Sinusoidal Noise is a modular light installation that uses random oscillating patterns to create a larger sense of movement. The work comprises 98 pixels each of which fades on and off at a unique frequency. These slow, detuned oscillations create the illusion of shapes emerging, where light appears to pass between pixels as they move […]
Created by Khulood Alawadi, Yi-fan Hsieh, Bahareh Saboktakin and Qifan Zhao at the RCA (Design Engineering, Future Interaction, 2019), ‘Fallback’ is an alternative platform for providing access to real-time news during times of Internet shutdown.
‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using the same tools and techniques that created them.
Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.
Created by Radical Norms, 100% Chair is an exploratory project speculating on on the near future where humans and smart machines live, learn and work together. The project explores a design processes that consider Artificial Intelligence (A.I.) as a collaborator and a stakeholder. In the first of series of explorations, the team are looking at […]
Created by Bjørn Karmann and Tore Knudsen, Alias is a teachable “parasite” that is designed to give users more control over their smart assistants, both when it comes to customisation and privacy.
Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.
Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.
The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts.
Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
Created by Manasse Pinsuwan and René Henrich, Augenblick explores and captures what we miss when we close our eyes thousands of times a day to blink. Developed at the Digital Media Bremen with support from Joachim Hofmann and Prof. Dennis P. Paul, Augenblick is a wearable device that records every single frame that is missed by its wearer.
Created by Elise Migraine at ECAL, “Twin Objects” is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a ‘hotline’ in attempt to nurture intimacy and telepresence that long-distance relationships need.