Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
Created by Neil Mendoza during an artist in residence at Recology SF, House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.
Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry’s own DNA (chromosome 1 to 22) and converts it into music.
Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.
Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
Created by Matteo Zamagni, “Horror Vacui” is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.
Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.
Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.
Uncanny Rd. is a drawing tool that allows users to interactively synthesise street images with the help of Generative Adversarial Networks (GANs). The project was created as a collaboration between Anastasis Germanidis and Cristobal Valenzuela to explore the new kinds of human-machine collaboration that deep learning can enable.
The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts.
A review, photos, and selection of highlights from the abundant offerings of the 4th edition of the International Digital Art Biennial (BIAN) in Montreal.
Created by panGenerator, “Apparatum” is a custom made apparatus with digital interface that emits purely analogue sound. It is inspired by the heritage of the Polish Radio Experimental Studio – one of the first studios in the world producing electroacoustic music.
Created by Ren Yuan, Sorting is an algorithm visualization and sonification created using Processing.
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
For the 7th time now, 600 experience designers and creative technologists will join us this October in Munich to take a close look at all things interactive. As always, we’ll not just feature talks and workshops but also a hands-on exhibition showcasing interactive projects from graduates and design studios all the way to companies like Bosch and BMW.
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Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
Created by Saurabh Datta, “ChineseWhispers” is an installation comprised of four head figures performing “Chinese Whispers” – a sequence of repetitions of a story, each one differing slightly from the original, so that the final telling bears only a scant resemblance to the original.
Created by Raven Kwok in collaboration with L.A. based producer / music technologist Mike Gao, Zero One is a code-based generative video commissioned by Zero One Technology Festival 2018 in Shenzhen, PR China.
Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.