/Video (8)

Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.
30/08/2021Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
21/06/2021Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways at an ever-increasing speed.
19/11/2020Created by Matteo Zamagni, “Horror Vacui” is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.
19/09/2018“The motion triptych shows an interpretation of what the initial concepts would have looked liked if they were not realised as a line of runway clothes but spontaneously realized themselves as autonomous life forms.”
28/02/2014This experiment by Shohei Fujimoto lets you “tear” the area captured below the floating window on the Desktop.
13/02/2014Visual instrument by Cyrill Studer and Lazar Jeremic for creating and controlling organically moving particles with a swarm behaviour.
11/02/2014Referencing the work of Archigram, Universal Everything continue to explore body and movement with the latest evolving video sculpture titled “Walking City”.
10/02/2014Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.
Tags: abstract / animation / creative coding / Daniele Carmosino / generative art / Geometric Art / Mark Aanderud / music / Spaghetti Coder / Toni Mitjanit
Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
Tags: 3d / Alan Warburton / computer graphics / culture / dataset / film / simulation / software / technology / video
Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways at an ever-increasing speed.
Tags: ableton / featured / Matteo Zamagni / organic / osc / performance / simulation / sound re / touchdesigner / unreal
Created by Matteo Zamagni, “Horror Vacui” is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.
Tags: ableton / cinema4d / geography / Global Mapper / google earth / houdini / lidar / PhotoScan / topography / VFX / zbrush
“The motion triptych shows an interpretation of what the initial concepts would have looked liked if they were not realised as a line of runway clothes but spontaneously realized themselves as autonomous life forms.”
This experiment by Shohei Fujimoto lets you “tear” the area captured below the floating window on the Desktop.
Tags: desktop / experiment / Mac / openFrameworks / Shohei Fujimoto / window
Visual instrument by Cyrill Studer and Lazar Jeremic for creating and controlling organically moving particles with a swarm behaviour.
Tags: Academy of Art and Design Basel / Cyrill Studer / Daniel Shiffman / generative / instrument / Lazar Jeremic / ludwig zeller / music / swarm
Referencing the work of Archigram, Universal Everything continue to explore body and movement with the latest evolving video sculpture titled “Walking City”.
Tags: body / Chris Perry / houdini / movement / Simon Pyke / Universal Everything / video / video sculpture