Non-Fungible Plants – NFP.garden

‘Grown’ by Cyrus Clarke, Non-Fungible Plants (NFPs) are living plants with data encoded within their DNA. Sitting at the junction of art, technology and nature, Non-Fungible Plants utilise cutting edge synthetic biology techniques to encode digital data, in this case NFTs, in plants.

25/01/2024
Found In Translation – Experiencing the process of machine translation

Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from different languages by semantic similarity, and translations are presented typographically and auditorily across 24 languages.

20/04/2021
Roger Water – Parametrically generated, animated and populated A/V experience

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

10/10/2017
Drop Experiment by Manny Tan

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16/01/2013
Generative Machines by Michael Chang

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01/10/2012
Little Sun by Olafur Eliasson and Frederik Ottesen

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07/08/2012

‘Grown’ by Cyrus Clarke, Non-Fungible Plants (NFPs) are living plants with data encoded within their DNA. Sitting at the junction of art, technology and nature, Non-Fungible Plants utilise cutting edge synthetic biology techniques to encode digital data, in this case NFTs, in plants.

Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.

Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from different languages by semantic similarity, and translations are presented typographically and auditorily across 24 languages.

Created by Richard Vijgen, ‘Hertzian Landscapes’ is a live visualization of the radio spectrum. It includes a digital receiver to scan large swaths of radio spectrum in near real-time and using Three.js visualises thousands of signals into a panoramic electromagnetic landscape.

Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.

Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

Created by James Paterson, Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animate naturally in 3D using VR controllers.

Created by artist Philip Schütte in collaboration with Random Studio, SUN is an interactive installation that turns one of nature’s most mediated phenomenas – the rising and setting of the sun – into a playful sensory experience.

Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.

Create by FIELD, Unique Flow is a project celebrating the release of new car by Toyota C-HR. It’s imagined as a visual abstraction of the car, highlighting its design and intention, a combination of style, movement and flow. CAN goes behind the scenes!

Created by Richard Vijgen, The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.

Carolina is an experimental musical landscape for mobile composed of vocals, guitars, bass and mellotrons made in collaboration with music artist Kimbra for her album release, The Golden Echo

Britzpetermann was commissioned to create an installation for the entrance hall that draws attention to the topic energy. The team decided to break down the topic energy and chose the 4 elements, the basis of all energy extractions which are used in the park and present in an elegant and interactive way.

Project explores the notion of worship, the Internet and identity by combining animated GIFs + WebGL and delivering an unusual but very intriguing web experience.

Laser scanned and projected onto, 12.000 suspended spheres occupy over 1000m2 of space in this installation created by WHITEvoid for Hyundai’s Advanced Design Center.

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The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

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