caelum are two projects that take position that our idealisation, romanticism and paradoxical thinking in ecology is holding us back from finding new ways to interact with nature.

Project explores the relationship between digital and biological fabrication by using silk threads laid down by a CNC machine followed by a swarm of 6,500 silkworms spinning flat non-woven silk patches.

Light Leaks is a light installation by Kyle McDonald and Jonas Jongejan comprised of fifty mirror balls projecting controlled light in the room.

C++ creative coding toolkit to create realtime feedback environments for dancers is now available for download. Available both as open source download and applications for Mac and Windows to choreograph or rehearse previously programmed scenes.

Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.

Exhibition in Berlin’s Olympus Photography playground explores sound in visual form combining simple interaction with speaker and liquid waves.

450 square meters of musical forest comprised of 150 ‘trees’ for audience to explore spatially and physically by tapping, shaking, plucking, and vibrating them to trigger sounds and lasers.

Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.

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