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Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways at an ever-increasing speed.
19/11/2020Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
29/10/2020Created by Aurélien Pellegrini at ECAL , ‘Pump and Surf’ encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data that will enable the site to be displayed.
27/10/2020‘Invisible Network’ is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it maintains with its personal environment.
20/10/2020Created by Ksawery Komputery, the work is comprised of is a video and the promotional website for Sai Ga, taking on the graphic theme and having a close look at pixels.
29/09/2020Created by Vienna based Depart, ‘The Entropy Gardens’ is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.
28/09/2020Created by Dries Depoorter, ’24h Sunrise/Sunset’ is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.
19/08/2020Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
10/08/2020Created by Random Studio in collaboration with Arnout Meijer and RWA Electronics, the project is comprised of a lighting system in Random’s studio that emulates the movement of the sun and the ever-evolving states of natural light.
30/07/2020Looom is a flipbook animation app for the iPad, reimagined. It invites users to a new way of creating hand-drawn animation.
30/06/2020Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
29/06/2020Created by Madeline Schwartzman, “Face Nature” is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.
11/06/2020Created by VTProDesign, ‘Aberration Lab’ is a participatory art experience that alchemizes user-submitted tweets into long exposure light paintings drawn in real time by a Kuka robot.
29/05/2020An exploratory project into networks’ ability to guide movement through physical space – the name concatenates three popular digital services which perform acts of choreography on a mass scale.
21/04/2020A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, ‘Come Behind Me, So Good!’ music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.
17/04/2020Created by Kynd in collaboration with Yu Miyashita (Sound), ‘Expressions’ is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.
15/04/2020Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, ‘Avatar·Mythology’ is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.
25/03/2020Created by Khulood Alawadi, Yi-fan Hsieh, Bahareh Saboktakin and Qifan Zhao at the RCA (Design Engineering, Future Interaction, 2019), ‘Fallback’ is an alternative platform for providing access to real-time news during times of Internet shutdown.
25/02/2020Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.
29/01/2020This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.
24/01/2020Created by Michael Sedbon, ‘CMD’ is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.
15/01/2020SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
14/01/2020As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.
23/12/2019‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using the same tools and techniques that created them.
26/11/2019In October CAN headed to Pittsburgh to toast the 30th Anniversary of The Frank-Ratchye STUDIO for Creative Inquiry. The event was accompanied by “Intersections,” a dynamic group exhibition showcasing many of the anti-disiciplinary works produced within the labs. Here, we review the show and share details about various included works.
08/11/2019Created by Mathias Maierhofer and Valentina Soana at the ICD, ‘Self-Choreographing Network’ is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.
11/10/2019TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.
11/10/2019Created by Anouk Zibault at ECAL, ‘Lieux Ordinaires’ (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to ‘document’.
10/10/2019CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.
03/10/2019Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, ‘Neo-Natur’ is a permanent installation for Berlin’s Futurium exhibition that explores our potential futures from different areas of life––from self-sufficient cities, to the future of work and ideas for more sustainable consumption.
30/09/2019Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways at an ever-increasing speed.
Tags: ableton / featured / Matteo Zamagni / organic / osc / performance / simulation / sound re / touchdesigner / unreal
Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
Tags: arduino / ecal / HTC Vive / Interface / Kylan Luginbühl / Léonard Guyot / Maya Bellier / unity / unreal / virtual reality / vr / Yael Sidler
Created by Aurélien Pellegrini at ECAL , ‘Pump and Surf’ encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data that will enable the site to be displayed.
Tags: arduino / Aurélien Pellegrini / consumption / device / ecal / extension / javascript / power
‘Invisible Network’ is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it maintains with its personal environment.
Tags: arduino / data / ecal / Environment / epaper / Evan Kelly / featured / Firebase / google maps api / gyrOSC / infrastructure / machine culture / network / privacy / social network / visible / wifi
Created by Ksawery Komputery, the work is comprised of is a video and the promotional website for Sai Ga, taking on the graphic theme and having a close look at pixels.
