/Objects (253)
A thing that you can see or touch but that is not usually a living animal, plant, or person: a solid/material/physical object.














A 2,000 lb machine that uses 6,400 mechanical spools of thread to display Instagrams is the latest project by NY based collaborative BREAKFAST. The team are streaming live online 24 hours a day from July 22-28th, and users receive an auto-edited video of their Instagrams being displayed on the screen.
22/07/2015Created by David Bowen and titled “46°41’58.365″ lat. -91°59’49.0128″ long. @ 30m”, is a collection of five CNC routed clear acrylic cylinders capturing the water surface data from the source location.
16/07/2015Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
06/07/2015Created by Verena Friedrich, Vanitas Machine explores the desire for eternal life and the potential of life-prolonging measures. Vanitas Machine is comprised of a candle placed in the centre of glass which protects it from environmental factors and controls it’s lifespan by regulating the oxygen supply.
27/04/2015Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.
09/04/2015Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.
17/03/2015Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of ‘How to Make Something that Makes (almost) Anything’ course.
23/02/2015Created by Simone Rebaudengo & Matthieu Cherubini, Ethical Things is a project that explores the effects of autonomous systems of the future, speculating what happens to the mundane and insignificant objects we rely on every day.
04/02/2015Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.
27/11/2014Created by Semiconductor (Ruth Jarman and Joe Gerhardt), Cosmos is a two metre spherical wooden sculpture that has been formed from scientific data.
04/11/2014Patterns of Harmony is an installation comprised of animated fractal of cubes, without containing any physical cubes, rather the reflections and projections of them.
31/10/2014The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.
12/09/2014Mechanical Pi – In memory of William Shanks is a computing machine that replaces the repetitive task of writing pi by hand back into a physical, mechanical process.
25/08/2014Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
21/07/2014A series of aluminium structures with programmable LED strips, constructing fragments of text that originated in the process of sourcing electronic components from China.
18/07/2014Kepler’s Dream is an aesthetics exploration investigating analog projection in combination with computationally created object which is given a physical shape through 3D printing
16/07/2014Recent Royal College of Art (RCA) design graduate David Hedberg’s Smile TV turns the medium’s engagement pattern on its head: instead of making you smile at on-screen silliness, you have to “smile to watch”.
09/07/2014Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.
16/06/2014H / ALCUTAAU is an object created using precious metals and stones mined out of technological objects and transformed back into mineral form.
04/06/2014Flavien Théry explores the reverse of Newton disc where patterned disc, rotated at high speed, produces an optical illusion of colour.
04/06/2014“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.
12/05/2014Keeping in line with her prolonged interest in representing urban flows, Tori Foster’s Cadence transforms vehicular activity into a four-minute loop of flowing streams of animated electromagnetic flip-discs.
25/04/2014Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures for 3D printing.
21/04/201412 is a sound machine comprised of 12 custom built music boxes with specially tuned lamellae controlled by on/off switches and knobs.
19/03/2014Created by Thibault Brevet, CONSTI2GO is a portable device that allows, on the press of a button, to print copies of the US Constitution by hijacking the existing network of standard receipt printers.
12/03/2014Created by Florian Dussopt, EM table is an experimental object that is able to produce a localised electromagnetic field when switched on.
13/12/2013Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.
11/10/2013The Lego calendar is a wall mounted time planner made entirely of Lego, but if you take a photo of it with a smartphone, and thanks to openFrameworks and openCV all of the events and timings are synchronised to an online, digital calendar.
30/09/2013Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.
30/09/2013Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and manipulate forms in three dimensions that can be seen 360 degrees.
20/09/2013A 2,000 lb machine that uses 6,400 mechanical spools of thread to display Instagrams is the latest project by NY based collaborative BREAKFAST. The team are streaming live online 24 hours a day from July 22-28th, and users receive an auto-edited video of their Instagrams being displayed on the screen.
Created by David Bowen and titled “46°41’58.365″ lat. -91°59’49.0128″ long. @ 30m”, is a collection of five CNC routed clear acrylic cylinders capturing the water surface data from the source location.
Tags: acrylic / CNC / David Bowen / object / photography / Processing / scanning / sculpture / water
Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
Tags: 3d printing / biology / Mediated Matter / mit / Neri Oxman / process / Steven Keating / Sunanda Sharma / wearable / William Patrick
Created by Verena Friedrich, Vanitas Machine explores the desire for eternal life and the potential of life-prolonging measures. Vanitas Machine is comprised of a candle placed in the centre of glass which protects it from environmental factors and controls it’s lifespan by regulating the oxygen supply.
Tags: Air / device / installation / object / oxygen / representation / sensors / tracking / Verena Friedrich
Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.
Tags: 3d printing / autodesk / instructable / making / Max Hawkins / process / raytracing / rhino / Robb Godshaw
Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.
Tags: bioengineering / exhibition / eyebeam / installation / machine / Mattia Casalegno / new media / sense / sensorial / smell
Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of ‘How to Make Something that Makes (almost) Anything’ course.
