/Objects
A thing that you can see or touch but that is not usually a living animal, plant, or person: a solid/material/physical object.










Created by Jasper van Loenen, Linger is a small, portable device that allows you to create and blend into a virtual crowd by storing the specific WiFi signals from everyone that comes near you, and rebroadcasting their signals infinitely when they leave, making it seem as if they are still there.
27/04/2017HEAVY BODY PAINT is a new installment in an ongoing series of works by the NYC-based artist duo exonomeo that fuses paint and pixel in dry self-referentiality.
26/04/2017Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.
21/04/2017On display at the recent Armory Show in New York was the work of Amsterdam based Studio Drift featuring ‘Drifter’, a free floating concrete monolith together with ‘Concrete Storm’, a Holo Lens experience comprised of mixed reality art object.
20/04/2017Created by Dries Depoorter in collaboration with Max Pinckers, Trophy Camera is a photo camera that can only make award winning pictures. Just take your photo and check if the camera sees your picture as award winning.
19/04/2017A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.
28/02/2017Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.
14/02/2017The Object of the Internet is a kinetic installation by Montréal-based artist duo Project EVA. Prepared for “The Dead Web” exhibition at Eastern Bloc, the apparatus invites viewers to put their heads inside an elaborate spinning apparatus that reflects and blurs their likeness and identity.
07/02/2017Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
01/02/2017Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.
17/01/2017The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
14/12/2016Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.
02/11/2016Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
18/10/2016Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
11/10/2016New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.
03/10/2016Created by Steffen Hartwig, On the Secret Life of Things is a series of experimental prototypes that explore the new and ubiquitous things of daily life. Using familiar objects, the objects are repurposed, limited to their original function/behaviour but re-imagined for the age of information.
13/09/2016Metamaterials are engineered 3D cell grids that have properties that are not found in nature. Recently, a group of Hasso-Plattner Institute researchers (supported by a Shapeways educational grant) enhanced metamaterial design to include mechanical functionality.
09/09/2016Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
15/08/2016Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
06/07/2016Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.
01/07/2016Created by Gunnar Green and Bernhard Hopfengärtner, ‘75000 Futures’ assembles 240 stock charts which were produced by the 2010 flash crash and collected and named by a company that streams and stores realtime market data.
29/04/2016Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different forms+ideas of transparency into the corporeality.
26/04/2016Created by Ralf Baecker and opening this week at the NOME gallery in Berlin, Order+Noise (Interface I) investigates the boundary and space created by two interacting systems that are set in motion by the random signals of Geiger-Müller tubes.
21/04/2016Created by automato, Politics of Power are speculative objects/devices/fictional artefacts that question political and social implications of network ownership/control using ideology driven distribution of electrical power as an analogy.
17/02/2016Created by Quadrature, Kartograph is a drawing machine that updates old maps by drawing new geographic data over the infrastructure of old times using the internet.
03/12/2015Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.
08/09/2015Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refraction in all things glass.
20/08/2015A 2,000 lb machine that uses 6,400 mechanical spools of thread to display Instagrams is the latest project by NY based collaborative BREAKFAST. The team are streaming live online 24 hours a day from July 22-28th, and users receive an auto-edited video of their Instagrams being displayed on the screen.
22/07/2015Created by David Bowen and titled “46°41’58.365″ lat. -91°59’49.0128″ long. @ 30m”, is a collection of five CNC routed clear acrylic cylinders capturing the water surface data from the source location.
16/07/2015Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
06/07/2015Created by Jasper van Loenen, Linger is a small, portable device that allows you to create and blend into a virtual crowd by storing the specific WiFi signals from everyone that comes near you, and rebroadcasting their signals infinitely when they leave, making it seem as if they are still there.
Tags: analytics / camouflage / database / hacking / Jasper van Loenen / network / privacy / python / Raspberry Pi / tracking / wifi
HEAVY BODY PAINT is a new installment in an ongoing series of works by the NYC-based artist duo exonomeo that fuses paint and pixel in dry self-referentiality.
Tags: colour / exonemo / hpgrp / materiality / paint / painting / representation
Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.
Tags: 3d printing / architecture / Chikara Inamura / creativeappsnet / Daniel Lizardo / featured / geometry / Giorgia Franchin / glass / Kelly Donovan / manufacturing / mediated matter group / Michael Stern / mitmedialab / Nassia Inglessis / Neri Oxman / Owen Trueblood / Peter Houk / process / refraction / Tal Achituv / Tomer Weller
On display at the recent Armory Show in New York was the work of Amsterdam based Studio Drift featuring ‘Drifter’, a free floating concrete monolith together with ‘Concrete Storm’, a Holo Lens experience comprised of mixed reality art object.
Tags: armory show / artwork / blimp / Environment / hololens / installation / mixed reality / Studio Drift / tracking
Created by Dries Depoorter in collaboration with Max Pinckers, Trophy Camera is a photo camera that can only make award winning pictures. Just take your photo and check if the camera sees your picture as award winning.
Tags: artificial intelligence / Clarifai api / Dries Depoorter / Google Vision api / machine learning / Max Pinckers / Microsoft emotion api / photography / python / raspberrypi / Raspbian Jessie / Tensorflow
A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.
