/openFrameworks (376)
Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing. The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend. More Info
















Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.
01/08/2016Created by Shohei Fujimoto, Power of One #Surface explores perception through reflection and position, where the visitor is invited to explore both the actual and reflected pattern which continuously changes according to the angle of reflective surfaces.
28/06/2016Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.
16/06/2016Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.
10/06/2016In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.
18/04/2016A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
10/02/2016HEXPIXELS is a unit for realtime visual expression by Satoru Higa, an artist/programmer renowned for his contribution to openFrameworks community and sound artist/vj/programmer Kezzardrix whose works range from his own interactive installation to live visuals.
12/01/2016Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.
22/12/2015Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.
15/12/2015Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.
19/11/2015Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.
20/10/2015Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and realtime generative visuals, both played live.
22/09/2015Created by Maxime Castelli at ECAL (Bachelor Media & Interaction Design), Nelson is a tiny connected module designed to bring life remotely to everyday objects. It’s based on a very simple foreward and backward movement as we do in the everyday life, like pushing a switch.
17/09/2015Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.
04/09/2015Created by Shohei Fujimoto, Trace Ribbon is a device that automatically and continuously records and plays back movement. From reading the movements of the user via Leap Motion, it mirrors an organism that does not actually exist while simultaneously gaining an understanding of the rules of the movements that are physically taking place.
25/08/2015Created by Zach Liebermann and part of the Android Experiments initiative, Ink Space is a experimental drawing tool which uses the accelerometer on your Android device to move the drawings you make in 3D.
13/08/2015Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.
31/07/2015Created by the team at FIG.- Amana Prototyping Lab in Japan, Rhythmic Gymnastics is a practical experiment using a Denso VS-050S2 robotic arm. In this experiment the aim is to represent the sensibility of human movement using harsh robot mechanics.
30/07/2015Created by Cambridge (US) based creative studio Design I/O, Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science.
24/06/2015483 Lines is the latest installation by Seoul based studio Kimchi and Chips and is comprised of 483 nylon threads with projections calibrated in 3D to the 16m threads using Rulr, an open source node-based toolkit developed by the studio.
05/06/2015Created by Nick Hardeman for the music track by Bruzed, Deserve is an interactive visual experiment that comes as a stand alone OSX app.
19/05/2015Pixtil is a French design/product studio that uses new digital drawing tools to create contemporary fabrics. Their latest release is a Large Napkin, made using double-cloth Jacquard weaving. Each piece is unique and numbered, using long textile tradition while incorporating most modern techniques of textile production.
14/05/2015Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixel display field.
11/05/2015On February 28, 2014, the world’s first art satellite, ARTSAT1: INVADER was launched as a piggyback payload of the H-IIA F23 launch vehicle. INVADER, a 10 cm cube 1U-CubeSat with a mass of 1.85 kg continued its steady operation on orbit, successfully completed an array of artistic missions before reentering the Earth’s atmosphere for disintegration on September 2.
06/05/2015Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.
13/03/2015Latest in the series of collaborative projects between Elevenplay and Rhizomatiks is Shadow, a performance comprised of 3 drones with a spot light and one dancer.
12/03/2015Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.
05/03/2015Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo ‘visual label’ BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd’s research into water colour simulation with the music by Yopparigami/Yu Miyashita.
22/01/2015The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
06/01/2015The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.
05/01/2015Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.
Tags: architecture / behaviour / education / featured / pattern / robotics / system / teaching / Theodore Spyropoulos
Created by Shohei Fujimoto, Power of One #Surface explores perception through reflection and position, where the visitor is invited to explore both the actual and reflected pattern which continuously changes according to the angle of reflective surfaces.
Tags: capture / installation / motion / ofxEtherdream / ofxIlda / openFrameworks / projection / reflection / Shohei Fujimoto / stepper-motor / time
Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.
Tags: Christian Mio Loclair / dx11 / fluid / interactive / ofxBlur / ofxSpout / ofxXimea / openFrameworks / twitter / visualisation / vvvv / Waltz Binaire
Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.
Tags: design_io / development / google atap / process / project soli / radio / speed project / Theo Watson
In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.
Tags: documentation / education / gathering / learning / openFrameworks / process / report
A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
Tags: augmented reality / design / fashion / ios / Julien Gachadoat / normals / openFrameworks / science fiction / wearables
HEXPIXELS is a unit for realtime visual expression by Satoru Higa, an artist/programmer renowned for his contribution to openFrameworks community and sound artist/vj/programmer Kezzardrix whose works range from his own interactive installation to live visuals.
Tags: audio visual / Kezzardrix / MaxMSP / meme city / openFrameworks / performance / Satoru Higa
Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.
Tags: arduino / cartography / Luiz Zanotello / mapping / openFrameworks / raspberrypi / speculation / speculative / student / university of arts bremen / university of bremen
Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.
Tags: Adam Ferriss / Allison Parrish / artwork / Cinder / Daniel Schwarz / David Wicks / generative / Gottfried Haider / Kate Hollenbach / Matthias Dörfelt / Miguel Nóbrega / neil mendoza / openFrameworks / Processing / project
Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.
Tags: Convivial Project / generative / kikka / mixed reality / openFrameworks / projection / random / robotics / simulation / virtual reality
Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.
