This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation ‘Fearful Symmetry’, which was first shown at the Tate Modern, London, in 2012.
Created by London based convivial studio, Kinedioscope is a technique used to create animated depth effects on static photographs. The process is comprised of reverse-engineering the technology of photogrammetry in order to perfectly align the photography with the perspective of the 3D model and create depth and masking effects.
Guillaume Massol’s openFrameworks app titled “All work and no play” watches videos coming from different training datasets and generates sentences loosely based on what is happening on the screen, sometimes creating pearls of wisdom by coincidence.
A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.
Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and imagery, intoxicating the viewer in an unforgettable visual, auditory and spatial experience.
Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.
Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.
Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.
Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.
Created by Shohei Fujimoto, Power of One #Surface explores perception through reflection and position, where the visitor is invited to explore both the actual and reflected pattern which continuously changes according to the angle of reflective surfaces.
Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.
Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.
In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.
A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
HEXPIXELS is a unit for realtime visual expression by Satoru Higa, an artist/programmer renowned for his contribution to openFrameworks community and sound artist/vj/programmer Kezzardrix whose works range from his own interactive installation to live visuals.
Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.
Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.
Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.
Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.
Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and realtime generative visuals, both played live.