Tags: cardboard / construction / Elena Byun / framework / guide / Ilan Moyer / instructions / James Coleman / kit / Lin Pease / media lab / Nadya Peek / Rebecca Li
Created by Simone Rebaudengo & Matthieu Cherubini, Ethical Things is a project that explores the effects of autonomous systems of the future, speculating what happens to the mundane and insignificant objects we rely on every day.
Tags: Crowdsource / device / ethics / featured / internet of things / iot / Matthieu Cherubini / mechanical turk / object / process / Simone Rebaudengo / smart
Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.
Tags: 3d printing / bacteria / Christoph Bader / colour / deskriptiv / Dominik Kolb / featured / growing / Mediate Matter Group / Neri Oxman / organism / process / synthetic / wearables
Created by Semiconductor (Ruth Jarman and Joe Gerhardt), Cosmos is a two metre spherical wooden sculpture that has been formed from scientific data.
Tags: collection / data / forest / holo1 / installation / nature / object / representation / Semiconductor / wood
Patterns of Harmony is an installation comprised of animated fractal of cubes, without containing any physical cubes, rather the reflections and projections of them.
Tags: after effects / animation / cinema4d / Gaspar Battha / geometry / mapping / object / Processing / projection
The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.
Tags: CNC / Events / grasshopper / landcape / London / manufacture / math / object / reflection / sculpture
Mechanical Pi – In memory of William Shanks is a computing machine that replaces the repetitive task of writing pi by hand back into a physical, mechanical process.
Tags: algebra / calculation / Calculator / device / Florian Born / learning / machine / mathematics / mechanical / process / William Shanks
Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
Tags: art / community / digital art / featured / ffffound / framed / kickstarter / launch / openframworks / Processing / screen / screen-based art / web / william lai / yugo nakamura
A series of aluminium structures with programmable LED strips, constructing fragments of text that originated in the process of sourcing electronic components from China.
Tags: Events / installation / Jerwood / Jerwood Visual Arts / led / light / London / Revital Cohen / Tuur van Balen / video
Kepler’s Dream is an aesthetics exploration investigating analog projection in combination with computationally created object which is given a physical shape through 3D printing
Tags: 3d printing / Ann-Katrin Krenz / experience / installation / light / Michael Burk / object / projection / udk
Recent Royal College of Art (RCA) design graduate David Hedberg’s Smile TV turns the medium’s engagement pattern on its head: instead of making you smile at on-screen silliness, you have to “smile to watch”.
Tags: camera / David Hedberg / distortion / face tracking / faceosc / Kyle McDonald / MaxMSP / rca / television / tv / video
Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.
Tags: architecture / arduino / building / development / device / IAAC / in process / research / robotics / sculpture
H / ALCUTAAU is an object created using precious metals and stones mined out of technological objects and transformed back into mineral form.
Tags: artificial / Cohen Van Balen / computers / machine / manufacture / object / process / reverse / Revital Cohen / technology / Tuur van Balen
Flavien Théry explores the reverse of Newton disc where patterned disc, rotated at high speed, produces an optical illusion of colour.
Tags: aluminium / arduino / artificial / colour / Events / exhibition / Flavien Théry / france / installation / optics / Plexiglas
“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.
Keeping in line with her prolonged interest in representing urban flows, Tori Foster’s Cadence transforms vehicular activity into a four-minute loop of flowing streams of animated electromagnetic flip-discs.
Tags: flip-disc / Pari Nadimi Gallery / Tori Foster / urban / visualization
Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures for 3D printing.
Tags: 3d printing / deskriptiv / generative / geometry / modelling / object / procedural / process / surface
12 is a sound machine comprised of 12 custom built music boxes with specially tuned lamellae controlled by on/off switches and knobs.
Tags: analogue / device / generative / Jan Bernstein / kinetic / object / sebastian neitsch / sequencer / Sound / system
Created by Thibault Brevet, CONSTI2GO is a portable device that allows, on the press of a button, to print copies of the US Constitution by hijacking the existing network of standard receipt printers.
Tags: device / Events / LABRARY.bike / object / portable / print / receipt printer / sxsw14 / Thibault Brevet
Created by Florian Dussopt, EM table is an experimental object that is able to produce a localised electromagnetic field when switched on.
Tags: circuit / electromagnetic / Florian Dussopt / furniture / furniture design / invisible / power / table
Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.
Tags: Benedikt Groß / book / generative / interview / landscape / mapping / publishing
The Lego calendar is a wall mounted time planner made entirely of Lego, but if you take a photo of it with a smartphone, and thanks to openFrameworks and openCV all of the events and timings are synchronised to an online, digital calendar.
Tags: calendar / lego / mobile / Objects / office / opencv / openFrameworks / Productivity / tangible / time management / vitamins / vitamins design
Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.
Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and manipulate forms in three dimensions that can be seen 360 degrees.
Tags: 3d / ecal / illusion / lcd screen / monitor / Objects / perception / photography / speed / vision