ACT Festival 2015, Gwangju / South Korea – Workshops

CreativeApplications.Net [CAN] catalogues projects, tools and platforms relevant to the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges and networks between practitioners in art, media, design and technology. With a focus on education, it’s an incubator for people, organization, events and tools and provides an open platform for dialogue and knowledge sharing.

CAN has spearheaded and supported education driven initiatives worldwide, including hosting dozens of workshops and hundreds of talks and panel discussions – enabling thousands of students to participate via hands-on learning and lively debate.

Student work is regularly featured on CAN – taking it from internal pin-ups and critiques and disseminating it globally – to the benefit of creator and institution alike. Publishing this work alongside that of leading practitioners reflects a bottom-up approach to practice and an indifference to the hierarchies and ‘star systems’ that are rampant in art and design publishing. Showcasing emerging voices is integral to CAN.

Current and past initiatives:

  • Over 3,000 project profiles, interviews, essays and tutorials published since 2008.
  • Steadfast commitment to promoting innovative educational initiatives.
  • Providing an ad free environment for students and educators.
  • Building relationships with educators and schools.
  • Curating, organising and supporting education-focused events.
  • Supporting diversity across our networks and initiatives.

Future initiatives:

  • Enabling wider access to CAN for researchers and students.
  • Developing a more intuitive and searchable archive.
  • Increasing the archive’s value as a teaching tool and educational resource.
  • Experimental data analysis (visualization, machine learning, semantic web, etc.) of art and technology landscape.

Beyond informing their studies, CAN also helps students as they enter and navigate the workforce. From leading independent studios to the R&D labs of Fortune 500 companies, the creative directors and technologists working on some of today’s most interesting creative problems turn to CAN when they are recruiting. With 750 jobs listed to date, the site helps employers conduct quick and efficient searches for top talent, while students and recent graduates have access to exciting employment, skills development and mentorship opportunities.

CAN is a venue where experimental applications of technology converge with a practical and theoretical base, it chronicles the full life cycle of creativity across art and design research, and the commercial realm. Through showcasing innovative student work, to developing educational content for leading organizations and festivals worldwide, to nurturing a symbiotic relationship with leading employers – CAN is a unique presence in both publishing and curatorial circles.

The ‘wide angle’ view of the landscape CAN takes draws an international audience of thoughtful and engaged educators, curators, and cultural producers and it only follows that these practitioners have brought it into their classrooms and educational initiatives.

If you are a teacher or represent an educational institution and are looking for free access to CAN’s archives for yourself and your students, please get in touch with us. We are always looking for new partners.

Education Partners

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Click here to see CAN Education Members

