FX Experiments in Maya by Andrew Benson

For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.

10/02/2015
Motion Picture 2.0 – A New Recording Technology

In collaboration with the Federal Ministry of Education and Research, the ZKM has organized a competition within the Science Year 2014 – The Digital Society: all those interested are invited to experiment with this new technology developed by the ZKM.

11/08/2014
Robotic motion control as a creative medium for designers – SCI-Arc

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11/02/2013
Moving Picture Show by Jürg Lehni and Contributors

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19/11/2012
Interactive Fabrication of Functional Mechanical Devices

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19/10/2012
Perpetual Energy Wasting Machine by Niklas Roy

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18/10/2012
Algorithmic Architecture by Charlie Behrens

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12/10/2012
Keita Onishi – Forest and Trees + Dynamics of the Subway

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27/09/2012
emoto – Data sculpture by Studio NAND and Moritz Stefaner + Drew Hemment

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21/09/2012
C4 – New creative-coding framework for the iOS

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19/09/2012
Denki Puzzle by Yuri Suzuki + Technology Will Save Us at the Design Museum

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14/09/2012
Kindle as an Art Object – Two Projects

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12/09/2012
RGB Colorspace Atlas by Tauba Auerbach

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06/09/2012
BlissBomb – Procedurally drawn sound+pattern game for Sifteo Cubes

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31/08/2012

Performed at the Camberwell College of Arts with 6 graduating graphic design students, Analogue Systems is a project that draws inspiration from the overworked arguements of superiority between analogue and digital process.

What can only be described as a visual exploration of topography using computer interface, Wanderings 2.0 is the latest in the exquisite portfolios of work by London based in­ter­dis­ci­pli­nary artist Ed­gor Kraft and Saint Petersburg’s Alexander Lezius.

For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.

Created by Rosalie Yu & Alon Chitayat, the project aim was to create a series of self portraits that treat the body as a canvas for 3d drawing.

Patterns of Harmony is an installation comprised of animated fractal of cubes, without containing any physical cubes, rather the reflections and projections of them.

Created by Iregular, Surface & Bottom is an immersive and reactive space in between two installations created for the Salón de Proyectos Ágape in Bogotá–Colombia, curated by Calos Leal.

In collaboration with the Federal Ministry of Education and Research, the ZKM has organized a competition within the Science Year 2014 – The Digital Society: all those interested are invited to experiment with this new technology developed by the ZKM.

Created by Julien Léonard, the following are what he refers to as a combination of electronic lace, algae to Indian plankton. These are also results of XRVG, a vector graphic programming environment based on the Ruby language.

Coralie Gourguechon is a designer and a paper electronics maker. Hi projects aim to to demystify electronics by simplifying the execution of simple circuits in a graphical way and using paper.

Toronto’s Egyptrixx (David Psutka) returns with his second album “A/B til Infinity” in the form of a multi-media collaboration with Berlin-based visual artist A N F – Andreas Nicolas Fischer.

Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture “macro-textural, sensual aesthetic” – describing emotions of running on different terrains: on sand, grass, tarmac and trail.

Metro is Chris Coleman’s every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.

Projects attempts to reveal the hidden activity and geography of Peer-to-Peer file sharing by presenting it as a monitoring room, which shows transfers happening in real time on networks using the BitTorrent protocol.

The project is a new method of additive manufacturing that allows for creating 3D objects on any given working surface independently of its inclination and smoothness, and without a need of additional support structures.

Vanishing Point employs perspective as both tool and visual outcome to reshape, redefine and represent a pristine space. Lines are sent into space, creating different volumes, divisions and rooms to be explored by the audience.

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Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.

Project designed to present an ironical viewpoint on encoded wallets as a data input interface which invites to overcome fear of impossibility to control spread of confidential information for the sake of curiosity of interaction with an object of art.

Created as a collaboration between MIT Sensible Lab, Pentagram and SuperUber, Makr Shakr is a robotic bar, capable of preparing approximately one googol crowd-sourced drink combinations.

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