/iOS (563)
iOS is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that presently powers many of the company’s mobile devices, including the iPhone, and iPod Touch.












Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.
07/09/2021Looom is a flipbook animation app for the iPad, reimagined. It invites users to a new way of creating hand-drawn animation.
30/06/2020SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
21/06/2019Created by Dries Depoorter & David Surprenant and presented in collaboration with IDFA Doclab, Die With Me is a chat app available for iOS and Android that you can only use when you have less than 5% battery.
19/01/2018Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
01/11/2017Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.
18/10/2017Developed at Strelka during the ‘The New Normal Program’ in 2017, ‘SHIFT’ (Arthur Röing Baer, Christian Lavista, Dmitry Alferov, Liza Dorrer) is a project that engages with stages of automation of the trucking industry in Russia, working with the socio-political, physical, and spatial particulars of logistics in the country’s vast territory.
20/07/2017Created by the R&D team at the creative technology agency DT, Anti AI AI is a wearable neural network prototype designed to notify the wearer when a synthetic voice is detected in the environment.
26/05/2017What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.
14/03/2017Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.
29/11/2016Created by Alexia Léchot at ECAL, Deltu is a delta robot with a personality that interacts with humans using two iPads. Created using arm technology normally found in 3d printers, Deltu uses three different applications on the iPad Alexia built for it, using symmetry as an interpretation, a mirror and a reflexion of our own image.
29/09/2016This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.
08/03/2016A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
10/02/2016In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, Follower is an uncanny performance project that examines our feelings towards attention and surveillance.
09/02/2016Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
08/12/2015Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.
08/09/2015Created by Richard Vijgen, The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.
24/08/2015Building on the brain’s functions to use information from the past and present to predict the future, Darkball by Che-Wei Wang is an iPhone application and a tool to understand how the nervous system makes such predictions.
12/05/2015Created by Binaura, LandWaves is a raw sonification of a 1D reaction diffusion system originally imagined as an installation and now available for iOS – the team’s first anti-app non-interactive piece designed for the app store.
05/05/2015Created by the Bachelor Photography and Master Product Design students at ECAL, #PhotoBooth is a project and a series of interactive installations showing how mobile phone cameras and the selfie phenomenon changed the way we look at ourselves.
14/04/2015Created by William Fairbrother, Alberto Ruiz Soler and Oliver Smith, ERIS—2000 is a fictional scientific instrument invented by cybernetician Erica Symms in 1971. The device was used to show and study, through a simplified simulation, the consequences of human decisions on complex systems.
16/02/2015Created by Patrick Smith (Vectorpark), Metamorphabet is an all-ages animated (English) alphabet for the iOS. Poke, prod, drag, and spin the letters of the alphabet to reveal surprising and luminous transformations.
12/02/2015Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
02/02/2015Created by Lauren McCarthy and Kyle McDonald, pplkpr is an app that tracks, analyzes, and auto-manages your relationships. Using a smartwatch, pplkpr monitors your physical and emotional response to the people around you, and optimizes your social life accordingly.
20/01/2015Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
29/09/2014Generative Scarves for iOS includes a procedural algorithm commonly used to digitally generate patterns of the natural world, sampled into a bespoke application and used to create unique print for an individual scarf.
01/08/2014Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
21/07/2014Created by Ed Burton, Icon do better takes on a smart social twist of classic game combined with icon making.
21/07/2014Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.
10/06/2014Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.
Tags: Antoine Barras / Antony Demierre / archive / Aurélien Pellegrini / Basil Dénéréaz / Bastien Claessens / Bastien Classens / Bastien Mouthon / chatbot / cloud / Diane Thouvenin / Dorian Jovanovic / ecal / Evan Kelly / fitness / Guillaume Giraud / health / Ignacio Pérez / imessage / Interface / Ivan Chestopaloff / Jorge Reis / Kylan Luginbühl / Léonard Guyot / Lisa Kishtoo / Malik Sobgoui / Maya Bellier / Michael Pica / Nora Fatehi / opencv / Pablo Bellon / Paul Fritz / Paul Lëon / Rayane Jemaa / robotics / screen / Sébastien Galera Larios / sensor / servo / Souhaïb Ghanmi / Valentine Leimgruber / Valerio Meschi / Yaël Sidler
Looom is a flipbook animation app for the iPad, reimagined. It invites users to a new way of creating hand-drawn animation.
SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
Tags: 3-5954A handheld transceiver / acrylic / Alexander Miller / Apple computer / arduino / Ariel Uzal / AxiDraw / Bomani Oseni McClendon / c++ / Cardioid microphone / Celine Wong Katzman / cellular automata / Cement / digital camera / e-ink display / electronics / featured / FIlip Wolak / gif / Greg Sadetsky / ImageMagick / infrared / invisible ink / iPhone / javascript / Javier de Azkue / Joseph Wilk / Juan Miguel Marin / Luisa Fabrizi / madmapper / Mar G. Mcmahon / MaxMSP / Melissa Holmes / micro-controller / mirror / Model Magic clay / motor / OBS / openFrameworks / paper / pen / piezo sensor / Plywood / polycarbonate tube / Printed paper / projector / python / PyTorch / Raspberry Pi / receipt printer / resistor / Rockite / Sara Khan / servo motor / SFPC / Sheldon Chang / SN74HC595N multiplexer / Stefan Pelikan / Stefanie Schirmer / tablet / Taeyoon Choi / Vivienne La / voice / webcam / website / Yehwan Song
Created by Dries Depoorter & David Surprenant and presented in collaboration with IDFA Doclab, Die With Me is a chat app available for iOS and Android that you can only use when you have less than 5% battery.
