CAN Favorites 2016 – Vote Now!

Over the last 9 years it has become a habit on CAN for as the year-end approaches to look back at some of the projects that have made a mark. We have done this in the form of ‘best of’ or more subtly ‘most memorable’ but this year we are doing it slightly differently. We invite you, the community, to be judges!

07/12/2016
The Endless Forest’s Second Decade

Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

01/11/2016
Closer – A subtle story in a vast landscape

New in the series of new work by Universal Everything is Closer – A subtle story in a vast landscape. Filmed in the Peak District/UK, the film follows the journey of pixel-high distant lifeforms within the sublime grandeur of the national park.

20/10/2016
Dynamic Projection – Mapping onto deforming non-rigid surface

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20/10/2016
Pattern Language / Peter Burr at 3LD Art & Technology Center

Opening this week at the 3LD Art & Technology Center, NYC is the exhibition of work by Peter Burr titled “Pattern Language”. Pattern Language uses footage from a video game called Aria End that Burr is currently developing with celebrated author of interactive fiction Porpentine.

26/09/2016
Material Want – Matthew Plummer-Fernandez + JODI @ iMal

Material Want is a collaborative project between Matthew Plummer-Fernandez and JODI, presented at iMal, Brussels between Sep – Oct 2016. The project is an assemblage of interrelated elements: mined 3D models, 3D-printed objects, a shop-front installation and an online shop, powered by both software automation and human computation.

23/09/2016
Better Search on CAN for Members

Today we pushed a new version of the search for CAN available to Members only. Now you see more posts in the result and you can filter through them using categories. There is more to come…and this is just work in progress to make CAN better for all!

22/09/2016
‘Analog Gathering’ for the 10th anniversary of CIID

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19/09/2016
Zippy – A Guitar Bag Guitar

On the quest for new tangible interfaces Martin Hertig experimented with Zippers. The result is Zippy, a guitar bag transformed to a simple, but functional guitar.

12/09/2016
The Big Browser 3D @ SeMA Biennale Mediacity Seoul

Latest iteration of the “Big Browser” series of works by Japanese artist Akihiko Taniguchi. This time, the project takes a new twist by using it as a browser for the content of the exhibition using exhibition’s website. Further to this, Akihiko is virtually located on a Google Map, browsing the location of the gallery.

07/09/2016
Reaction-Diffusion experiment by Nobutaka Kitahara

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26/07/2016
Jürg Lehni’s ‘Viktor’ at SFMOMA – A Taxonomy of Communication

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14/07/2016

CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.

Over the last 9 years it has become a habit on CAN for as the year-end approaches to look back at some of the projects that have made a mark. We have done this in the form of ‘best of’ or more subtly ‘most memorable’ but this year we are doing it slightly differently. We invite you, the community, to be judges!

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InterAccess’ Vector Festival returns with its fifth edition next summer and its curators have issued their annual call for work in and around the edges of videogame culture.

The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.

Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.

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Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.

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Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

New in the series of new work by Universal Everything is Closer – A subtle story in a vast landscape. Filmed in the Peak District/UK, the film follows the journey of pixel-high distant lifeforms within the sublime grandeur of the national park.

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Kimchi and Chips have just released a video of their 483 Lines Second Edition exhibited at the Asian Cultural Centre (ACC) last year and presented during the first edition of ACT Festival curated and co-organised by HOLO/CreativeApplications.Net team.

Ugly Dynamics is a personal exploration/documentation by Nikita Diakur exploring the effects and control of simulated dynamics in computer software, specifically in the work produced by his studio Ugly Films.

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Opening this week at the 3LD Art & Technology Center, NYC is the exhibition of work by Peter Burr titled “Pattern Language”. Pattern Language uses footage from a video game called Aria End that Burr is currently developing with celebrated author of interactive fiction Porpentine.

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Material Want is a collaborative project between Matthew Plummer-Fernandez and JODI, presented at iMal, Brussels between Sep – Oct 2016. The project is an assemblage of interrelated elements: mined 3D models, 3D-printed objects, a shop-front installation and an online shop, powered by both software automation and human computation.

Category: Members / News / Processing
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Today we pushed a new version of the search for CAN available to Members only. Now you see more posts in the result and you can filter through them using categories. There is more to come…and this is just work in progress to make CAN better for all!

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Earlier this year SFPC in NYC was the host to alt-AI, a conference organised by Lauren Gardner and Gene Kogan to highlight and question artificial intelligence through the lens of artistic practice.

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On the quest for new tangible interfaces Martin Hertig experimented with Zippers. The result is Zippy, a guitar bag transformed to a simple, but functional guitar.

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Delving into the glorious ambiguity of human communication, “TLDR (Too Long; Didn’t Read)” is a group exhibition at Oakland’s B4BEL4B Gallery that explores text and language.

Metamaterials are engineered 3D cell grids that have properties that are not found in nature. Recently, a group of Hasso-Plattner Institute researchers (supported by a Shapeways educational grant) enhanced metamaterial design to include mechanical functionality.

New in the series of exhibitions organised by London’s data design agency Signal-Noise, “Place Your Bets” takes place at the Studio 2, 31 New Inn Yard, Shoreditch from Fri 16 until Tues 20 Sept 2016.

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Presented by 3M with support provided by Accenture, Minneapolis Institute of Art is calling for submissions for Art and Technology Award which includes $25,000 in prize money and an additional $25,000 in development support, connections to industry expertise, resources and more.

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The Organizing committee of Antarctic Biennale invites young and courageous creators to compete for joining the first art expedition beyond the Antarctic Circle as part of the 1st Antarctic Biennale.

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Video of the much-anticipated collaboration between two Berlin-based greats – Christopher Bauder and Robert Henke at Berlin’s CTM 2016 festival.

Latest iteration of the “Big Browser” series of works by Japanese artist Akihiko Taniguchi. This time, the project takes a new twist by using it as a browser for the content of the exhibition using exhibition’s website. Further to this, Akihiko is virtually located on a Google Map, browsing the location of the gallery.

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Continuing a series of works that question privacy in the age of mass surveillance, Aram Bartholl provides a few tips in the video below on practical and impractical things you can do to your phone.

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Riffing on the idealism (and the dark underbelly) of modernist design, The House in the Sky is a recent installation by by Sascha Pohflepp and Chris Woebken exploring the limits of science, thought, and human perception.

Dear Data is a year-long, analog data drawing project by Giorgia Lupi and Stefanie Posavec, two award-winning information designers living on different sides of the Atlantic. This amazing collection of postcards is now available in the form of the book which you can pre-order today!

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Created by Fabio Carbone, Neural Evolution is a an experiment created in Processing that trains a Neural Network through a natural selection process (genetic algorithm) in a scenario where the only survival is food.

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