Tags: generative / glitch / Ksawery Komputery / lowfi / music video / pixel
Created by Vienna based Depart, ‘The Entropy Gardens’ is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.
Tags: DEPART / featured / Gregor Ladenhauf / interactive / Leonhard Lass / performance / virtual
Created by Dries Depoorter, ’24h Sunrise/Sunset’ is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.
Tags: arduino / Dries Depoorter / Firebase / pcb / Raspberry Pi
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: arduino / computation / device / drawing / featured / media / Nathalie Gebert / servo / Situated Knowledges / textile
Created by Random Studio in collaboration with Arnout Meijer and RWA Electronics, the project is comprised of a lighting system in Random’s studio that emulates the movement of the sun and the ever-evolving states of natural light.
Tags: 4DSOUND / Arnout Meijer / design / dmx / featured / interior / ligjting / office / random studio / simulation / sun / sunlight / temperature
Looom is a flipbook animation app for the iPad, reimagined. It invites users to a new way of creating hand-drawn animation.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: Christoph Bader / construction / design / fabrication / featured / Felix Kraemer / Jean Disset / João Costa / mediated matter group / mit media lab / nature / Neri Oxman / Nitzan Zilberman / process / robotics / Sara Wilson / simulation / Sunanda Sharma / Susan Williams
Created by Madeline Schwartzman, “Face Nature” is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.
Created by VTProDesign, ‘Aberration Lab’ is a participatory art experience that alchemizes user-submitted tweets into long exposure light paintings drawn in real time by a Kuka robot.
Tags: covid19 / robotics / social distancing / touchdesigner / twitch / twitter / VTProDesign
An exploratory project into networks’ ability to guide movement through physical space – the name concatenates three popular digital services which perform acts of choreography on a mass scale.
Tags: Andrea Pena / choreography / featured / Jonathan Chomko / movement / nodejs / performance / physical / socketio
A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, ‘Come Behind Me, So Good!’ music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.
Tags: cg / Daito Manabe / Elevenplay / featured / houdini / Kazu Makino / Kenichiro Shimizu / landscape / lidar / mixed reality / music / performance / Photogrammetry / point cloud / rhizomatiks / scan
Created by Kynd in collaboration with Yu Miyashita (Sound), ‘Expressions’ is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.
Tags: dong gallery / facade / featured / glsl / Kynd / paint / Sound / touchdesigner / webgl
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, ‘Avatar·Mythology’ is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.
Tags: 3d animation / drawing / featured / kinect / maya / openFrameworks / projction / projectors / Resolume / touchosc / unity
Created by Khulood Alawadi, Yi-fan Hsieh, Bahareh Saboktakin and Qifan Zhao at the RCA (Design Engineering, Future Interaction, 2019), ‘Fallback’ is an alternative platform for providing access to real-time news during times of Internet shutdown.
Tags: Bahareh Saboktakin / broadcast / censorship / internet / Khulood Alawadi / LoRa / platform / radio / raspberrypi / shutdown / student / wifi / Yi-fan Hsieh
Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.
Tags: ableton / ai / artificial intelligence / folkRNN / kent / MaxMSP / music / Tensorflow / training / turner contemporary / uk / Vocaloid / Yuri Suzuki
This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.
Tags: analogue / display / flipdigit / kinect / Ksawery Kirklewski / Processing / tutorial
Created by Michael Sedbon, ‘CMD’ is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.
