Workshops: Mind the Beep by Yuri Suzuki + Camera Drama by Roel Wouters

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05/04/2013
Missing by The xx – Spatializing Sound with Sonos

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29/11/2012
Stephen Cornford takes an obsolete media format for a spin

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26/11/2012
Keita Onishi – Forest and Trees + Dynamics of the Subway

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27/09/2012
Commute as Composition – Brian House’s Forty-eight to Sixteen

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24/09/2012
An Instrument for the Sonification of Everyday Things

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17/09/2012
Skube – Tangible interface to Last.fm & Spotify Radio

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17/09/2012
Listen Carefully – Re-enabling focus in music listening

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27/08/2012
SoundShapes by Queasy Games now available for PS Vita / PS3

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08/08/2012
FaceShift Studio experiments by Kyle McDonald

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04/08/2012
knot(e) by Matthieu Minguet – Sound and visual interface for iPhone (ECAL)

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26/07/2012
‘Sona’ by Ruslan Gaynutdinov – A game of sound networks (ECAL)

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24/07/2012
SoundBow – Drawing based musical instrument for Android

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29/06/2012
The Evil Eye – Optical audio record by Indianen

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27/06/2012
City Symphonies – The future sound of traffic by Mark McKeague – DI RCA 2012

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21/06/2012

The Well–Sequenced Synthesizer is a series of sequencers created by Luisa Pereira at ITP — physical interfaces to play with musical rules.

Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance.

Ishin-Denshin is an interactive installation that addresses physicality and intimacy in digital audio communication by transmitting sound through touch.

Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.

This project, a collaboration between Dentsu, Honda Motor and Rhizomatiks brings back Senna’s engine sound from that lap 24 years ago in the form of an installation set on the original Suzuka circuit that uses light and sound.

Studio Hands use Processing and openFrameworks to send send designs of T-shirts and the bag via sound to be screen-printed.

Building on the momentum from a conversation that began at Eyeo last month, CAN talks to Brooklyn/Providence-based media artist Brian House about data, sonification, performance and scandal.

Marc De Pape’s “The Chime”, a complex assemblage of sensors that composes generative music from ambient environmental data.

Projects attempts to reveal the hidden activity and geography of Peer-to-Peer file sharing by presenting it as a monitoring room, which shows transfers happening in real time on networks using the BitTorrent protocol.

Murmur enables communication between public and the projection by simulating the movement of sound waves, building a luminous bridge between the physical and the virtual.

Created by Ed Burton, formerly of SodaPlay, and now at Queen Mary, University of London, Tunetrace transforms photographs of drawings into music.

Exhibition in Berlin’s Olympus Photography playground explores sound in visual form combining simple interaction with speaker and liquid waves.

Project designed to present an ironical viewpoint on encoded wallets as a data input interface which invites to overcome fear of impossibility to control spread of confidential information for the sake of curiosity of interaction with an object of art.

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Created by Marcos Alonso, Samplr lets you make music and play with sound in a new and intuitive way by touching the waveform on the screen directly with your fingers.

Category: iOS / Members / Sound
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Created using openFrameworks, this little app Satoru Higa uses screen capture as a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound.

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Category: Members / Sound
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