Tags: Brad Todd / computer vision / Dix2X / Elie Zananiri / generative / Ian Ilavsky / living system / loop / microscope / neuron / opencv / openFrameworks / process / system
Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and realtime generative visuals, both played live.
Tags: ableton / city / generative / Mark Wheeler / midi / openFrameworks / performance / simulation / Sound / traffic
Created by Maxime Castelli at ECAL (Bachelor Media & Interaction Design), Nelson is a tiny connected module designed to bring life remotely to everyday objects. It’s based on a very simple foreward and backward movement as we do in the everyday life, like pushing a switch.
Tags: arduino / connected / device / ecal / internet of things / Maxime Castelli / openFrameworks
Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.
Tags: Coolux / Fabian Fuchs / infrared / Ingo Wörner / ir / kinect / light / Milan EXPO 2015 / Milla & Partner GmbH / motion capture / node.js / opencv / openFrameworks / OptiTrack / osc / Pandoras Box / projection / projection mapping / Socket.IO / tracking / webkit / websocket
Created by Shohei Fujimoto, Trace Ribbon is a device that automatically and continuously records and plays back movement. From reading the movements of the user via Leap Motion, it mirrors an organism that does not actually exist while simultaneously gaining an understanding of the rules of the movements that are physically taking place.
Tags: installation / leap motion / Mbed / openFrameworks / ribbon / rotation / servo / servo motor / Shohei Fujimoto / stepper-motor
Created by Zach Liebermann and part of the Android Experiments initiative, Ink Space is a experimental drawing tool which uses the accelerometer on your Android device to move the drawings you make in 3D.
Tags: Amit Pitaru / Android / android experiments / drawing / experiment / openFrameworks / process / rhonda / vbo / Zach Lieberman
Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.
Tags: data / energy / featured / François Quévillon / media / openFrameworks / probability / process / projection / residency / sensor / Statistics / video
Created by the team at FIG.- Amana Prototyping Lab in Japan, Rhythmic Gymnastics is a practical experiment using a Denso VS-050S2 robotic arm. In this experiment the aim is to represent the sensibility of human movement using harsh robot mechanics.
Tags: Amana Prototyping Lab / experiment / fig / japan / movement / openFrameworks / performance / process / robotics / simulation
Created by Cambridge (US) based creative studio Design I/O, Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science.
Tags: designio / Emily Gobeille / featured / installation / Josh Goodrich / kinect / M-OST / making of / new york / New York Hall of Science / Nick Hardeman / openFrameworks / process / story telling / Theo Watson / tracking / Zach Gage
483 Lines is the latest installation by Seoul based studio Kimchi and Chips and is comprised of 483 nylon threads with projections calibrated in 3D to the 16m threads using Rulr, an open source node-based toolkit developed by the studio.
Tags: calibration / Elliot Woods / Kimchi and Chips / light / Mimi Son / openFrameworks / projection mapping / rulr / software / vvvv
Created by Nick Hardeman for the music track by Bruzed, Deserve is an interactive visual experiment that comes as a stand alone OSX app.
Tags: animation / app / blender / download / fbx / free / interactive / music / Nick Hardeman / openFrameworks / OSX / sound responsive
Pixtil is a French design/product studio that uses new digital drawing tools to create contemporary fabrics. Their latest release is a Large Napkin, made using double-cloth Jacquard weaving. Each piece is unique and numbered, using long textile tradition while incorporating most modern techniques of textile production.
Tags: buy / Delphine Saltet / fabric / generative / Olivier Paradeise / openFrameworks / pattern / Pixtil / Processing / product / textile
Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixel display field.
Tags: 3d / china / display / exhibition / field / installation / light / Milan EXPO 2015 / openFrameworks / pixel / simulation
On February 28, 2014, the world’s first art satellite, ARTSAT1: INVADER was launched as a piggyback payload of the H-IIA F23 launch vehicle. INVADER, a 10 cm cube 1U-CubeSat with a mass of 1.85 kg continued its steady operation on orbit, successfully completed an array of artistic missions before reentering the Earth’s atmosphere for disintegration on September 2.
Tags: api / arduino / art / ARTSAT1 / data / data collection / experimental / featured / initiative / open source / prixars / representation / satellite / space / space exploration / tokyo
Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.
Tags: box2d / CNC / glsl / Interface / neil mendoza / object / openFrameworks / projection / projection mapping / simulation
Latest in the series of collaborative projects between Elevenplay and Rhizomatiks is Shadow, a performance comprised of 3 drones with a spot light and one dancer.
Tags: ableton / Daito Manabe / drones / Elevenplay / light / MaxMSP / mikko / openFrameworks / performance / rhizomatiks
Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.
Tags: arduino / Bjørn Gunnar Staal / drawing / installation / Joakim Hoen / lines / machine / openFrameworks / perception / vertex / Void / volume
Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo ‘visual label’ BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd’s research into water colour simulation with the music by Yopparigami/Yu Miyashita.
Tags: BRDG / drawing / fbo / featured / Kenichi Yoneda / Kynd / openFrameworks / performance / simulation / video / vimeo / watercolour / Yopparigami / Yu Miyashita
The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
Tags: Chris Sugrue / cinekid / featured / Golan Levin / hands / installation / Kyle McDonald / leap / leap motion / opencv / openFrameworks / play / process / uncanny
The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.
Tags: AppStore / experimental / game / github / mobile. ios / openFrameworks / opensource / process / story telling / time