Tags: Alexander Lambertz / bioart / biology / Cyanobacteria / eco / ecosystem / ecosystem survival / featured / genetic algorithm / hybrid forms lab / Maker Bay Hong Kong / Manu Alfonso Soler / Mees Dieperink / Michael Sedbon / MU / MU Artspace / MU Hybrid Art House / touchdesigner
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
Tags: Alexander Miller / Allison Chan / arduino / capacitive sensor / Celine Wong Katzman / Che-Wei Wang / ChucK / Danny Garfield / DTrace / education / Esther Bouquet / featured / Fernando Ramallo / FIlip Wolak / Francisco Rojo / Galen Macdonald / Gia Castello / glsl / Hall Effect sensors / Iain Nash / incandescent lightbulbs / Katherine Rae Diemert / Lauren Gardner / lcd / LED strip / Lia Coleman / Mark Anthony Hernandez Motaghy / Markov Chain / Mathilde Mouw-Rao / matrix display / Max Bittker / Maxwell Neely-Cohen / Melanie Hoff / Natalie Rothfels / Olivia Ross / openFrameworks / Photogrammetry / photoresistor / python / Raspberry Pi / receipt printer / Rhinoceros / Sebastian Morales / servo / SFPC / Shelby Wilson / Stefan Pelikan / Taeyoon Choi / Taylor Levy / thermochromic pigment / Tiriree Kananuruk / Todd Anderson / Tsige Tafesse / unity / Yuzhu Chai / Zach Lieberman / Zai Aliyu
As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.
Tags: Akshat Prakash / Anouk Zibault / automato / Bjørn Karmann / featured / features / fragmentin / François Quévillon / Harsh Kedia / Jacqueline Wu / Mapping Festival / Mathias Maierhofer / mediated matter group / Michael Sedbon / moovel / MUTEK / radical norms / Richard Vijgen / rndr / Semiconductor / Soonho Kwon / Tore Knudsen / UAL / Valentina Soana / Waltz Binaire
‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using the same tools and techniques that created them.
Tags: 3d printing / Artificial Arboretum / css / google earth / HTML/CSS / Jacqueline Wu / Objects / Photogrammetry / preservation / rhino / speculative
In October CAN headed to Pittsburgh to toast the 30th Anniversary of The Frank-Ratchye STUDIO for Creative Inquiry. The event was accompanied by “Intersections,” a dynamic group exhibition showcasing many of the anti-disiciplinary works produced within the labs. Here, we review the show and share details about various included works.
Tags: Addie Wagenknecht / andy warhol / Claire Hentschker / CMU / cory arcangel / event / exhibition / featured / Golan Levin / james george / Jon Rubin / Jonathan Minard / Madeline Gannon / media lab / Miller Gallery / moon / Pablo Garcia / Pittsburgh / review / Tahir Hemphill / The Frank-Ratchye STUDIO for Creative Inquiry
Created by Mathias Maierhofer and Valentina Soana at the ICD, ‘Self-Choreographing Network’ is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.
Tags: architecture / arduino / computational design / Environment / featured / icd / Mathias Maierhofer / Processing / space / Valentina Soana
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.
Tags: arduino / featured / Francisco Fuentes / Joaquin Dominguez / Maria Elena Errazuriz / Mauricio Herrera / Raspberry Pi / trigonometry
Created by Anouk Zibault at ECAL, ‘Lieux Ordinaires’ (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to ‘document’.
Tags: Anouk Zibaut / ecal / featured / film / javascript / narrative / process / public space / story / surveillance
CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.
Tags: Ala Tannir / Bianca Berning / Christian Mio Loclair / Chrtistian Kaegi / design / ecal / ECAL Research Day / EPFL+ECAL Lab / Fabrice Aberhard / Hugues Vinet / IRCAM / Lausanne / Mario de Vega / Milan Triennale / Nathalie D. Kane / Nicolas Henchoz / Patrick Keller / research / technology / Thilo Alex Brunner / Waltz Binaire
Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, ‘Neo-Natur’ is a permanent installation for Berlin’s Futurium exhibition that explores our potential futures from different areas of life––from self-sufficient cities, to the future of work and ideas for more sustainable consumption.
Tags: ARTCOM / ArtEngineering / augmented reality / berlin / biomimicry / CNC / danzer / exhibition / featured / generative / hololens / space / tile