Tags: 2d / 3d / algorithm / cellular automata / chance / CNC / computation / Conny Freyer / Daniel Shiffman / demoscene / Eva Rucki / evolutionary / nature of code / sculpture / Sebastien Noel / Stephen Wolfram / Troika
Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.
Tags: arduino / Centre Pompidou / Daniel Cabanzo / data / death / Etienne Landon / installation / IRCAM / Le Fresnoy / Mathilde Lavenne / normals / sonification / Sound / speculative design
The Object of the Internet is a kinetic installation by Montréal-based artist duo Project EVA. Prepared for “The Dead Web” exhibition at Eastern Bloc, the apparatus invites viewers to put their heads inside an elaborate spinning apparatus that reflects and blurs their likeness and identity.
Tags: Carmen Hermosillo / CNC / Eastern Bloc / Etienne Grenier / installation / kinetic / lasercut / led / mirror / montreal / Nathalie Bachand / Project EVA / Simon Laroche / web
Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
Tags: automato / cards / creative technology / creativeappsnet / critical design / design / machine learning / media technology / neural networks / object / research / training
Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.
Tags: biomimicry / custom / installation / lighting / Patten Studio / responsive / sculpture / shape memory
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
Tags: 3d printing / algorithm / c++ / Digital / Environment / featured / geometry / grasshopper / Jesse Colin Jackson / modular / Pari Nadimi Gallery / rhino / sculpture / Speculative Prototyping Lab / voxel
Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.
Tags: disrupted networks / GSM / infrastructure / javascript / Julian Oliver / nib.js / Raspberry Pi / sms / surveillance / welcome.js / YatesBTS
Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
Tags: crowdworking / device / featured / object / Philipp Schmitt / process / Quartz Composer / speculative / speculative design / Stephan Bogner / student
Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
Tags: ecal / fabric / interaction / iPad / Lara Defayes / laser / object / printing / process / projection / social / social media / student / topography
New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.
Created by Steffen Hartwig, On the Secret Life of Things is a series of experimental prototypes that explore the new and ubiquitous things of daily life. Using familiar objects, the objects are repurposed, limited to their original function/behaviour but re-imagined for the age of information.
Tags: behaviour / consumerism / design / electronics / featured / iot / mythology / object / reporpose / smart object / speculation / Steffen Hartwig / things
Metamaterials are engineered 3D cell grids that have properties that are not found in nature. Recently, a group of Hasso-Plattner Institute researchers (supported by a Shapeways educational grant) enhanced metamaterial design to include mechanical functionality.
Tags: engineering / Hasso-Plattner Institute / material / metamaterial / research
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: automation / design fiction / dunneandraby / machine learning / new school / parsons / process / speculation / speculative design / student
Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
Tags: arduino / data / design / featured / interaction / Ishac Bertran / memory / object / perception / software / speculation
Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.
Tags: 3d printing / bjork / generative / mask / material / media lab / Mediated Matter / mit / object / process
Created by Gunnar Green and Bernhard Hopfengärtner, ‘75000 Futures’ assembles 240 stock charts which were produced by the 2010 flash crash and collected and named by a company that streams and stores realtime market data.
Tags: algorithm / algorithmic trading / Bernhard Hopfengärtner / book / data / Gunnar Green / image / print / recording / visualization
Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different forms+ideas of transparency into the corporeality.
Tags: Air / arduino / conversation / device / Digital Media Bremen / HfK Bremen / Jasna Dimitrovska / machine / make / object / philosophy
Created by Ralf Baecker and opening this week at the NOME gallery in Berlin, Order+Noise (Interface I) investigates the boundary and space created by two interacting systems that are set in motion by the random signals of Geiger-Müller tubes.
Tags: Events / Geiger-Müller / generative / landscape / NOME / process / Ralf Baecker / random / servo
Created by automato, Politics of Power are speculative objects/devices/fictional artefacts that question political and social implications of network ownership/control using ideology driven distribution of electrical power as an analogy.
Tags: automato / design / device / featured / Matthieu Cherubini / network / object / politics / product / Saurabh Datta / Simone Rebaudengo / speculation
Created by Quadrature, Kartograph is a drawing machine that updates old maps by drawing new geographic data over the infrastructure of old times using the internet.
Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.
Tags: camera / censorship / device / flickr / mobile / nodejs / object / Philipp Schmitt / photography
Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refraction in all things glass.
Tags: 3d printing / featured / geometry / glass / glass lab / medialab / Mediated Matter / mit / process / simulation / software / transparency
A 2,000 lb machine that uses 6,400 mechanical spools of thread to display Instagrams is the latest project by NY based collaborative BREAKFAST. The team are streaming live online 24 hours a day from July 22-28th, and users receive an auto-edited video of their Instagrams being displayed on the screen.
Created by David Bowen and titled “46°41’58.365″ lat. -91°59’49.0128″ long. @ 30m”, is a collection of five CNC routed clear acrylic cylinders capturing the water surface data from the source location.
Tags: acrylic / CNC / David Bowen / object / photography / Processing / scanning / sculpture / water
Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
Tags: 3d printing / biology / Mediated Matter / mit / Neri Oxman / process / Steven Keating / Sunanda Sharma / wearable / William Patrick
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