Game Art, Sound Art, ARTivism – enter your iOS or Android app into this year’s AppArtAward for a chance to win 10,000 EUR in three different categories.
NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!
The dadamachines automat toolkit enables you to tap, move and bang to make sound with the world around you. It is hackable & open-source and now looking for support on Kickstarter.
In his annual SXSW wrapup, science fiction author and design theorist Bruce Sterling laid a smackdown on Silicon Valley re: AI and automation.
Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
Go Rando is a Chrome and Firefox extension by Ben Grosser that allows Facebook users to obfuscate their emotional reactions to prevent them from being surveilled and analyzed.
Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.
Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.
Curator Jasia Reichardt introduces the “Cybernetic Serendipity” exhibition at the Institute of Contemporary Arts in London in 1968.
Grand prize of the European Commission honouring Innovation in Technology, Industry and Society stimulated by the Arts. Submission phase ends on March 3, 2017!
CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.
Over the last 9 years it has become a habit on CAN for as the year-end approaches to look back at some of the projects that have made a mark. We have done this in the form of ‘best of’ or more subtly ‘most memorable’ but this year we are doing it slightly differently. We invite you, the community, to be judges!
InterAccess’ Vector Festival returns with its fifth edition next summer and its curators have issued their annual call for work in and around the edges of videogame culture.
The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.
Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.
Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.
Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
New in the series of new work by Universal Everything is Closer – A subtle story in a vast landscape. Filmed in the Peak District/UK, the film follows the journey of pixel-high distant lifeforms within the sublime grandeur of the national park.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Kimchi and Chips have just released a video of their 483 Lines Second Edition exhibited at the Asian Cultural Centre (ACC) last year and presented during the first edition of ACT Festival curated and co-organised by HOLO/CreativeApplications.Net team.