Shedding Light on Squidsoup – A Conversation with Anthony Rowe

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

27/02/2013
You Naked – Flat-e for Warp Records and Jamie Lidell

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01/02/2013
Senseless Drawing Bot #2 by Takahiro Yamaguchi and So Kanno

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31/01/2013
Kentucky Route Zero – Mysterious narrative by Cardboard Computer

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21/01/2013
3D Printed Record – 600dpi into 11kHz with Processing and ModelBuilder

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21/12/2012
10 Best and Most Memorable Projects of 2012

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19/12/2012
Weird Faces Study by Matthias Dörfelt using PaperJS

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17/12/2012
Bientôt l’été – Loneliness, desire and despair, coyness and cruelty

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14/12/2012
First experiments with Leap Motion and Cinder

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18/11/2012
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
Interactive Fabrication of Functional Mechanical Devices

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19/10/2012
Bernhard Willhelm Spring Summer 2013

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11/10/2012
Anatomy of a Series – Santiago Ortiz’s Lostalgic

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01/10/2012
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

25/09/2012
McLaren P12 Teaser ‘McLaren vs Aerodynamics’ by MLF

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20/09/2012
Above the Cloud – Archaeology of Social Networks

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22/08/2012
Miebach and Posavec – Data, Visualization, Poetry and Sculpture

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10/08/2012
Unpacking the CineChamber – Naut Humon on Nomadic AV Performance

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02/08/2012
knot(e) by Matthieu Minguet – Sound and visual interface for iPhone (ECAL)

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26/07/2012
‘Assembly’ by Kimchi and Chips – 5,500 physical pixels and digital light

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24/07/2012
Little Boxes – Music box for the iPad by Joelle Aeschlimann (ECAL)

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18/07/2012
“from 0 to C” – Teaching programming using a tangible approach

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11/07/2012

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.

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Category: Featured / Games / Members
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“The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements.”

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Over the last 4 weeks you’ve served us a potent cocktail of enthusiasm, affirmation and disbelief. Each morning we woke up to surpassed expectations. When the 456th pledge pushed us over the 100% mark only five days into our campaign..

Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given the ability to be aware of its environment, and to expresses a dynamic range of behaviour.

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The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

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Processing enthusiasts rejoice! There is a new book coming by Daniel Shiffman and it’s called Nature of Code. As it’s title implies this book takes phenomena that naturally occur in our physical world and shows you how to simulate them with code.

Following the success of the first Resonate festival that took place in March 2012, Magnetic Field B in collaboration with CreativeApplications.Net and Dom Omladine in Belgrade are pleased to announce the new edition of the festival, taking place 21-23 March 2013 in Belgrade, Serbia. 

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The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

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In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.

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