Tags: Android / app / battery / David Surprenant / digital dependence / Dries Depoorter / experiment / ios / javascript / social experiment / swift
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
Tags: Andy Wallace / AppStore / arduino / console / Dan Friel / free / game / generative / geometry / I-PAC / installation / openFrameworks / Sound / soundtoy
Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.
Tags: Agoston Nagy / download / generative / ios / javascript / music / p5js / pure data / Sound / source
Developed at Strelka during the ‘The New Normal Program’ in 2017, ‘SHIFT’ (Arthur Röing Baer, Christian Lavista, Dmitry Alferov, Liza Dorrer) is a project that engages with stages of automation of the trucking industry in Russia, working with the socio-political, physical, and spatial particulars of logistics in the country’s vast territory.
Tags: Arthur Röing Baer / automatisation / autonomous vehicles / Christian Lavista / design / Dmitry Alferov / Liza Dorrer / roadmap / simulation / speculation / strelka / urbanity
Created by the R&D team at the creative technology agency DT, Anti AI AI is a wearable neural network prototype designed to notify the wearer when a synthetic voice is detected in the environment.
Tags: ai / dt / machine learning / neural network / process / r&d / wearable
Game Art, Sound Art, ARTivism – enter your iOS or Android app into this year’s AppArtAward for a chance to win 10,000 EUR in three different categories.
Tags: Andrew Bluff / Android / app / app art award / App Store / appartaward / apple / apps / call for submissions / Chris Carlson / Danqing Shi / Ernst Uys / Fabian Schaub / Gaël Bertrand / Gaëtan Libertiaux / ios / JODI / Jörg Piringer / Jussi Ängeslevä / Philipp Bosch / Philipp Stollenmayer / Rainer Kohlberger / Ross Cooper / Sascha Haus / Scott Snibbe / Thomas Krueger / zkm / zkm karlsruhe
What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.
Tags: app / artifical life / Cinder / Flash / Gabriel Dunne / ios / music interface / Okaynokay / pure data / Ryan Alexander / sequencer / Sound / synthesizer
Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.
Created by Alexia Léchot at ECAL, Deltu is a delta robot with a personality that interacts with humans using two iPads. Created using arm technology normally found in 3d printers, Deltu uses three different applications on the iPad Alexia built for it, using symmetry as an interpretation, a mirror and a reflexion of our own image.
This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.
Tags: c4 / c4framework / code / creative coding / generative / ios / iPad / iPhone / learning
A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
Tags: augmented reality / design / fashion / ios / Julien Gachadoat / normals / openFrameworks / science fiction / wearables
In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, Follower is an uncanny performance project that examines our feelings towards attention and surveillance.
Tags: app / approval / AppStore / download / follow / internet / ios / Lauren McCarthy / media / social media / surveillance
Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
Tags: AppStore / arduino / augmented reality / fluid interfaces group / Interface / ios / iPhone / media lab / mit / mixed reality / mobile / open source / process
Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.
Tags: camera / censorship / device / flickr / mobile / nodejs / object / Philipp Schmitt / photography
Created by Richard Vijgen, The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.
Building on the brain’s functions to use information from the past and present to predict the future, Darkball by Che-Wei Wang is an iPhone application and a tool to understand how the nervous system makes such predictions.
Tags: app / brain / Che-Wei Wang / future / ios / mit / playful systems / prediction / research
Created by Binaura, LandWaves is a raw sonification of a 1D reaction diffusion system originally imagined as an installation and now available for iOS – the team’s first anti-app non-interactive piece designed for the app store.
Tags: Agoston Nagy / AppStore / Binaura / generative / ios / reaction diffusion / sonification / Sound
Created by the Bachelor Photography and Master Product Design students at ECAL, #PhotoBooth is a project and a series of interactive installations showing how mobile phone cameras and the selfie phenomenon changed the way we look at ourselves.
Tags: collection / ecal / ios / performance / phone / photography / projects / selfie / students / video
Created by William Fairbrother, Alberto Ruiz Soler and Oliver Smith, ERIS—2000 is a fictional scientific instrument invented by cybernetician Erica Symms in 1971. The device was used to show and study, through a simplified simulation, the consequences of human decisions on complex systems.
Tags: Alberto Ruiz Soler / design / fiction / history / ios / MaxMSP / Oliver Smith / rca IED / Reference / speculation / William Fairbrother
Created by Patrick Smith (Vectorpark), Metamorphabet is an all-ages animated (English) alphabet for the iOS. Poke, prod, drag, and spin the letters of the alphabet to reveal surprising and luminous transformations.
Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
Created by Lauren McCarthy and Kyle McDonald, pplkpr is an app that tracks, analyzes, and auto-manages your relationships. Using a smartwatch, pplkpr monitors your physical and emotional response to the people around you, and optimizes your social life accordingly.
Tags: AppStore / data / download / free / heart rate / ios / Kyle McDonald / Lauren McCarthy / monitoring / provocation / speculation / wearables
Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
Tags: app / AR / eames / in development / ios / iPad / microscopic / Nadezda Suvorova / navigation / space
Generative Scarves for iOS includes a procedural algorithm commonly used to digitally generate patterns of the natural world, sampled into a bespoke application and used to create unique print for an individual scarf.
Tags: Ann-Kristin Abel / AppStore / clothes / Convivial Project / generative / iPad / iPhone / pattern / Paul Ferragut / wearable
Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
Tags: art / community / digital art / featured / ffffound / framed / kickstarter / launch / openframworks / Processing / screen / screen-based art / web / william lai / yugo nakamura
Created by Ed Burton, Icon do better takes on a smart social twist of classic game combined with icon making.
Tags: AppStore / crowd sourcing / design / Ed Burton / falling blocks / icon / ios / iPad / iPhone / openFrameworks / pixel art / pixelart / retro / social / tetris
Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.