It’s doing it – Online exhibition of computer generated images that autonomously update

Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.

15/12/2015
Conditional_Lover – A physical bot that automates your Tinder

Conditional_Lover is a bot that unlike its counterparts that live hidden in servers, has a physical appearance with a task to automate your Tinder using its “eyes” and “fingers”. It does this by analysing photos on your phone (webcam) and then selects or rejects it (prongs) based on an algorithm that combines your preferred age, golden ratio, smile, glasses, ethnicity etc.

10/08/2015
May The Force Be With You – Teo Park

Created by Seoul based artists Teo Park, “May the Force be With You” is a kinetic installation that invites visitors to interact with an interactive water tank. The tank uses gravitational force driven by the position of the viewer’s hand movement.

10/03/2014

Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.

Created by Miguel Nóbrega, Possible, Plausible, Potential is a set of three series of isometric drawings generated by code and printed with colored markers on a plotter machine. In these drawings, Miguel explores a bridge between the iterative aspect of algorithms and the utopian aspect of modern architecture.

Created by Felix Ros, Stewart is a hypothetical tactile interface designed for a fully autonomous car with objective to accommodate a healthy relation between man and machine.

Created by Nicolas Nahornyj at ECAL, Lazy Pen is an attempt to combine the practical side of computer-based word processing with the emotional aspect of one’s handwriting. The tool allows the user to distort the typeface as they write, using the moving palettes placed beneath their palms.

Conditional_Lover is a bot that unlike its counterparts that live hidden in servers, has a physical appearance with a task to automate your Tinder using its “eyes” and “fingers”. It does this by analysing photos on your phone (webcam) and then selects or rejects it (prongs) based on an algorithm that combines your preferred age, golden ratio, smile, glasses, ethnicity etc.

Created by Bryan Ma at Parsons, Definitions is a computational poetry installation made up of 15 networked LCDs that searches MIT’s ConceptNet to serve as a metaphor for the use of NLP in commoditizing human activity on the internet.

Created by Dana Zelig, Traces project explores the concept of programming everyday materials, a form of “physical programming” where objects are “made to act” on some form following specific instructions.

Pixtil is a French design/product studio that uses new digital drawing tools to create contemporary fabrics. Their latest release is a Large Napkin, made using double-cloth Jacquard weaving. Each piece is unique and numbered, using long textile tradition while incorporating most modern techniques of textile production.

Philips is doing more and more in the field of health and asked the second and third years Interaction Design at ArtEZ Academy of the Arts Arnhem to do develop a project about Quantified Self. Amy Whittle and Willem Kempers teamed up and choose breathing as focus, it being a vital function that can be subconscious as well as controlled.

Created by Yingjie Bei and Yifan Hu at ITP, Moon Phases allows the audience to input any date and it will show the moon phase for that night (from the northern hemisphere’s perspective).

Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.

Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam, which is blown, through a mixture of air and helium, into a foam structure.

Created by Francesco Tacchini, SPOOK-I is a hypothetical but operative US National Security Agency inspired machine. It mimics two surveillance techniques available to the NSA Tailored Access Operations unit, in order to expose the technology employed by state surveillance for the ‘weaponization of everyday’.

Series of workshops by Ludwig Zeller at the Visual Communication Institute of the Academy of Art and Design in Basel to use generative systems to create visual instruments that mimic the expressivity of electronic music synthesizers.

The Petroglyphomat is a a mobile, computer operated milling machine, that can send messages to a distant future by engraving them into ancient monuments.

Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.

RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.

Created by LUSTlab in collaboration with The Mobile City, Binnen de Lijnen is part of an ongoing research project called Public Space – Public Matter from Trancity. Over 100 children took part in colouring the playground which visualised the spatial organization of Schilderswijk’s social life.

Created by David Colombini at ECAL, Attachment is a poetic machine that allows you to send messages, images, or videos into the air using a biodegradable balloon with intention to rediscover expectation, random and the unexpected uncommon with the current forms of communication.

Series of works exploring the subject of drawing images in the space around the earth using latitude, longitude and altitude as a coordinate system.

Created by Adam Ben-Dror, The Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely

The following is a collection of new generative pieces created by Walter Gorgosilits aka dextro from Austria, one of the pioneers of generative Macromedia Director programming.

Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.

Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.

‘Beyond Blood’ is a project that imagines a legal system where algorithms take over the inheritance process where the deceased has not left a will and the state has to distribute the estates.

Created by Joseph Gray, Infinite Sunset uses simple graphical elements to visually describe a sunset seascape ever changing in its sameness.

Created by Andreas Gysin in collaboration with Sidi Vanetti, Fari is a kinetic installation created with an array of moving light heads in a geometric configuration and programmed as a choreography.

Created by Lafkon, etcpp is an animation created using Processing and a Pen Plotter where animation frames are drawn into various granular matter.

Created by Seoul based artists Teo Park, “May the Force be With You” is a kinetic installation that invites visitors to interact with an interactive water tank. The tank uses gravitational force driven by the position of the viewer’s hand movement.

Contact is an acoustic research project that turns any hard surface into an interface. The installation uses contact microphones, passive sonar and waveform analysis to recognise information of touches, ie where a surface has been hit or how a hand has made contact.

Count

61-90 of 389

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