/Houdini (3)

Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
12/12/2022A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, ‘Come Behind Me, So Good!’ music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.
17/04/2020Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
14/11/2016Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
Tags: ableton / ai / artificial intelligence / behaviour / complexity / control / digital art / instrument / machine learning / openai / paper / python / render / sculpture / training / unity / voxel
A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, ‘Come Behind Me, So Good!’ music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.
Tags: cg / Daito Manabe / Elevenplay / featured / houdini / Kazu Makino / Kenichiro Shimizu / landscape / lidar / mixed reality / music / performance / Photogrammetry / point cloud / rhizomatiks / scan
Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
Tags: geometry / houdini / particles / process / Simon Russell / Sound / visualization
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