Aalto University, Helsinki, FI
Aristotle University of Thessaloniki, GR
Art and Technology at the University of Oregon, US
ArtEZ Arnhem, NL
Artlab, Smithsonian’s Hirshhorn, US
Arts University Bournemouth, UK
Austin’s School For Expressive Technology, US
Avans University of Applied Sciences in Breda, NL
Berlin University of the Arts, DE
Bilkent University, Department of Communication and Design, Ankara, TR
BTK University of Applied Sciences, Berlin, DE
Campus de la Fonderie de l’Image, Paris, FR
Career Tech High School, Piqua, Ohio, US
Carnegie Mellon University, US
Central Connecticut State University, US
Chulalongkorn University, TH
Confetti ICT, Nottingham Trent University, UK
De Montfort University, Leicester, UK
Design Academy Berlin, DE
Design School of Nantes, FR
DeTao Masters Academy (Shanghai Institute of Visual Arts) in Shangha, CH
Digital Media Department / The school of Art&Design / Xiamen University TKK College, CH
Diplome Supérieur d’Arts Appliqués, Villefontaine, FR
Duke University, North Carolina, US
École cantonale d’art de Lausanne / ECAL, CH
Eikon, Vocational School in Applied Arts, CH
Erasmus Hogeschool Brussel, BE
ESA Pyrénées, Pau, FR
Federal University of Goias, BR
FH Joanneum University Of Applied Sciences, Graz, AT
FHNW University of Applied Sciences, CH
Fine Art School of Reunion Island, FR
Gallaudet University
General Assembly in London, UK
George Washington University, US
Glasgow School of Art, Scotland, UK
Goldsmiths, London, UK
Graduate School of Culture Technology, KAIST, KR
Gray Area Foundation for the Arts, US
Gresham’s School, UK
Hanoi University of Mining and Geology, VN
Hanyang University, Seoul, Korea
Helwan University, Cairo, EG
HfG School of Design in Schwäbisch Gmünd, DE
High Tech High, San Diego, US
Hochschule der Bildenden Künste Saar, DE
Hochschule für Künste Bremen, DE
Hong Kong Academy of Performing Arts, HK
Houston Community College, US
IED Istituto Europeo di Design in Rome, IT
Illinois Institute of Technology, US
Interactive Media Arts Program, New York University, Shanghai, CH
KABK – Royal Academy of Art in The Hague, NL
Kaywon University of Art and Design, South Korea
La Plata University, Argentina
Le Havre/Rouen Art School, Paris, FR
London College of Communication, University of the Arts, London, UK
Lund University, SE
Manchester School of Art, UK
Maryland Institute Collage of Art, US
MassArt, Boston, US
Massey University College of Creative Arts, NZ
Miami University, US
Mississippi State University, US
Montserrat College of Art
Moscow State Pedagogical Gymnasium, RU
National Art University, Argentina
National Institute of Design, IN
National University of Arts George Enescu Iasi, RO
New Mexico School for the Arts, US
New School, US
OCAD University
Pacific Northwest College of Art, US
Paju Typography Institute, KR
Pratt Digital Arts Department, US
PUC-Lab University of Applied Sciences, Berlin, DE
Queensland University of Technology, AU
Quinnipiac University, Game Design and Development, US
Ravensburg University of Cooperative Education, DE
Rijksakademie van beeldende kunsten, NL
RISD Computation Technology and Culture, US
RMIT university in Melbourne, AU
Royal College of Art, London, UK
San Francisco Art Institute, US
School of Fine Arts, University of Ioannina, GR
School of Machines, Making & Make-Believe, Berlin, DE
School of the Art Institute of Chicago, US
School of the Arts of the Portuguese Catholic University, PT
School of Theatre and Dance , Kent State University, US
School of Visual Arts, US
Shenkar College Tel Aviv, IL
State Academy of Art, Stuttgart, DE
Strate, Ecole de Design, FR
Stuttgart State Academy of Arts and Design, DE
The Belfast School of Art, UK
The College of New Jersey, USA
The Danish School of Media and Journalism, DK
The Hong Kong Polytechnic University, HK
Tomas Bata University, Zlin, Czech Republic
Trinity College, Dublin, IE
TU Braunschweig University, IMD Institute of Media and Design
Tyler School of Art, Temple University in Philadelphia, US
UAM Unidad Cuajimalpa, Mexico City, MX
UCL, Bartlett School of Architecture, London, UK
UCLA Suprastudio, US
Universidad de Los Andes, Bogotá, CO
Universidad Nacional de Río Negro, Bariloche, AR
University College Cork, Ireland
University of Akron, US
University of Alberta Department of Music, CA
University of Calgary, Calgary, Alberta, CA
University of Colorado, Denver, US
University of Edinburgh, UK
University of Gloucestershire, UK
University of Malta, MT
University of Minho, Portugal
University of Montreal, CA
University of Québec in Abitibi-Témiscamingue, CA
University of the Arts London, London College of Fashion, UK
University of Washington, US
University of Westminster, London, UK
Victoria University of Wellington, NZ
Vision West Nottinghamshire College, UK
Washington University in St. Louis, US
Wellington Institute of Technology in NZ
Western Academy of Beijing, China
Woodbury University in San Diego, US
Xiamen University, China
Yasar University, Bornova/İzmir, Turkey
York University, Toronto, CA
YuanZu University, Taiwan

Plug, play and learn at the TouchDesigner Summit 2018 in Berlin

This weekend, February 3rd to 4th, we will join 230 TouchDesigner users at Derivative’s second ever TouchDesigner Summit in Berlin for an 48-hour marathon of workshops, masterclasses, and presentations.


Poetic Computation: Reader – Code as a form of poetry and aesthetic

Poetic Computation: Reader is an online-book about code as a form of poetry and aesthetic by Taeyoon Choi. Based on his lectures at the School for Poetic Computation, the book introduces the poetic aspects of computation and considers how engaging technology with this lens can lead to new political possibilities.


Dread Bass – AUDINT’s alternate timelines reverberate with fear and death

AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.


MUTEK 2017 – Connecting Montreal to four cultural metropoles

The CAN/HOLO team is headed to Montréal for the 18th edition of MUTEK. A celebration of the best and brightest in audiovisual performance, we’ll be hosting ‘HOLO Encounters’ with several of the festival’s featured artists.


A-B-Z-TXT 2017 – Call for Participants

A-B-Z-TXT is back as the ‘school for 21st century typography’—and it is looking for international applicants. Apply to join Zach Lieberman, Mindy Seu, Ali S. Qadeer, and others in Toronto Aug 17-20 for four days of masterclasses, workshops, and lectures.


Queer Game Studies – an Alternative Lens for Reading Videogames

“Queer Games Studies” is a recent collection of thematic essays published by the University of Minnesota Press that schematizes LGBTQ approachs to thinking about – and making – videogames.